
12Me21
Power User







































OPTION DEFINT WHILE 1 VSYNC
User Powers: Power User
Send messages in Staff chatroom
Make announcement threads in the forums
Make chat announcements across all rooms
Submitted Programs (34):
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SB Modem/Terminal
CPDEX34J -
AY-3-8910 sound chip emulator
TB53F344 -
Loopover
AD53NWKE -
Spooky Tetris
ERBENVKE -
Chip-8 interpreter for otya window system
KF3ZE9D -
Lights Out (QSP)
none -
This Game Does Not Have a Title - II
EKA3X4H1 -
Halloween Game ™
NKE3NP8M -
OSP Asteroids
RBLXN38E -
Cave Platformer
Z3VV3JJ -
Globe
4DY3EEH3 -
Calculator
QKEX1X93 -
Minecraft Banner Designer
DVEXEDD -
Dictionary Library
4X45D -
Improved Chip-8 Emulator
YKA8EJN1 -
Road Builder
5D247KHE -
Local Multiplayer File Sender
5E7QX3K4 -
File Search Tool
N25X338J -
Game of Life Simulator
4224DE4E -
Long WAV player demo
PK2KYDKS -
Random Terrain Generator
DXEYV3AJ -
Variable Width Text Library
4K24P3MD -
MML Instrument Randomizer
WX7XH3JJ -
Befunge Interpreter
533E5VKV -
Easier to use FREEBGM_RWI
TXCX43JJ -
Multiplayer Chat
N3K42XXD -
Color Maze
B2337N4E -
Free WAV Player (version 4)
73XN3XKS -
Encryptor/Decryptor
4R34P3ED -
QR Code Scanning Simulator
23EX5E4V -
AI
NRX3K473 -
Automatic Code Indenter -- Updated
DKS8X5D6 -
Ball 2
XK2KQPZ6 -
The Awesome Epic Amazing Adventure Game 2
KXJJ333
Submitted Resources (57):
- String Split Function
- Reading any type of DATA (SB3)
- Array Sum Using BIQUAD
- FIRST() function (SB4)
- config.dat editor
- Time seconds function thing
- Using MICPOS for timing
- Array Resize
- Even More Perfectly Filled Circles
- Number of days in a month
- super search
- VSYNC
- OSP Screenshot Generator
- Setting BG layer position
- Optimizing Expressions
- Map Editor
- New Syntax Highlighter
- SPANIM guide for smart idiots
- Compilation I guess...
- = Official Contest List =
- Variable Types
- Returning arrays with OUT.
- List of Functions
- Random Numbers
- Key frequency analysis (short keys have leading "3"'s trimmed)
- Compatibility mode
- faster FOR loop
- USE and EXEC
- Array insert and remove functions
- Detect sleep mode or home menu
- Getting MML DATA
- List of MML Errors
- DIALOG guide
- FORMAT$ guide
- Convert Hz. to MML note
- Saving and Loading String Arrays
- Dithering
- Alternate uses for (R)SORT
- Rotate graphics 90 degrees
- Controlling Sub-Pixels
- Default Sprite/BG GRPs
- SPHITSP/RC and SPCOL(VEC) tutorial
- UTF-8 converter
- SORT speed test results
- Simple Menu Function
- Local/Global Variables
- IBLUR (Instant Blur!)
- Taking Screenshots [OLD]
- Logical XOR
- Faster ACLS
- SUBST$ replacement using [ ]
- List of Errors
- Flicker-less graphics without VSYNC/WAIT
- WHILE/REPEAT loops
- Text-Only Loading Bar
- Limit Variable to Range
- Strings
-
12Me21 replied to a comment on String Split Function Well the reason I made this was specifically so it would be searchable, since I've posted string... -
12Me21 edited page String Split Function Usage: list$ = SPLIT$( string$, delimiter$ ) DEF SPLIT$(S$,D$) VAR LD%=LEN(D$) DIM R$[1] VAR... -
12Me21 created a new page: String Split Function Usage: list$ = SPLIT$( string$, delimiter$ ) DEF SPLIT$(S$,D$) VAR LD%=LEN(D$) DIM R$[1] VAR... -
12Me21 edited a post on thread sprite limite :( Don't do this. -
12Me21 posted on thread sprite limite :( don't do this -
12Me21 posted on thread sprite limite :( link should be http://sbapi.me/get/QRNPX3V3/TSUPER_BASIC/code (internally, smilebasic stores fi... -
12Me21 edited a post on thread (Off-topic) I just installed homebrew on my 3DS for the first time The dimension settings tell it how large the array is (for DAT files only) the page should pi... -
12Me21 posted on thread (Off-topic) I just installed homebrew on my 3DS for the first time if you select a binary file it should pick the dimension settings by default. SB files have... -
12Me21 replied to a comment on Even More Perfectly Filled Circles | Author | Speed | Quality | Reliability | Length | |---------+-------+---------+-------------... -
12Me21 edited page Even More Perfectly Filled Circles DEF GDISK X,Y,RADIUS,COL IF RADIUS<1 THEN GPSET X,Y,COL:RETURN '(GCIRCLE draws nothing if the r... -
12Me21 replied to a comment on System Variables are not "variables" oh- -
12Me21 replied to a comment on Perfectly Filled Circles see https://smilebasicsource.com/page?pid=1303 -
12Me21 replied to a comment on System Variables are not "variables" R.I.P. TRUE -
12Me21 commented on System Variables are not "variables" Ok so it's been like 7 years and we know more about SB now Yes system vars are variables; they... -
12Me21 posted on thread Photoshop + Original Art Thread -
12Me21 posted on thread AND vs &&/OR vs || you could also use (NUM>>BIT) AND 1 instead -
12Me21 posted on thread AND vs &&/OR vs || #A is just 16 (binary 0000000010000) also (BUTTON() AND #A)==#A is the same as BUTTON() AND #A... -
12Me21 posted on thread AND vs &&/OR vs || js uses & instead of AND -
12Me21 posted on thread AND vs &&/OR vs || AND/OR/XOR compare each bit in a binary number separately && and || just check if each value is... -
12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 You could change the tile size of text screen 0, or just use TSCALE -
12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 https://twitter.com/Jayenkai/status/1192399497487405056 -
12Me21 posted on thread Is SmileBASIC Source Dying? (Late 2019) Sonic fans are much more common and also probably crazy lol -
12Me21 posted on thread Accessing the Chinese Font? There's list here: http://smilebasic.com/en/supplements/unicode/ -
12Me21 posted on thread DEFined function syntax error? If you don't want to return anything, you have to define and call the function without parenthes... -
12Me21 edited a post on thread PCM with ring buffer not working If the sample loops a lot of times it might be faster to use ARYOP, like DIM DEST[1000] DIM SR... -
12Me21 posted on thread PCM with ring buffer not working If the sample loops a lot of times it might be faster to use ARYOP, like DIM DEST[1000] DIM SR... -
12Me21 replied to a comment on SmileBASIC API aw record never credited me for drawing the icon lol -
12Me21 posted on thread Game of Life Code doesn't work Well first, you should use FOR instead of WHILE: DEF RANDOM BOARD Y=3 X=3 WHILE Y<26 CELLS[... -
12Me21 posted on thread Reseting CSS to default ? https://smilebasicsource.com/editor?type=css -
12Me21 edited page AY-3-8910 sound chip emulator faster lh5 decoder -
12Me21 replied to a comment on AY-3-8910 sound chip emulator This is a lot faster, nice -
12Me21 replied to a comment on nRogue:TYPGTTD (trans) they spawn sleeping so just... don't attack them? -
12Me21 posted on thread What is your proud accomplishment of today what do you want to switch to? -
12Me21 replied to a comment on SmileBASIC API You used the wrong filename first check http://sbapi.me/get/N3VX53ED/info (works) the real fil... -
12Me21 posted on thread Should the size section of a project's info removed? The size field was pretty pointless to begin with though Pretty sure it only exists because it... -
12Me21 posted on thread MML Bugs hm so 2 years later I think I finally understand this... C&C is actually treated as one single... -
12Me21 posted on thread Halloween Costume Thread rude -
12Me21 posted on thread the final hour of my hair approaches F -
12Me21 posted on thread Minecraft: SmileBASIC Edition Beta Thread Yeah this is sort of what normal minecraft does even at the same light level, each face has a... -
12Me21 deleted comment on Map and the DATA Instruction Reason: oops pressed wrong button aaaa -
12Me21 deleted thread Data Maps Stuff Reason: thread creation requires a SmileBASIC Source Premium Membership™ -
12Me21 commented on 2X Project If you save into a 2D array with GSAVE, you have to access the data as array[y,x], not array[x,y... -
12Me21 edited a post on thread Secret MML instruments *different pitches play different sounds Most of the sounds after 255 are for BEEP, but not... -
12Me21 replied to a comment on Undertale Intro oh, in that case you can just use something like WHILE 1 VSYNC 2 OLD_BTN=BTN BTN=BUTTON()... -
12Me21 replied to a comment on Undertale Intro But if I'm wrong, you could just do something like this: WHILE 1 OLD_BTN=BTN VSYNC BTN=BU... -
12Me21 edited comment on Undertale Intro It's fine to just check BUTTON on every other frame. It's nearly impossible to press a button fo... -
12Me21 commented on Undertale Intro It's fine to just check BUTTON on every other frame. It's nearly impossible to press a button fo... -
12Me21 deleted comment on MID (SB4) Reason: reply -
12Me21 deleted comment on MID (SB4) Reason: reply -
12Me21 deleted comment on MID (SB4) Reason: reply