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spaceturtles

spaceturtles

Video Games I like to play video games! Hobbies Avatar Block I didn't change my avatar for 30 days. Website Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Avatar Taboo I didn't change my avatar for 180 days Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Deep Sleep Hidden Website Forum Contributor Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website "no one wants your bootleg snake" - Lumage https://www.revolvy.com/main/index.php?s=Two-toed%20earless%20skink&nojs=1 [u]test[/u]

Submitted Programs (5):

  1. spaceturtles spaceturtles edited a post on thread mutiple ramdom sprites and collision RANDOM_NUMBER=RND(128) SPSET 0,1 SPSET 1,RANDOM_NUMBER IF SPHITSP(0,1) THEN SPCLR 1 Use loop...
  2. spaceturtles spaceturtles posted on thread mutiple ramdom sprites and collision RANDOM_NUMBER=RND(128) SPSET 0,1 SPSET 1,RANDOM_NUMBER IF SPHITSP(0,1) THEN SPCLR 1 Use loop...
  3. spaceturtles spaceturtles posted on thread mutiple ramdom sprites and collision SPSET RND#
  4. spaceturtles spaceturtles posted on thread mutiple ramdom sprites and collision In that case for the sprites doing random things I suggest an array. When a sprite is created...
  5. spaceturtles spaceturtles edited a post on thread Seamlessly looping a square map using bg chunks How can that be done?
  6. spaceturtles spaceturtles deleted a post on thread Seamlessly looping a square map using bg chunks Reason: haven't tried bing yet
  7. spaceturtles spaceturtles posted on thread mutiple ramdom sprites and collision So you want to create random sprites and detect collision? Collision is as simple as using SPCOL...
  8. spaceturtles spaceturtles created a new thread: Seamlessly looping a square map using bg chunks Minecraft uses an "infinite" chunk system for its worlds. Starbound does something similar but i...
  9. spaceturtles spaceturtles edited a post on thread Development/Bugreports for Windows 3DS Professional An array is basically a box full of variables. A 1d array DIM ARR[10] is a list of variables. Th...
  10. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional An array is basically a box full of variables. A 1d array DIM ARR[10] is a list of variables. Th...
  11. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional The file system is the meta system. A file system is a way of storing and organizing files. You'...
  12. spaceturtles spaceturtles replied to a comment on Strings It's still helpful though, could do with a redo
  13. spaceturtles spaceturtles posted on thread Development/Bugreports for Windows 3DS Professional I pm'd you my fs solution. Basically just display all the files you have in the project folder...
  14. spaceturtles spaceturtles edited page Galaxy Nommer Wang-PAKU has awoken from a deep sleep and the only food nearby is the galaxy he slept in! Help...
  15. spaceturtles spaceturtles created a new page: Galaxy Nommer Wang-PAKU has awoken from a deep sleep and the only food nearby is the galaxy he slept in! Help...
  16. spaceturtles spaceturtles posted on thread Summer Programming Contest 2018 Some of them were taken down by the uploaders and left the code screenshot.
  17. spaceturtles spaceturtles commented on MAL-function +1 because 2018
  18. spaceturtles spaceturtles replied to a comment on Windows 3DS Professional I remember running it in Virtualbox
  19. spaceturtles spaceturtles replied to a comment on CrashSB uh it might be soon
  20. spaceturtles spaceturtles replied to a comment on CrashSB RIP been patched
  21. spaceturtles spaceturtles replied to a comment on Windows 3DS Professional Sounds neat. I've got the groundwork for a file storage system and I just need to turn that into...
  22. spaceturtles spaceturtles commented on JT-OS (JUPITER-OS) If you've updated sb you can press select for screenshots.
  23. spaceturtles spaceturtles posted on thread OSP Code Golfing Tips Sharing Thread Yes, noobish comment/tip, but if your IF statements end on the same line they must end with ENDI...
  24. spaceturtles spaceturtles posted on thread Screenshots without Miiverse cool locked thread
  25. spaceturtles spaceturtles commented on Bluekrill's Virtual Computer Oof you almost did exactly what I'm about to finish
  26. spaceturtles spaceturtles posted on thread I'm creating a online SmileBasic interpeter How far have you gotten?
  27. spaceturtles spaceturtles posted on thread Summer Programming Contest 2018 Symbols which don't appear on the keyboard are allowed as long as CHR$(#) is used to display it...
  28. spaceturtles spaceturtles replied to a comment on SIM.3D Buttons, switches, and moving booby traps would bring it more life.
  29. spaceturtles spaceturtles edited a post on thread Seperating text from INPUT into individual letters One way to split a string apart is to use a string like an array and put each char into its own...
  30. spaceturtles spaceturtles posted on thread Seperating text from INPUT into individual letters One way to split a string apart is to use a string like an array and put each char into its own...
  31. spaceturtles spaceturtles commented on Celestrium 0.93 Space travel is still a planned feature?
  32. spaceturtles spaceturtles replied to a comment on Celestrium 0.93 Your point? :p
  33. spaceturtles spaceturtles posted on thread Issue with zooming in on a specific area I think I'll solve the issue by using different display mechanics
  34. spaceturtles spaceturtles edited a post on thread Issue with zooming in on a specific area Ran into another problem. I applied this to my "galaxy" game and the zooming works but zoomed ou...
  35. spaceturtles spaceturtles deleted a post on thread Issue with zooming in on a specific area Reason: post merge
  36. spaceturtles spaceturtles edited a post on thread Issue with zooming in on a specific area Ran into another problem. The code for one sprite works but what I'm trying to apply this to is...
  37. spaceturtles spaceturtles deleted a post on thread Issue with zooming in on a specific area Reason: no complete solution
  38. spaceturtles spaceturtles posted on thread Screenshots without Miiverse You can also use a key-redirector.
  39. spaceturtles spaceturtles posted on thread Issue with zooming in on a specific area Ran into another problem. The code for one sprite works but what I'm trying to apply this to is...
  40. spaceturtles spaceturtles posted on thread Gamejam SB thread I think I'll post a game in which the player is a snake which goes around eating cat sprites to...
  41. spaceturtles spaceturtles posted on thread Gamejam SB thread is your IQ -∞ or something? Apparently you missed the possible hint of sarcasm and the fact t...
  42. spaceturtles spaceturtles posted on thread flip sprites horizontally & Vertically Like in the sprite sheet editor? The only other way I know of is to use flipped sprite data (mes...
  43. spaceturtles spaceturtles edited a post on thread Issue with zooming in on a specific area ACLS OPTION STRICT 'Vars... SPSET 0,0 SPHOME 0,8,8 SPSCALE 0,100,100 WHILE 1 STICK...
  44. spaceturtles spaceturtles created a new thread: Issue with zooming in on a specific area Key: BRV3S3H4 When I zoom out of the galaxy map in my game, pan over to another location, and...
  45. spaceturtles spaceturtles posted on thread Mini Game Ideas? You could go with the classic breakout, asteroids, or snake, maybe a combination of those three...
  46. spaceturtles spaceturtles posted on thread pbagrfg cbyyf 13 (serious replies only) A committee is usually more than one person so if there will be more than one they could look at...
  47. spaceturtles spaceturtles replied to a comment on AfterWar (In testing currently) Ohh kek
  48. spaceturtles spaceturtles replied to a comment on AfterWar (In testing currently) wat
  49. spaceturtles spaceturtles posted on thread Giant Sprites Nah he meant larger textures i.e. SPSET 0,TexX,TexY,TexW,TexH where TexX/Y are the top left pi...
  50. spaceturtles spaceturtles edited a post on thread Maximum files limit? I think sb does have a file size limit but I'm not sure about the maximum size total of all the...

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