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Sagescript

Sagescript Inactive

Night Person I like the quiet night and sleep late. Express Yourself RNG Hidden Easter Eggs Good Page Hidden Achievements End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest RNG Hidden Easter Eggs Good Page Hidden Achievements Just a humble code junky, striving to amuse myself and others.

Submitted Programs (1):

  1. Sagescript Sagescript edited comment on Celestrium 0.93 Okeetay :) Unless you object, of course, I'll edit some of my ideas into your sprite page and se...
  2. Sagescript Sagescript replied to a comment on Celestrium 0.93 Okeetay :) Unless you object, of course, I'll edit some of my ideas into your sprite page and se...
  3. Sagescript Sagescript edited comment on PictoBlitz Debugging dungeon and its enemy AI hijinks is a nightmare, but none the less the next version of...
  4. Sagescript Sagescript commented on PictoBlitz Debugging dungeon and its enemy AI hijinks is a nightmare, but none the less the next version of...
  5. Sagescript Sagescript edited comment on Celestrium 0.93 Sadly, that's true. It was a good idea anyways. (The mix-in, not the ghastly name. I still think...
  6. Sagescript Sagescript edited comment on Celestrium 0.93 Nobody said it was. Someone said it looks like one, which it does. If enough people get that imp...
  7. Sagescript Sagescript edited comment on Celestrium 0.93 Nobody said it was. Someone said it looks like one, which it does. If enough people get that imp...
  8. Sagescript Sagescript replied to a comment on Celestrium 0.93 Sadly, that's true. It was a good idea anyways. (The mix-in, not the ghastly name. I still think...
  9. Sagescript Sagescript edited a post on thread Please help me save Game Variables Huh, I didn't know you could INC a string. That would have been helpful in, like, 20 dozen i...
  10. Sagescript Sagescript posted on thread Please help me save Game Variables Huh, I didn't know you could INC() a string. That would have been helpful in, like, 20 dozen...
  11. Sagescript Sagescript edited comment on Celestrium 0.93 Nobody said it was. Someone said it looks like one, which it does. If enough people get that imp...
  12. Sagescript Sagescript edited comment on Celestrium 0.93 I believe that's his end goal, to incoorporate elements of space exploration. Someone a while ba...
  13. Sagescript Sagescript replied to a comment on Celestrium 0.93 I believe that's his end goal, to incoorporate elements of space exploration. Someone a while ba...
  14. Sagescript Sagescript edited comment on Celestrium 0.93 Nobody said it was. Someone said it looks like one, which it does. If enough people get that imp...
  15. Sagescript Sagescript replied to a comment on Celestrium 0.93 Nobody said it was. Someone said it looks like one, which it does. If enough people get that imp...
  16. Sagescript Sagescript edited comment on Celestrium 0.93 That being said, the imagery, (while not exactly the same as Terraria) are clearly stylized from...
  17. Sagescript Sagescript replied to a comment on Celestrium 0.93 Having had many confusing exchanges with him, I take that statement to be declarative of his lif...
  18. Sagescript Sagescript edited comment on Celestrium 0.93 That being said, the imagery, (while not exactly the same as Terraria) are clearly stylized from...
  19. Sagescript Sagescript replied to a comment on Celestrium 0.93 That being said, the imagery, (while not exactly the same as Terraria) are clearly stylized from...
  20. Sagescript Sagescript replied to a comment on Windows 3DS Professional Yep :) Except one is now superior
  21. Sagescript Sagescript edited comment on PictoBlitz I thought that was the case. I originally wanted to call this Pictobits, and had for a while bef...
  22. Sagescript Sagescript replied to a comment on PictoBlitz I thought that was the case. I originally wanted to call this Pictobits, and had for a while bef...
  23. Sagescript Sagescript replied to a comment on PictoBlitz Thanks, Lumage. I appreciate your voice of reason in an environment that was beginning to make m...
  24. Sagescript Sagescript edited comment on PictoBlitz Omg dude. I'll soon gain a concussion from the sheer force of the face-palming you cause me. I d...
  25. Sagescript Sagescript replied to a comment on PictoBlitz Omg dude. I'll soon gain a concussion from the sheer force of the face-palming you cause me. I d...
  26. Sagescript Sagescript edited comment on PictoBlitz That's clearly my point. Are you serious? You have just disqualified yourself from being in an i...
  27. Sagescript Sagescript replied to a comment on PictoBlitz That's clearly my point Are you serious? You have just disqualified yourself from being in an in...
  28. Sagescript Sagescript edited comment on PictoBlitz "this will likely get taken down for copyright. the pickaxe is fine and not copyrighted but the...
  29. Sagescript Sagescript replied to a comment on PictoBlitz Also, a quick google search confirms that the pickaxe is most definitely protected by the standa...
  30. Sagescript Sagescript edited comment on PictoBlitz Absolutely not true. Some of you folks display a breathtaking capacity to read a wall of text an...
  31. Sagescript Sagescript replied to a comment on PictoBlitz Absolutely not true. Some of you folks display a breathtaking capacity to read a wall of text an...
  32. Sagescript Sagescript replied to a comment on PictoBlitz Come to think of it, this particular debate has zero bearing on my original post. Furthermore I...
  33. Sagescript Sagescript edited comment on PictoBlitz absolutely true, I apologize for the insinuation. What I mean is that nobody is posting content...
  34. Sagescript Sagescript replied to a comment on PictoBlitz absolutely true, I apologize for the insinuation. What I mean is that nobody is posting content...
  35. Sagescript Sagescript edited comment on PictoBlitz I have received a complaint for having items related to other popular games as levels. My first...
  36. Sagescript Sagescript commented on PictoBlitz I have received a complaint for having items related to other popular games as levels. My first...
  37. Sagescript Sagescript edited comment on Paper Minecraft ^^ "looked at the code and it was a very simple fix to make it run as it should" Best non-in...
  38. Sagescript Sagescript replied to a comment on Paper Minecraft ^^ "looked at the code and it was a very simple fix to make it run as it should" Best non-int...
  39. Sagescript Sagescript commented on Paper Minecraft "Apart from the bugs and mistakes, it works very well." Apart from not working well it works...
  40. Sagescript Sagescript replied to a comment on Celestrium better hurry, i suppose, before your investors get jumpy? :P
  41. Sagescript Sagescript edited page PictoBlitz A brick-breaking ball game in the spirit of arkanoid and break-out. Clear stages to reveal pixe...
  42. Sagescript Sagescript replied to a comment on PictoBlitz You can overwrite the PICTOBLITZ file to keep progress
  43. Sagescript Sagescript commented on PictoBlitz Oops! This newest update should correct the custom map error. lemme know if things go wrong
  44. Sagescript Sagescript edited page PictoBlitz A brick-breaking ball game in the spirit of arkanoid and break-out. Clear stages to reveal pixe...
  45. Sagescript Sagescript edited comment on PictoBlitz You can run "LVL_EDIT" from the start if Custom isn't unlocked yet, but Pictoblitz will not load...
  46. Sagescript Sagescript commented on PictoBlitz You can run "LVL_EDIT" from the start if Custom isn't unlocked yet, but Pictoblitz will not load...
  47. Sagescript Sagescript edited page PictoBlitz A brick-breaking ball game in the spirit of arkanoid and break-out. Clear stages to reveal pixe...
  48. Sagescript Sagescript edited a post on thread Please help me save Game Variables '--- WHAT I USE FROM TIME TO TIME: FORGIVE MY MESS :3 ---- COMMON DEF SAVE_VAR TB$,VL,IM$ OUT...
  49. Sagescript Sagescript edited a post on thread Please help me save Game Variables '--- WHAT I USE FROM TIME TO TIME: FORGIVE MY MESS :3 ---- COMMON DEF SAVE_VAR TB$,VL,IM$ OUT...
  50. Sagescript Sagescript edited a post on thread Please help me save Game Variables '--- WHAT I USE FROM TIME TO TIME: FORGIVE MY MESS :3 ---- COMMON DEF SAVE_VAR TB$,VL,IM$ OUT...

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