oh sorry.I know. you don't have to yell at me. :'( I can't use XSCREEN 4 because i have already fully used the upper screen and i don't want to rebuild the codeno, not with xscreen 4 when the sprite gets to bottom of top screen it moves to top of bottom screen if you use XSCREEN 4!!!!!Oh looks like i'll have to make separate sprites for both screens thenAnybody knows how to transfer a sprite from the upper screen to the lower screen like in GAME4SHOOTER?one way is xscreen 4 upper and lower screen combined but the top screen gets as big as lower screen. 4 is what game4 uses.
End of 2017 Programming Contest
Root / Site Discussion / [.]
so with the game I'm making there are lots of explosions and cutscenes so I was wondering if anyone had a good explosion effect I could use, I know how to make them but I was hoping someone had one I could use because mine would be pretty bad soinding probably.If you mean sound effect, I think I might have something in this Japanese sound effect program. I’ll go check. EDIT: I did find one, but it might not be to your taste, so just let me know if you want something different from this and I can look for another one.
Does anyone know how to make a falling/moving GLINEs? I'm trying to make snowflakes... If you need details then i need to make a random snowflake out of the screen and then make it fall down/right-downUse an Array. I assume you have something like this: GLINE 10,10,10,20 GLINE 10,20,20,20 GLINE 20,20,20,10 GLINE 10,10,20,10 to move the snowflake, use offsets. Which are variables that are used to modify the coordinates without need to change the code itself: GLINE 10+OFFSETX,10+OFFSETY,10+OFFSETX,20+OFFSETY GLINE 10+OFFSETX,20+OFFSETY,20+OFFSETX,20+OFFSETY GLINE 20+OFFSETX,20+OFFSETY,20+OFFSETX,10+OFFSETY GLINE 10+OFFSETX,10+OFFSETY,20+OFFSETX,10+OFFSETY And since graphic drawings are not sprites, you may want to use arrays to have control for each individual snowflake.
I'm making a puzzle/mystery game. You're a detective with an AI sidekick and you walk around, solve puzzles, and solve a mystery. I currently have one screen, though. I have "multitasking" "working" (it's a stack overflow waiting to happen) and a brand new text engine that is even more taped together than my first one! Soon I'll have to add an event engine...
Menu is simple to make, well, in functionality. However, i want special effects! So, the most time-consuming part is going to be those effects, since I only have the bullet scorch when you shoot the background. Imagine you shoot an option (because that's how it works), that option will blow away with wood particles and such. Still needs a lot of the planned detail...
Menu is simple to make, well, in functionality. However, i want special effects! So, the most time-consuming part is going to be those effects, since I only have the bullet scorch when you shoot the background. Imagine you shoot an option (because that's how it works), that option will blow away with wood particles and such. Still needs a lot of the planned detail...That looks really nice already.
Alright! Here are the first pictures of my game. I got photos only of touch screen because i'm still working on first level and stuff on the upper screen. And i haven't told you what do you excatly do in this game. So you're playing as santa that needs to grab all the presents in a house (5 per level) and put them back under the tree. Why are the presents in the houses will be told in in-game cutscene. On the left is a timer (300 seconds per level) , on the right are lives/1UPs The slot in the middle is for a present you're holding, on the bottom there are some hills (i hope they look alright) that are moving to the right (illusion of moving). And some clouds moving to the left because i wasn't able of making snowflakes. This is how it looks like when you're holding a present. And those little presents on the top middle are presents you have put under the tree