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Creep into the Halloween / Horror Programming Contest (Deadline Extended)

Recent Activity

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  1. kantackistan kantackistan edited a post on thread Halloween / Horror Programming Contest 2017 Used up the entire weekend working... but Oz Mode is almost ready! You get twice as many Clue...
  2. kantackistan kantackistan posted on thread Halloween / Horror Programming Contest 2017 Used up the entire weekend working... but Oz Mode is almost ready! You get twice as many Clue...
  3. PetNet PetNet created a new thread: Poll Just to figure out the community we've got here...
  4. Picy3 Picy3 posted on thread Halloween / Horror Programming Contest 2017 on the last 4 days (basically 3)!!! well heres a new picture:
  5. PetNet PetNet posted on thread SmileBasic Input Method: LIVE PC KEYBOARD via CFW and Input Redirection Why would internet be necessary to accomplish this? Couldn't you just take the ASCII binary fr...
  6. PetNet PetNet posted on thread PasocomMini will come with SmileBASIC Agreed, like using a FPGA as a CPU, and using SmileBasic as its OS. It actually COULD be possi...
  7. random_guy random_guy edited a post on thread Announcing SmileCraft yeah. LOOK UP THERE!^^^ ed: also, why is this suddenly popular?
  8. amihart amihart edited a post on thread PasocomMini will come with SmileBASIC If they did manage to get SmileBASIC running on an FPGA, it's be a much greater feet. It'd mea...
  9. amihart amihart posted on thread PasocomMini will come with SmileBASIC If they did[/i[ manage to get SmileBASIC running on an FPGA, it's be a much greater feet. It'd...
  10. random_guy random_guy posted on thread Announcing SmileCraft yeah. LOOK UP THERE!^^^
  11. PetNet PetNet edited a post on thread Announcing SmileCraft Minecraft SmileBasic edition official development thread: Details: -Raycaster based, though in...
  12. PetNet PetNet posted on thread PasocomMini will come with SmileBASIC To the best of my knowledge saying that someone designed a SmileBasic for an FPGA is like saying...
  13. PetNet PetNet edited a post on thread Announcing SmileCraft Minecraft SmileBasic edition official development thread: Details: -Raycaster based, though in...
  14. amihart amihart posted on thread PasocomMini will come with SmileBASIC An FPGA is an integrated circuit that contains programmable logic gates, if you want anything...
  15. 12Me21 12Me21 edited a post on thread Announcing SmileCraft Yeah, all we'll allow you to damage is your own reputation.
  16. 12Me21 12Me21 posted on thread Announcing SmileCraft Yeah, all we'll allow you to damage is your reputation.
  17. Lumage Lumage posted on thread Announcing SmileCraft Threads generally aren't deleted at the whim of the creator because of the damage it causes to t...
  18. random_guy random_guy edited a post on thread Announcing SmileCraft IDK IF THEY SHOULD! SHOULD THEY? THIS BETTER NOT BECAUSE YOUR GIVING UP! THATS WHAT WE WERE TR...
  19. random_guy random_guy posted on thread Announcing SmileCraft IDK IF THEY SHOULD! SHOULD THEY?
  20. dfrost2 dfrost2 commented on Color to Black and White Converter Here is a slightly faster version(by my predictions) DEF CONVERT X,Y,X2,Y2 'get width and he...
  21. GarryJH GarryJH created an account!
  22. TheV360 TheV360 posted on thread Question about SmileBASIC BIG That's what I was thinking too. I thought about another method that still lets me buy the game:G...
  23. MikeModder007 MikeModder007 edited page Eat! Eat! is a One Screen Program I originally made for the OSP contest, but couldn't work out one an...
  24. MikeModder007 MikeModder007 created a new page: Eat! Eat! is a One Screen Program I originally made for the OSP contest, but couldn't work out one an...
  25. PetNet PetNet edited a post on thread Announcing SmileCraft PLEASE DELETE THIS.
  26. PetNet PetNet created a new thread: COM development thread So I'm currently working on a first-person shooter based on my newly-found knowledge of raycasti...
  27. random_guy random_guy posted on thread Official AfterWar Development thread well, ima try making my own tank.
  28. random_guy random_guy replied to a comment on AfterWar Development test version. ok thx
  29. MikeModder007 MikeModder007 created a new thread: Question about SmileBASIC BIG Since I don't think many will want to get a Japanese WiiU and do the whole dance to get SmileBAS...
  30. chicken chicken commented on AfterWar Development test version. ah nice thing you did there with the translator stuff to show collab
  31. Weirdo Weirdo created an account!
  32. Picy3 Picy3 edited page AfterWar Development test version. a game that is still in dev made by me and some others.
  33. random_guy random_guy replied to a comment on AfterWar Development test version. also, post a / here if its invalid again, people
  34. random_guy random_guy commented on AfterWar Development test version. key is invalid.
  35. random_guy random_guy posted on thread Jumping and Gravity heres a kind of demo code thing: 'main loop while death==0 spset 0,0 spofs 0,x,y 'movement...
  36. raimondz raimondz posted on thread Jumping and Gravity Call SPSETbefore the while and SPOFS during the render method (DEF render)
  37. JacboyX JacboyX posted on thread Jumping and Gravity That's how it worked in one of my test programs. I wanted to put that sort of idea in the contro...
  38. MZ952 MZ952 posted on thread Jumping and Gravity What kind of errors are you getting? Are you using SPOFS to move the sprite?
  39. JacboyX JacboyX posted on thread Jumping and Gravity Okay, now I know where to put the SPSET command, but how can I use the SP commands to make sure...
  40. MZ952 MZ952 replied to a comment on Color to Black and White Converter Huh. I knew about the RINGCOPY thing, but it didn't quite register with me that the sound proces...
  41. chicken chicken edited page SBS Screen image from other device
  42. chicken chicken created a new page: SBS Screen It displays one hackjob of a SBS screen.
  43. photonegativemickey photonegativemickey posted on thread SN OS I completed the OS, I just never released it because it didn’t have enough featured games, but...
  44. random_guy random_guy replied to a comment on Jack OS X cause i didnt get to play it.
  45. random_guy random_guy commented on Jack OS X BLAST PROCESSING? geometry dash or genesis?
  46. random_guy random_guy posted on thread SN OS ok then i will want my halloween contest entry here when its finished.
  47. random_guy random_guy replied to a comment on 3D Parkour wut
  48. TheV360 TheV360 replied to a comment on Compatibility mode only in Japan
  49. Javo118 Javo118 commented on Compatibility mode Is there a WiiU version already?
  50. Joshuaham123 Joshuaham123 commented on 3D Parkour Nearsighted is too difficult and sometimes it doesn’t have dots to show where the platforms are
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