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  1. ColeslawProductions ColeslawProductions edited a post on thread GTRI graphical stripes Well, maybe this bug can be useful. GTRI 0,0,512,0,0,&HFFFFFF,C This will fill the entire grap...
  2. ColeslawProductions ColeslawProductions posted on thread GTRI graphical stripes Well, maybe this bug can be useful. GTRI 0,0,512,0,0,&HFFFFFF,C This will fill the entire grap...
  3. HTV04 HTV04 replied to a comment on PetitWorld Also, one more thing. What does the Circle Pad Pro option do? When I select it, it does nothing....
  4. kibble kibble commented on Freddy Sim yeah... sorry
  5. Lumage Lumage posted on thread FILES gives an error when checking projects with certain names it's smilebasic and because they just used whatever windows-style filesystem library they had.
  6. ProgrammingChicken ProgrammingChicken replied to a comment on Freddy Sim >no harm done more like no content added
  7. HTV04 HTV04 edited comment on PetitWorld Just asking, but what is the name of each block/item? I'm asking because I want to port Minecraf...
  8. HTV04 HTV04 commented on PetitWorld Just asking, but what is the name of each block/item? I'm asking because I want to port the Mine...
  9. ColeslawProductions ColeslawProductions posted on thread FILES gives an error when checking projects with certain names Interesting. Do you think that is caused by SmileBASIC's own code, or the 3DS's interface for th...
  10. kibble kibble commented on Freddy Sim Its just a reskin of gpa sim.. sorry no harm done
  11. HTV04 HTV04 replied to a comment on Spooky Maze (Raycaster) Gotta love those ceilings
  12. photonegativemickey photonegativemickey replied to a comment on Freddy Sim i believe so
  13. CoinzReturns CoinzReturns posted on thread Potential for SmileNet, a smilebasic based net service. (using sound analysis) Progress will be made when my math abilities improve a little. It doesn't seem like I have th...
  14. ProgrammingChicken ProgrammingChicken commented on Freddy Sim give us an actual screenshot instead
  15. Lumage Lumage replied to a comment on Freddy Sim Is this stolen?
  16. HTV04 HTV04 edited a post on thread PetitModem Earlier in this thread, I saw that there was a link to Petit Modem v1.2.8, shown here: Howeve...
  17. HTV04 HTV04 posted on thread PetitModem Earlier in this thread, I saw that there was a link to Petit Modem v1.2.8, shown here: Howeve...
  18. photonegativemickey photonegativemickey edited comment on Freddy Sim Sort of similar to grandpa simulator Edit: it is grandpa sim
  19. SquareFingers SquareFingers edited a post on thread Float-to-string and back No, E# is not a denormal number... I tried generating a denormal number with (E#*T#)-E#, but i...
  20. SquareFingers SquareFingers posted on thread Float-to-string and back No, E# is not a denormal number... I tried generating a denormal number with (E#*T#)-E#, but i...
  21. photonegativemickey photonegativemickey commented on Freddy Sim Sort of similar to grandpa simulator
  22. kibble kibble created a new page: Freddy Sim a small freddy sim project.
  23. snail_ snail_ posted on thread Float-to-string and back Oh, I see, yeah. That's an issue. Would E# be a denormal number? I could certainly see that as...
  24. SquareFingers SquareFingers posted on thread Float-to-string and back With E# as above, FORMAT$("%.17F",E#) gives 0.00000000000000000, the same result as if you give...
  25. HTV04 HTV04 edited a post on thread PetitModem Okay. Thanks! I was just wondering because the sound was really loud. I was using 600 bps with...
  26. HTV04 HTV04 posted on thread PetitModem Okay. Thanks! I was just wondering because the sound was really loud. I was using 600 bps with...
  27. snail_ snail_ posted on thread Float-to-string and back That's an impressive amount of code, yes. Though, I was of the impression that a double only had...
  28. Micalobia Micalobia posted on thread SmileBASIC Source App LG Stylo 2
  29. banana banana created a new page: FOLDER Library A library that can create "foldersª (they are actually dictionaries) and provides an structured...
  30. SquareFingers SquareFingers posted on thread Float-to-string and back Well, there's a lot of code in SmileBasic, specifically to hide details of the internal represen...
  31. banana banana posted on thread PetitModem I recommend you to use a splitter, but the sound will not damage your speakers :)
  32. HTV04 HTV04 posted on thread PetitModem When I use this, the noise is really loud. Could this damage the computer's speakers?
  33. randomouscrap randomouscrap posted on thread Float-to-string and back Dang, that's a lot of code
  34. ProgrammingChicken ProgrammingChicken posted on thread How to stop a sprite just add an IF, dude.
  35. SquareFingers SquareFingers edited page FlatFiles See all your (text) files in one list, no need to navigate 'in' and 'out' of projects. Run prog...
  36. SquareFingers SquareFingers replied to a comment on FlatFiles If you'd like to use parts of my code, go ahead. If you appreciate it, please give credit, even...
  37. SquareFingers SquareFingers edited a post on thread Float-to-string and back I found I wanted to convert a floating-point value to a string, and back, without any loss of pr...
  38. SquareFingers SquareFingers created a new thread: Float-to-string and back I found I wanted to convert a floating-point value to a string, and back, without any loss of pr...
  39. 12Me21 12Me21 replied to a comment on File Search Tool I used SBFM to create the folder
  40. Lumage Lumage posted on thread SmileBASIC Source App yeah but are you on a decent phone or not
  41. Micalobia Micalobia posted on thread SmileBASIC Source App Push notifications would be perfect for me, actually. While a sleek interface for mobile would...
  42. ProgrammingChicken ProgrammingChicken replied to a comment on Petit Alchemy thanks
  43. HTV04 HTV04 edited comment on File Search Tool Maybe. I don't know. It seems weird how the 12Me21 would make an invalid name for a project thou...
  44. HTV04 HTV04 replied to a comment on File Search Tool Maybe. I don't know. It seems weird how the 12Me21 would make an invalid name for a folder thoug...
  45. zagg2000 zagg2000 posted on thread How to stop a sprite i got the BGCOL Down, but i need the code on how to stop my moving sprite when it hits all direc...
  46. banana banana posted on thread How to stop a sprite you mean collision?
  47. zagg2000 zagg2000 created a new thread: How to stop a sprite How do i stop my main sprite when it hits in all directions of 1 layer of my map?
  48. banana banana replied to a comment on File Search Tool He talks about the project name
  49. MasterR3C0RD MasterR3C0RD replied to a comment on File Search Tool Probably with the SAVE command
  50. banana banana replied to a comment on File Search Tool I think he made it with homebrew.
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