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  1. SmileForTheKiddies SmileForTheKiddies commented on Chris!co Computer 8.5 Beta (PreRelease) Hey, can you tone down on the animations a little bit? Thanks
  2. SmileForTheKiddies SmileForTheKiddies created an account!
  3. Picy3 Picy3 replied to a comment on Amiboo Training Simulator >definately
  4. Picy3 Picy3 deleted comment on Amiboo Training Simulator Reason: Fixed problem
  5. Picy3 Picy3 replied to a comment on Celestrium 0.93 Alright then. ^for me thats more of a reminder of what i want to add^ I am focusing on bugs and...
  6. Warrior Warrior replied to a comment on Celestrium 0.93 Slow down picy work with what you currently have. I’ve played and tested through game, and i thi...
  7. Picy3 Picy3 edited page Celestrium 0.93 Introducing Celestrium. UPDATE 0.93 IS RELEASED!! Its the nearest thing you will get to Terrar...
  8. Picy3 Picy3 edited comment on Celestrium 0.93 Alright so I've started work on 0.94 update which im hoping to finish within a week or less but...
  9. Picy3 Picy3 commented on Celestrium 0.93 Alright so I've started work on 0.94 update which im hoping to finish within a week or less but...
  10. Krondelo Krondelo posted on thread Using geometry and how to learn from other programs? Arrays are useful for tons of things, far more than an animation. In fact I've never used one fo...
  11. Icepenguins101 Icepenguins101 replied to a comment on Bloodstreams Battles: Zero Hour I haven't figured out the release date of v1.1 ^-^
  12. Picy3 Picy3 edited page Celestrium 0.93 Introducing Celestrium. UPDATE 0.93 IS RELEASED!! Its the nearest thing you will get to Terrar...
  13. Shelly Shelly replied to a comment on Celestrium 0.93 Congrats on completion!
  14. Picy3 Picy3 replied to a comment on 3D Parkour >miiverse dies.. 3 months later is sad >
  15. Sagescript Sagescript replied to a comment on Windows 3DS Professional Yep :) Except one is now superior
  16. HTV04 HTV04 replied to a comment on 3D Parkour Yay
  17. VG_Lover VG_Lover replied to a comment on 3D Parkour HTV04 You are correct, you win one free smile from yer boi : )
  18. Picy3 Picy3 edited comment on Celestrium 0.93 Alright I stayed up until 5am last night finishing up most of the stuff and now it is finished.
  19. Picy3 Picy3 edited page Celestrium Introducing Celestrium. UPDATE 0.93 IS RELEASED!! Its the nearest thing you will get to Terrar...
  20. HTV04 HTV04 replied to a comment on 3D Parkour Probably bc Miiverse is dead
  21. Picy3 Picy3 replied to a comment on 3D Parkour why the frown?
  22. HTV04 HTV04 edited comment on Bloodstreams Battles: Zero Hour Ok, lol 😂 Though in the future you should change it, because there might be other paranoid peop...
  23. HTV04 HTV04 commented on Bloodstreams Battles: Zero Hour When’s v1.1 going to be released? I could beta test, this game seems like it could be really coo...
  24. HTV04 HTV04 edited comment on Alpha Oops, guess I have to make a safeguard for that.
  25. HTV04 HTV04 replied to a comment on Alpha Oops, guess I have to make a safeguard for that :P
  26. Picy3 Picy3 edited comment on Celestrium Alright I stayed up until 5am last night finishing up most of the stuff and for the most part no...
  27. VG_Lover VG_Lover replied to a comment on 3D Parkour :(
  28. Lumage Lumage posted on thread Using geometry and how to learn from other programs? okay so this is actually a really important thing to address I think a lot of higher-level...
  29. Picy3 Picy3 replied to a comment on Elaysia Ultimate (Full Map Demo) huh.. it really depends on how much they need to be moving around, if its just simple cheering y...
  30. Z_E_R_O Z_E_R_O edited comment on Elaysia Ultimate (Full Map Demo) Yeah Moving, I need them in the arena cheering on the fighters
  31. Z_E_R_O Z_E_R_O replied to a comment on Elaysia Ultimate (Full Map Demo) Yeah, I need them in the arena cheering on the fighters
  32. MZ952 MZ952 posted on thread Using geometry and how to learn from other programs? Personally, I've spent many years studying how other programmers used certain algorithms and fun...
  33. Picy3 Picy3 replied to a comment on Elaysia Ultimate (Full Map Demo) like uh moving around or what?
  34. Z_E_R_O Z_E_R_O replied to a comment on Elaysia Ultimate (Full Map Demo) Do you know how I could make a crowd of people?
  35. Warrior Warrior replied to a comment on SmileBASIC Tutorial #1 - BASICs Perhaps snail maybe even taught them to you
  36. Picy3 Picy3 replied to a comment on SmileBASIC Tutorial #1 - BASICs ^yeah but I also highly doubt you can explain all those commands correctly with correct meanings...
  37. Picy3 Picy3 replied to a comment on Celestrium Yeah! ;p
  38. Picy3 Picy3 edited comment on Celestrium Alright I stayed up until 5am last night finishing up most of the stuff and for the most part no...
  39. AnswerXOX AnswerXOX replied to a comment on SmileBASIC Tutorial #1 - BASICs I really doubt someone with as much experience as Snail would say that
  40. Picy3 Picy3 commented on Celestrium Alright I stayed up until 5am last night finishing up most of the stuff and for the most part no...
  41. VG_Lover VG_Lover created a new thread: Pictochat 3DS I edited Chatroom from icyice799999 and I made Pictochat 3DS, I still have to fix some stuff, th...
  42. CyberYoshi64 CyberYoshi64 commented on Alpha ACALC crashes when I accidentally executed a division by zero...
  43. 12Me21 12Me21 replied to a comment on SmileBASIC Tutorial #1 - BASICs You can also use RGB() RGB(red,green,blue) RGB(alpha,red,green,blue) But since it's a functio...
  44. CyberYoshi64 CyberYoshi64 replied to a comment on SmileBASIC Tutorial #1 - BASICs 12Me21 For me, these are the same: FFDD1100H FFFF0000H
  45. CyberYoshi64 CyberYoshi64 edited comment on Windows 3DS Professional
  46. CyberYoshi64 CyberYoshi64 replied to a comment on Windows 3DS Professional
  47. CyberYoshi64 CyberYoshi64 replied to a comment on SmileBASIC Tutorial #1 - BASICs It's like: ? HEX$(#RED) The parts are &H A R G B &H - Tells SB that it is hexadecimal A - A...
  48. Sagescript Sagescript edited comment on PictoBlitz I thought that was the case. I originally wanted to call this Pictobits, and had for a while bef...
  49. Sagescript Sagescript replied to a comment on PictoBlitz I thought that was the case. I originally wanted to call this Pictobits, and had for a while bef...
  50. 12Me21 12Me21 replied to a comment on PictoBlitz Thrust was removed for being similar to another existing game with the same title.
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