also what do you meanI mean that with BGGET collision you can sometimes get into the wall and be stuck there. This is not the case, you can partly get there, but you can get out by jumping or when you're jumping from sides on the white platforms you can get there again partly but the only thing that's wrong with it is that it looks a little weird but who cares? I don't. Btw every BGGET collision bug happens only on the white platforms. Hope you understand it now lol[it's sometimes glitchy but that's because it's a BGGET collisionthat makes no sense.. well unless im misunderstanding you lol.
End of 2017 Programming Contest
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haloopdyCreated:
well that has nothing to do with the command, thats probably just because the collision code isnt perfect lol, there are many ways to make it better just i dont know many of them lol. anyways but yeah just to clear that up, BGGET checks if you are touching the bg tile, if you are then the code you have stops the player from various sides, if you were to accidentally get in it, it will push you in all directions making you stuck (another reason my latest test is to make it push you up and out when that happens) anyways- i wish i could help with the jumping but i still dont fully understand it, i would need a visual thing to see what you mean.also what do you meanI mean that with BGGET collision you can sometimes get into the wall and be stuck there. This is not the case, you can partly get there, but you can get out by jumping or when you're jumping from sides on the white platforms you can get there again partly but the only thing that's wrong with it is that it looks a little weird but who cares? I don't. Btw every BGGET collision bug happens only on the white platforms. Hope you understand it now lol[it's sometimes glitchy but that's because it's a BGGET collisionthat makes no sense.. well unless im misunderstanding you lol.
anyways- i wish i could help with the jumping but i still dont fully understand it, i would need a visual thing to see what you mean.I know how to make a smooth jump, but i don't want to, i want to make him jump as long as you're pressing the button. I'm more confused with the GCIRCLE because i don't have any GLCS in my code
I'M BACK! Did ya miss me? i mean...remove kebabI know how to make a smooth jump, but i don't want to, i want to make him jump as long as you're pressing the button. I'm more confused with the GCIRCLE because i don't have any GLCS in my code
And i actually need help with jumping. How do i change the sprite while jumping depending on the side i'm going?stop double posting
Really? Nice!Trivia:this is my 100th forum post
And i actually need help with jumping. How do i change the sprite while jumping depending on the side i'm going?If you're using the d-pad you can check which button is used. If your using a circle pad you'll have to check if it returns a +/- x/y value.
Cool! A-A-AWESOME!Really? Nice!remove kebabAnd i actually need help with jumping. How do i change the sprite while jumping depending on the side i'm going?If you're using the d-pad you can check which button is used. If your using a circle pad you'll have to check if it returns a +/- x/y value.
Map/Level select lolTry adding different terrain things like beaches and trees and maybe a cliff somewhere.
I've got some problems with importing some of RWIIUG's songs. When i set 2 of his songs withThe way I was told to fix that is just by adding DATA 0 as the last line for every @BGM77 etc. but it looks like you already figured that out.BGMSETD 204,@BGM77 BGMSETD 154,@BGMSET27It shows this error And i don't know what that means... And how to fix it EDIT: Oh, hey... I fixed it, time to move on
Yes, i did. But thanksI've got some problems with importing some of RWIIUG's songs. When i set 2 of his songs withThe way I was told to fix that is just by adding DATA 0 as the last line for every @BGM77 etc. but it looks like you already figured that out.BGMSETD 204,@BGM77 BGMSETD 154,@BGMSET27It shows this error And i don't know what that means... And how to fix it EDIT: Oh, hey... I fixed it, time to move on