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Map Editor

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12Me21Created:
The default map editor is pretty OK, besides the fact that you can't have layers that aren't 64x64 tiles. The controls aren't ever explained though...

Upper row of buttons:

0 1 2 3 - control which layers are displayed on the upper screen - toggle upper screen grid   - zoom upper screen in/out SCSAVE - save uncompressed data 0 1 2 3 - select light box layer - lower screen grid - exit

Lower row of buttons:

S - pen tool F - rectangle tool C - copy A - ??? 0 1 2 3 - select current layer LOAD - load compressed data SAVE - save compressed data - undo 0/90/180/270 - select tile rotation H - toggle tile left/right flipping V - toggle tile up/down flipping

Buttons:

d-pad/circle-pad - scroll L/R - color picker (does not get rotation/flipping) X - exit Y - menu: A - load menu A - load compressed X - load uncompressed B - save menu A - save compressed X - save uncompressed Y - clear B - back Compressed map data is meant for saving/loading map files as you're working on them. Uncompressed map data is 4 DAT files, one for each layer. These can be loaded with BGLOAD.

does it work like this?
Load"DAT:MAP_NAME"