? 12Me21 ● SmileBASIC Source User

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12Me21

12Me21

Syntax Highlighter Received for creating the code syntax highlighter on SBS Night Person I like the quiet night and sleep late. Express Yourself Winter 2016 Contest Winner I won the SmileBASICSource Winter 2016 Contest! Programming Contest Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website OSP Contest 2 Winner I won the second SmileBASIC Source OSP Contest! Programming Contest OSP Contest 3 Winner I won the third SmileBASIC Source OSP Contest! Programming Contest Staff Pick "Your program is one of our favorites!" - Staff Achievements Avatar Taboo I didn't change my avatar for 180 days Website OSP Contest 1 Runner Up I placed 2nd in the first SmileBASIC Source OSP Contest! Programming Contest Second Year My account is over 2 years old Website Helper Received for being very helpful around SmileBASIC Source Achievements QSP Contest 2 Runner Up I placed 2nd in the second SmileBASIC Source QSP Contest! Programming Contest Great Page Hidden Achievements Syntax Highlighter Received for creating the code syntax highlighter on SBS Promoted Page My page was promoted on SmileBASIC Source! Achievements Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website Cthulhu Join the cult Easter Eggs Summer 2016 Contest Participant I participated in the SmileBASIC Source Summer 2016 Contest! Programming Contest Winter 2016 Contest Participant I participated in the SmileBASIC Source Winter 2016 Contest! Programming Contest April Fool's 2017 Contest Participant I participated in the SmileBASIC Source April Fool's 2017 Contest! Programming Contest Spring 2017 Contest Participant I participated in the SmileBASIC Source Spring 2017 Contest! Programming Contest Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest End of 2017 Contest Participant I participated in the SmileBASIC Source End of 2017 Contest! Programming Contest Final(?) Contest Participant I participated in the (possibly) final SmileBASIC Source Contest! October 2018 Programming Contest OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! QSP Contest 2 Contest Participant I participated in the second SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Special Admin Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Bees Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs | COMPILER OUTPUT: | | | | | | | | | | | | | | | | | | |

Submitted Programs (34):

Submitted Resources (59):

  1. 12Me21 12Me21 posted on thread Extra Data in Sprite Rotation It's very common with UV mapped textures I've noticed it in animal crossing lol
  2. 12Me21 12Me21 edited a post on thread 2D arrays Read this thread https://smilebasicsource.com/forum?ftid=192 The Fisher-Yates algorithm is the...
  3. 12Me21 12Me21 posted on thread 2D arrays Read this thread https://smilebasicsource.com/forum?ftid=192
  4. 12Me21 12Me21 posted on thread Picking the device As a portable device, the 3DS is probably still better SB4 is designed to be used with a USB ke...
  5. 12Me21 12Me21 replied to a comment on Globe I yeah sure I don't even remember where I got it from
  6. 12Me21 12Me21 edited a post on thread 2D arrays I don't think there would be any advantage to giving each piece a unique number Maybe use posit...
  7. 12Me21 12Me21 posted on thread 2D arrays I don't think there would be any advantage to giving each piece a unique number maybe use posit...
  8. 12Me21 12Me21 posted on thread DocWaluigean's Extremely Annoying Millions of Questions SGN checks if a number is greater or less than 0 SGN(100) -> 1 SGN(0) -> 0 SGN(-5) -> -1 C...
  9. 12Me21 12Me21 posted on thread SmileBASIC 4 Discussion「プチコン4」 You should just use BGMVAR for that
  10. 12Me21 12Me21 renamed thread "SmileBOY for SmileBASIC 4 on Switch" to GameBoy emulator for SB4
  11. 12Me21 12Me21 replied to a comment on SmileBASIC API var keyregex = /\b(4?)3*([A-HJ-NP-TV-Z1-9]{1,8})\b/g; this is supposed to strip leading 3s but...
  12. 12Me21 12Me21 replied to a comment on SmileBASIC API I designed the logo (record when are you adding that to the credits lol)
  13. 12Me21 12Me21 posted on thread Syntax highlighter update Oh I almost forgot highlighter updated again - Can now tell the difference between function...
  14. 12Me21 12Me21 edited page SmileBASIC file format disabling syntax highlighting
  15. 12Me21 12Me21 edited a post on thread Bug Reports Basically, it's a bug in HTML JPEGs contain metadata that can affect the rotation and some im...
  16. 12Me21 12Me21 posted on thread Bug Reports This is a common problem with jpegs they contain metadata that can affect the rotation and some...
  17. 12Me21 12Me21 edited page Tetris (2QSP) Removed the public key
  18. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  19. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  20. 12Me21 12Me21 edited comment on Syntax Highlighting code like this: ?.ENDshould be parsed as ?. END rather than ? .E ND (E can't be directly afte...
  21. 12Me21 12Me21 replied to a comment on Syntax Highlighting code like this: ?.ENDshould be parsed as ?. END rather than ? .E ND
  22. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  23. 12Me21 12Me21 edited comment on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers Weird code:D...
  24. 12Me21 12Me21 commented on Syntax Highlighting bugs: - ? next alphanumeric chars isn't highlighted - .E is allowed in numbers
  25. 12Me21 12Me21 replied to a comment on How To Program #4 - Input and Conditional Logic you'd better go catch it then
  26. 12Me21 12Me21 edited a post on thread Poll thread: How old are you and what programming languages do you have experience with? Age: 4 8 Languages that I've used a lot: QB64 BASIC TI-BASIC Petit Computer BASIC SmileBA...
  27. 12Me21 12Me21 posted on thread Single Cut in Cake But how can it be a slice if it hasn't been sliced yet, hmm?
  28. 12Me21 12Me21 edited comment on Petit Converter ver. 0.7.7 β (SB4) Wait I just remembered, there is a reason to make an empty multidimensional array DIM A[10,10...
  29. 12Me21 12Me21 replied to a comment on Petit Converter ver. 0.7.7 β (SB4) Wait I just remembered, there is a reason to make an empty multidimensional array DIM A[10,10...
  30. 12Me21 12Me21 replied to a comment on Petit Converter ver. 0.7.7 β (SB4) Oh I forgot you can't use 0 as ANY of the dimensions in sb4... Anyway can't you just replace...
  31. 12Me21 12Me21 replied to a comment on Petit Converter ver. 0.7.7 β (SB4) You can use RESIZE: DIM A[1,0] RESIZE A,0,0
  32. 12Me21 12Me21 edited page Meteor Defender test
  33. 12Me21 12Me21 edited page Baldi's VR ObligedTax remix test
  34. 12Me21 12Me21 edited comment on Improved MICSAVE function I mean you could just copy the entire buffer into an array and then RINGCOPY from *that* but tha...
  35. 12Me21 12Me21 replied to a comment on Improved MICSAVE function I mean you could just copy the entire buffer into an array and then RINGCOPY from *that* but tha...
  36. 12Me21 12Me21 edited a post on thread Wrong microphone sample rates The manual lists the microphone sample rate options as: 8180 Hz 10910 Hz 16360 Hz 32730 HzTh...
  37. 12Me21 12Me21 edited page Using MICPOS for timing MICPOS updates twice as often (~2000x per second) as MILLISEC, so it can be used for more accura...
  38. 12Me21 12Me21 created a new page: Improved MICSAVE function If you wanted to save the last 20 audio samples, you might use something like MICSAVE (MICPOS+MI...
  39. 12Me21 12Me21 posted on thread PetitModem For Switch well, if it requires special hardware then you might as well just use a usb keyboard emulator li...
  40. 12Me21 12Me21 edited page SB4 Settings menu translation Editor colors Text wrap (Off/On) Indent width (1-8) Direct mode button shortcuts Editor button s...
  41. 12Me21 12Me21 edited page Slime Guy test
  42. 12Me21 12Me21 created a new page: SB4 Settings menu translation Editor colors Text wrap (Off/On) Indent width (1-8) Direct mode button shortcuts Editor button s...
  43. 12Me21 12Me21 edited a post on thread Can a function detect whether it is called in Direct Mode? Direct mode basically acts like a debugger for a specific slot, Which is slot 0 if the program...
  44. 12Me21 12Me21 posted on thread Can a function detect whether it is called in Direct Mode? Direct mode basically acts like a debugger for a specific slot, Which is slot 0 if the program...
  45. 12Me21 12Me21 edited a post on thread 12 what oh darn I forgot I left that in' aw alright I guess I'll explain it lol so, I needed R to...
  46. 12Me21 12Me21 edited a post on thread End of 2019 Programming Contest Things I've noticed while testing: NA-TETRIS: expects BREPEAT to be enabled (so button presses...
  47. 12Me21 12Me21 posted on thread End of 2019 Programming Contest Things I've noticed while testing: NA-TETRIS: expects BREPEAT to be enabled (so buttons will re...
  48. 12Me21 12Me21 posted on thread 12 what oh darn I forgot I left that in
  49. 12Me21 12Me21 edited a post on thread End of 2019 Programming Contest claiming 2 and 1
  50. 12Me21 12Me21 edited a post on thread End of 2019 Programming Contest Updated claims list: _, ., 0, 1, 2, 3, 6, 9, D, G, H, I, K, M, N, R, S, X, Y claiming 2 and 1

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