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End of 2017 Programming Contest

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haloopdyCreated:
Anybody knows how to transfer a sprite from the upper screen to the lower screen like in GAME4SHOOTER?
one way is xscreen 4 upper and lower screen combined but the top screen gets as big as lower screen. 4 is what game4 uses.
Oh looks like i'll have to make separate sprites for both screens then
no, not with xscreen 4 when the sprite gets to bottom of top screen it moves to top of bottom screen if you use XSCREEN 4!!!!!
I know. you don't have to yell at me. :'( I can't use XSCREEN 4 because i have already fully used the upper screen and i don't want to rebuild the code
oh sorry.

so with the game I'm making there are lots of explosions and cutscenes so I was wondering if anyone had a good explosion effect I could use, I know how to make them but I was hoping someone had one I could use because mine would be pretty bad soinding probably.
If you mean sound effect, I think I might have something in this Japanese sound effect program. Iโ€™ll go check. EDIT: I did find one, but it might not be to your taste, so just let me know if you want something different from this and I can look for another one.
Key55L3NNQE

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I see my mistake by making the last choice, so Iโ€™m going to try this again.[poll=p264][/poll]

hmm i think that will work fine kuku.. thanks! oh and ive been tinkering with it and i made it a bit different for a few different things, like rocket launcher and sudden loss of conection now to make stuff with stuff

ok, everybody, turns out im going to nevada on saturday, and coming back on tuesday. i wont be able to connect, but i will still be able to program. cheers!

important announcementyet again im changing what im doing. im just gunna make it a seperate project. the new project is a secret.

Does anyone know how to make a falling/moving GLINEs? I'm trying to make snowflakes... If you need details then i need to make a random snowflake out of the screen and then make it fall down/right-down

Does anyone know how to make a falling/moving GLINEs? I'm trying to make snowflakes... If you need details then i need to make a random snowflake out of the screen and then make it fall down/right-down
Use an Array. I assume you have something like this: GLINE 10,10,10,20 GLINE 10,20,20,20 GLINE 20,20,20,10 GLINE 10,10,20,10 to move the snowflake, use offsets. Which are variables that are used to modify the coordinates without need to change the code itself: GLINE 10+OFFSETX,10+OFFSETY,10+OFFSETX,20+OFFSETY GLINE 10+OFFSETX,20+OFFSETY,20+OFFSETX,20+OFFSETY GLINE 20+OFFSETX,20+OFFSETY,20+OFFSETX,10+OFFSETY GLINE 10+OFFSETX,10+OFFSETY,20+OFFSETX,10+OFFSETY And since graphic drawings are not sprites, you may want to use arrays to have control for each individual snowflake.

I'm making a puzzle/mystery game. You're a detective with an AI sidekick and you walk around, solve puzzles, and solve a mystery. I currently have one screen, though. I have "multitasking" "working" (it's a stack overflow waiting to happen) and a brand new text engine that is even more taped together than my first one! Soon I'll have to add an event engine...

Menu is simple to make, well, in functionality. However, i want special effects! So, the most time-consuming part is going to be those effects, since I only have the bullet scorch when you shoot the background. Imagine you shoot an option (because that's how it works), that option will blow away with wood particles and such. Still needs a lot of the planned detail...

Menu is simple to make, well, in functionality. However, i want special effects! So, the most time-consuming part is going to be those effects, since I only have the bullet scorch when you shoot the background. Imagine you shoot an option (because that's how it works), that option will blow away with wood particles and such. Still needs a lot of the planned detail...
That looks really nice already.

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Looks like itโ€™s decided.

That looks really nice already.
Thanks! Imagine that, but with more detail (shadows, hanging buttons, actual music...). That is the result i have in mind. I'm going as fast as i can with the tech details, so i can have more time for the things i don't have experience with, like music.

im going to kill your eyes with mine! except theres an epelipsi off button wait what?

I rendered a new test scenario. Still looks grainy, but looks way better than the previous one:


@Autz64 https://smilebasicsource.com/page?pid=728
Thanks for such usefull tool! Now it looks more cleaner.

Alright! Here are the first pictures of my game. I got photos only of touch screen because i'm still working on first level and stuff on the upper screen. And i haven't told you what do you excatly do in this game. So you're playing as santa that needs to grab all the presents in a house (5 per level) and put them back under the tree. Why are the presents in the houses will be told in in-game cutscene. On the left is a timer (300 seconds per level) , on the right are lives/1UPs The slot in the middle is for a present you're holding, on the bottom there are some hills (i hope they look alright) that are moving to the right (illusion of moving). And some clouds moving to the left because i wasn't able of making snowflakes. This is how it looks like when you're holding a present. And those little presents on the top middle are presents you have put under the tree

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Looks like itโ€™s decided.
Looks like it's going to be a mysterious perfect minecraft clone.

Oh, this is my hundredth post. Anyway, my game is currently progressing nicely. I made an easter egg without actually making the engine yet. However, I got the story in place and more sound effects! Now to make the event engine. I sorta just wanted an excuse to make a hundredth post...