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Five Nights at Freddy's SB

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RNGesusCreated:
Version:0.1.6 AlphaSize:1.4 MB
Welcome to your new summer job at Freddy Fazbear's Pizza! A place full of joy, during the day. You work the night shift as a security guard, the spot just opened up for some uhh, unknown reason. You picked a bad career choice, but don't worry you'll get your pay in five days, if you're alive...... Changelog:
Spoiler Version 0.1.0
  • *Added the office
  • *Added lights with sound
  • *Added doors without sound
  • *Added an incomplete camera system
  • *Added FNaF fan songs
Version 0.1.1 (Initial Release)
  • *Added sound to the doors
Version 0.1.2
  • *Added legal information in the code
Version 0.1.3
  • *Added movement and sound to the fan
  • *Added plushies
  • *Added title screen
  • *Fixed glitches
Version 0.1.4
  • *Camera system almost completed
  • *Added Circle Pad Pro and C-Stick support
  • *Fixed glitches
Version 0.1.5
  • *Completed camera system
  • *Added some eastereggs
  • *Fixed glitches
Version 0.1.6 (Current Update)
  • *Added disclaimer
  • *Fixed glitches
  • *Compressed download
Version 0.1.7 (Next Update)
  • *Added Golden Freddy
  • *Added power system
  • *Added clock
  • *Added jumpscares
  • *Modified camera system
Eastereggs:
SpoilerOnce you have started the game, open your monitor and then view CAM 6. After that view CAM 1A, CAM 2A, or CAM 3 to play one of The Living Tombstone's FNaF songs. (Once you close the monitor, the song will stop playing)

Instructions:

Controls: Circle Pad: Look around the office L: Toggle Monitor A: Toggle Right Door B: Toggle Right Light X: Toggle Left Door Y: Toggle Left Light Touch Screen: Toggle Monitor/Change Cameras Circle Pad Pro/C-Stick: Switch camera scroll direction List of known glitches/bugs in FNaFSB:
  • *None
If you find any glitches/bugs in FNaFSB, please report them in the comments section. The official thread for this game: http://smilebasicsource.com/forum?ftid=165 The official miiverse discussion for this game: https://miiverse.nintendo.net/posts/AYMHAAACAAADVHkxx4sAHw

Notes:

LEGAL INFORMATION: I do not own Five Nights at Freddy's, therefore I do not claim any rights to the name or game Five Nights at Freddy's. All rights goto Scott Cawthon. Five Night at Freddy's SB is a fan game and is not meant to be bought or sold. Scott Cawthon, the creator and owner of Five Nights at Freddy's, has said that all Five Nights at Freddy's fan games are legal and do not fall under copyright as long as they are free to play, are not made on/for android or ios devices, and give Scott Cawthon credit. CREDITS: HylianHoundoom: Director, Main Programmer, Graphics, Sound Petrifiedlasagna: Programmer, FNaF Minigames

Downloaded it before SmileBOOM removed it! (Which I assume won't be long) I'm really impressed, looks really good! My only gripe would be the button layout for the doors is a little confusing. I feel like L and R for lights and A and Y for doors would work better. (Since they are both on left and right sides, not up or down.) X could be for the cameras.

Replying to:mystman12
Downloaded it before SmileBOOM removed it! (Which I assume won't be long) I'm really impressed, looks really good! My only gripe would be the button layout for the doors is a little confusing. I feel like L and R for lights and A and Y for doors would work better. (Since they are both on left and right sides, not up or down.) X could be for the cameras.
I plan on adding more control options as well as the ability to customize the controls. Also, I'm hoping that Smileboom won't remove it, especially since i gathered the legal information. I almost forgot to say this but, I plan on adding New 3DS exclusive controls also.

Replying to:mystman12
Downloaded it before SmileBOOM removed it! (Which I assume won't be long) I'm really impressed, looks really good! My only gripe would be the button layout for the doors is a little confusing. I feel like L and R for lights and A and Y for doors would work better. (Since they are both on left and right sides, not up or down.) X could be for the cameras.
Well, I sure hope they don't remove it, but from what I've seen they're pretty strict about copyright stuff. Plus, the legal info you put here doesn't appear to be in the program itself, not even a (COPYRIGHT) Scott Cawthon, so if SmileBOOM sees the program, looks through through the code, and doesn't see any permissions or anything, they'll probably take it down. I'd definitely put that in the game as either an intro screen, notated in the code, or better yet, both.

Replying to:mystman12
Downloaded it before SmileBOOM removed it! (Which I assume won't be long) I'm really impressed, looks really good! My only gripe would be the button layout for the doors is a little confusing. I feel like L and R for lights and A and Y for doors would work better. (Since they are both on left and right sides, not up or down.) X could be for the cameras.
I have updated FNaFSB to add the legal info in the code as well as a couple other other things (aka. the tips).

Replying to:mystman12
Downloaded it before SmileBOOM removed it! (Which I assume won't be long) I'm really impressed, looks really good! My only gripe would be the button layout for the doors is a little confusing. I feel like L and R for lights and A and Y for doors would work better. (Since they are both on left and right sides, not up or down.) X could be for the cameras.
Japanese users have already told Smileboom that blah blah allowed use

If you like this game, please remember to rate it! Also, if you find any bugs, please report them in this comments section.

The next update will come out this week. Since I have cancelled pre-release testing, I will try to make a weekly update to this game.

I feel like the doors and lights could've been made with separate sprites rather than loading a whole new sprite sheet (might be hard to do with the GRP space). Also, because I never played FNaF before, the minigame was 2spooky4me. Looks awesome, though!

Replying to:TheV360
I feel like the doors and lights could've been made with separate sprites rather than loading a whole new sprite sheet (might be hard to do with the GRP space). Also, because I never played FNaF before, the minigame was 2spooky4me. Looks awesome, though!
The doors themselves are separate sprites, but the lights are separate GRPs. In the original FNaF, the doors were a separate image (like the doors are a separate sprite in FNaFSB) and the lights are images that are loaded whenever you turn on the lights (like the lights in FNaFSB). Just load GRP:FNAFSP1, GRP:FNAFSP2, or GRP:FNAFSP3 to look at the sprite sheets.

Replying to:TheV360
I feel like the doors and lights could've been made with separate sprites rather than loading a whole new sprite sheet (might be hard to do with the GRP space). Also, because I never played FNaF before, the minigame was 2spooky4me. Looks awesome, though!
But late into development, you might run into lag from loading files over and over...

No I gets error :-(

Replying to:ThatStupidGuy
No I gets error :-(
I think that SmileBoom might be updating their servers or something. Whenever I try to download or upload anything, I get the error message as well.

Replying to:ThatStupidGuy
No I gets error :-(
It's working now! Go ahead and download it! (^-^)/

I found a bug! Here's what I did: 1.) I closed either one of the doors. 2.) Went to the camera screen 3.) Closed the camera screen 4.) Tried to turn on one of the lights with the door closed. For some reason, the door's sprite isn't there. I can literally see right through the door. The same thing happens whenever you do this: 1.) Turn on the light and close the door 2.) Go to the camera screen 3.) Close the camera screen I think the door's sprite disappears whenever you open and close the camera screen, and that would be really weird if you're going to add Foxy. Also, I'm not sure if this is a glitch, but it looks like I can only keep one light on at a time. Was that in the original game?

Replying to:JoshingWithYa
I found a bug! Here's what I did: 1.) I closed either one of the doors. 2.) Went to the camera screen 3.) Closed the camera screen 4.) Tried to turn on one of the lights with the door closed. For some reason, the door's sprite isn't there. I can literally see right through the door. The same thing happens whenever you do this: 1.) Turn on the light and close the door 2.) Go to the camera screen 3.) Close the camera screen I think the door's sprite disappears whenever you open and close the camera screen, and that would be really weird if you're going to add Foxy. Also, I'm not sure if this is a glitch, but it looks like I can only keep one light on at a time. Was that in the original game?
Same here, but the door is visible, it's half open.

Replying to:JoshingWithYa
I found a bug! Here's what I did: 1.) I closed either one of the doors. 2.) Went to the camera screen 3.) Closed the camera screen 4.) Tried to turn on one of the lights with the door closed. For some reason, the door's sprite isn't there. I can literally see right through the door. The same thing happens whenever you do this: 1.) Turn on the light and close the door 2.) Go to the camera screen 3.) Close the camera screen I think the door's sprite disappears whenever you open and close the camera screen, and that would be really weird if you're going to add Foxy. Also, I'm not sure if this is a glitch, but it looks like I can only keep one light on at a time. Was that in the original game?
Plus he said it's fixed, but not for me.

Replying to:JoshingWithYa
I found a bug! Here's what I did: 1.) I closed either one of the doors. 2.) Went to the camera screen 3.) Closed the camera screen 4.) Tried to turn on one of the lights with the door closed. For some reason, the door's sprite isn't there. I can literally see right through the door. The same thing happens whenever you do this: 1.) Turn on the light and close the door 2.) Go to the camera screen 3.) Close the camera screen I think the door's sprite disappears whenever you open and close the camera screen, and that would be really weird if you're going to add Foxy. Also, I'm not sure if this is a glitch, but it looks like I can only keep one light on at a time. Was that in the original game?
The bug fix will come out in the next update.

Replying to:JoshingWithYa
I found a bug! Here's what I did: 1.) I closed either one of the doors. 2.) Went to the camera screen 3.) Closed the camera screen 4.) Tried to turn on one of the lights with the door closed. For some reason, the door's sprite isn't there. I can literally see right through the door. The same thing happens whenever you do this: 1.) Turn on the light and close the door 2.) Go to the camera screen 3.) Close the camera screen I think the door's sprite disappears whenever you open and close the camera screen, and that would be really weird if you're going to add Foxy. Also, I'm not sure if this is a glitch, but it looks like I can only keep one light on at a time. Was that in the original game?
Okay, cool.

Replying to:ThatStupidGuy
No I gets error :-(
Yey.

Replying to:TheV360
I feel like the doors and lights could've been made with separate sprites rather than loading a whole new sprite sheet (might be hard to do with the GRP space). Also, because I never played FNaF before, the minigame was 2spooky4me. Looks awesome, though!
Not really. The only time there'll be lag will be during the animations such as Foxy running, or the jumpscares. It's how I built the engine, point and click games rarely have lag (unless they have animation).