? 12Me21 ● SmileBASIC Source User

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12Me21

12Me21

Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Winter 2016 Contest Winner I won the SmileBASICSource Winter 2016 Contest! Programming Contest Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website OSP Contest 2 Winner I won the second SmileBASIC Source OSP Contest! Programming Contest OSP Contest 3 Winner I won the third SmileBASIC Source OSP Contest! Programming Contest Staff Pick "Your program is one of our favorites!" - Staff Achievements Avatar Taboo I didn't change my avatar for 180 days Website OSP Contest 1 Runner Up I placed 2nd in the first SmileBASIC Source OSP Contest! Programming Contest Second Year My account is over 2 years old Website Helper Received for being very helpful around SmileBASIC Source Achievements Great Page Hidden Achievements Syntax Highlighter Received for creating the code syntax highlighter on SBS Promoted Page My page was promoted on SmileBASIC Source! Achievements Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website Cthulhu Join the cult Easter Eggs Summer 2016 Contest Participant I participated in the SmileBASIC Source Summer 2016 Contest! Programming Contest Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest Final(?) Contest Participant I participated in the (possibly) final SmileBASIC Source Contest! October 2018 Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Special Admin Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Bees Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs OPTION DEFINT WHILE 1 VSYNC Age: 8 Favorite: Word: desynchronized Sound chip: AY-3-8910 Sample Rate: 8180Hz Error message: "sorry, unimplemented" ASCII character: Form Feed Assembly syntax: OP dest, source Best video game: Tetris Sorting algorithm: Counting sort SmileBASIC Version: 3.5.2 Assembly instruction: Jump Never Programming language: ┬∙*>%Γ#!v SB3 accounts: 5163 (12Me21), 8142 (12Me23) just pretend I have a cool song playing on my user page

Submitted Programs (33):

Submitted Resources (55):

  1. 12Me21 12Me21 edited a post on thread 🅱️ode 🅱️ritique yeah, how would you like it if everyone would not stop talking about your name just because it h...
  2. 12Me21 12Me21 posted on thread 🅱️ode 🅱️ritique yeah how would you like it if everyone constantly talked about you just because your name has to...
  3. 12Me21 12Me21 posted on thread Raycaster glitching More importantly: please indent your code lol
  4. 12Me21 12Me21 edited page Array Sum Using BIQUAD Calculate sum using BIQUAD: (This should produce the exact same result as a standard sum functio...
  5. 12Me21 12Me21 edited page Array Sum Using BIQUAD Calculate sum using BIQUAD: (This should produce the exact same result as a standard sum functio...
  6. 12Me21 12Me21 posted on thread Would a DOS (or x86) emulator be possible in SmileBASIC (4)? Even SB3 has way more than enough memory, but the real problem is speed.
  7. 12Me21 12Me21 edited page SORT speed test results fix image
  8. 12Me21 12Me21 edited page SORT speed test results Length,empty,random,ascending,descending 1000,0,1,0,0 2000,1,1,0,1 3000,0,1,1,1 4000,1,1,1,1 500...
  9. 12Me21 12Me21 replied to a comment on BASICTALE No keys are working, so either sbapi got banned or somehow maintenance is affecting sbapi longer...
  10. 12Me21 12Me21 posted on thread Gameboy Emulator I'd just like to interject for a moment. What you're referring to as boy, is in fact, Game/boy o...
  11. 12Me21 12Me21 renamed thread "Uh probably a super advanced enemy AI which would go through a maze for example and find the player" to enemy AI which would go through a maze and find the player
  12. 12Me21 12Me21 posted on thread Fonts in sb4 file$ is a string with the filename LOADG "FILENAME",#GRPF FILE$="FILENAME" LOADG FILE$,#GR...
  13. 12Me21 12Me21 edited a post on thread Fonts in sb4 You should be able to load it onto the font page, maybe LOAD file$,6 or something. I haven't us...
  14. 12Me21 12Me21 posted on thread Fonts in sb4 You should be able to load it onto the font page, maybe LOAD file$,6 or something. I haven't us...
  15. 12Me21 12Me21 posted on thread How to read string values myString$[i]
  16. 12Me21 12Me21 created a new page: FFT Array Average You can use FFT to calculate the average of an array DEF AVG(A) IF LEN(A)==2 THEN RETURN (A[0]...
  17. 12Me21 12Me21 posted on thread Low-pass filtering on an image with FFT For a low pass filter you should use BIQUAD instead. (you can use FFT/IFFT but it's less effici...
  18. 12Me21 12Me21 edited a post on thread BGPUT 0 It's probably to avoid rendering empty tiles. BG layers always exist, so if tile 0 was rendered,...
  19. 12Me21 12Me21 posted on thread BGPUT 0 It's probably to avoid rendering empty tiles. BG layers always exist, so if tile 0 was rendered,...
  20. 12Me21 12Me21 posted on thread Wrong microphone sample rates Yeah I've tested on multiple devices and 8182 is the only value that stays synchronized.
  21. 12Me21 12Me21 posted on thread Development/Bugreports for Windows 3DS Professional So?
  22. 12Me21 12Me21 posted on thread Wrong microphone sample rates The others are multiples of 8182 (or, they claim, 8180), but 10910 isn't, so I can't calculate...
  23. 12Me21 12Me21 edited a post on thread Limits in SmileBasic STR$ is very broken... ?1000000.0 '1000000 ?STR$(1000000.0) '1e+06 ?STR$(1000000) '1000000...
  24. 12Me21 12Me21 posted on thread Limits in SmileBasic It's probably not a good idea to ever use STR$ on real numbers.
  25. 12Me21 12Me21 edited a post on thread Wrong microphone sample rates The manual lists the microphone sample rate options as: 8180 Hz 10910 Hz 16360 Hz 32730 HzTh...
  26. 12Me21 12Me21 created a new thread: Wrong microphone sample rates The manual lists the microphone sample rate options as: 8180 Hz 10910 Hz 16360 Hz 32730 HzTh...
  27. 12Me21 12Me21 changed status of thread Meme sprites contest Closed the thread
  28. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Are you sure it's not R = (1-font R) * Tile R etc.?
  29. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 So does it invert all the channels? or something more complex?
  30. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 You should test that with CHKMML, maybe
  31. 12Me21 12Me21 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 In SB3, there was a weird bug where certain note lengths weren't actually different. I believe a...
  32. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 In SB3, there was a weird bug where certain note lengths weren't actually different. I believe a...
  33. 12Me21 12Me21 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 The 3DS has a weird filter on all its audio output, so that's probably why SB4 sounds better.
  34. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 The 3DS has a weird filter on all its audio output, so that's probably why it sounds better.
  35. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 That won't work if the file isn't the default size though
  36. 12Me21 12Me21 changed status of thread Ralseis hat grew legs Closed the thread
  37. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Just make a function to fill background colors automatically.
  38. 12Me21 12Me21 edited a post on thread Vector2 It's usually better to just use 2 variables though
  39. 12Me21 12Me21 posted on thread Vector2 It's better to just use 2 variables though
  40. 12Me21 12Me21 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Text background color doesn't exist anymore. The best solution is probably to put a sprite behi...
  41. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Text background color doesn't exist anymore. The best solution is probably to put a sprite behi...
  42. 12Me21 12Me21 commented on Timing Sources Don't forget 2x precision MICPOS timers
  43. 12Me21 12Me21 replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers you can also use ! instead of ==0 IF !BUTTON(controller,button)
  44. 12Me21 12Me21 edited a post on thread SmileBASIC 4 Discussion「プチコン4」 And you can still use BUTTON(controller id) to get the bitfield
  45. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 And you can still use BUTTON(controller id) AND mask, anyway.
  46. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 TFILL lol
  47. 12Me21 12Me21 replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers https://twitter.com/otya403/status/1137002360364908544?s=20
  48. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 B o w l i n g c u b e
  49. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」
  50. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 Technically, SB4 keys aren't distinguishable from SB3 keys They all have an extra 4 at the begi...

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