Strategy/Puzzle/Survival Horror. With bears!
Games and Programs List
A list of programs and download keys from outside the website.
The most difficult "Virtual Pet" game ever!
CAVE ISLAND (trans)
Legend of Zelda-style open world action adventure game. Author: PUWATTO-X, Trans: LohadL
A game that got 3rd place in the winter 2017 contest and is still being developed.
View and download programs from SmileBASIC servers, no console required!
Can you find all 7 lost notebooks and escape school alive?
A Windows and DSi-like UI in 1 for SmileBASIC 3.
Winner of the 2017 spring programming contest.
Five Nights at Freddy's SB
This is Five Nights at Freddy's for SmileBASIC, but with extra stuff.
SmileBASIC 4 for SmileBASIC 3 geezers
A rundown on some of the biggest changes in SmileBASIC 4!
A plaformer made only using text, no sprites
Jewel Version 0.1.7.5
Interactive Desktop Enviornment
A 3D engine with model editor
Th. GRP Editor (trans)
A better, more precise, button controlled sprite/bg editor. (Author: Th. Translator: LohadL)
2ND place winner of the 2017 Halloween contest
The Legend Of Color (working title) [DEMO 2: Electric Boogaloo]
A TLoZ-ish game, but nothing like TLoZ!
The Multiplayer sequel to Virtual Buffalo!
Random's Big Dumb Library + Map Editor
A bunch of functions that might be helpful? Also a map editor.
The game you might or might have not been waiting for: Village for SB! (it's hugely WIP, tho.)
R-OS Bee, The Definitive R-OS with a Fresh Coat of Bees.
R-OS Saturn, faster and better than ever!
Little Alchemy port. Over 100 elements!
Magic Story FULL version (trans)
The grandest dungeon crawl RPG available on SB, full version! Author: Rukaka / Translator: LohadL
Have another dose of roguelike goodness! Mystery Dungeon style is lit, fam! (Creator: neko800)
How to use SmileBASIC File Manager to edit files on a PC.
Will hopefully help you correctly create or edit files using SBFM.
An Extensive Tutorial on RPG Movement using Sprite to Map Collision
Explains how to make basic RPG movement in medium detail
Simple Trigonometry for Game Programming (SmileBASIC edition)
What's the deal with angles, anyway?