Lol I meant what is the game supposed to be?
wait a minute... i see another game with similar water machanics, the game petitworld also has flowing water! -of course this says nothing-
anyways but i just wanted to know who thinks what for water in my terraria like game, i kind of forgot about it am now am here to wonder "wait how am i going to make this?", so ive come here to ask what you guys thought about how i should make it or what i should use.
my original thought was to make it stationary and just not let move or not let you break blocks under it but i think that might look a bit dumb idk, i would LOVE to make nice terraria flowing water that spills out but i just dont know how i would handle that with everything
What I would do is something like:
-have 8 or 16 or something different water tiles, one for each level of water you want.
-every so often, check each water tile
-if there's an empty space or water tile below it, fill the bottom tile and drain the upper tile (so, a 3/8 filled water tile above a 7/8 tile becomes a 2/8 above a 8/8 (full) tile)
-if there's another water tile or empty space next to it, set both to the average level (so, a 3 next to 5 becomes 4 and 4, or 6 next to air becomes 3 and 3)
-if the average isn't a whole number (say, a 5 was next to a 2), you have a few options:
--round up (4 and 4). This is what terraria does, and it causes some water to be duplicated.
--round down (3 and 3). This will cause water to gradually disappear as it flows.
--spread the extra (4 and 3). Non moving water won't be perfectly flat, but it will not create or destroy water.
hmm yeah that sounds good (and i understand i think yeah), so i could just make a lot of water tiles for each level yeah (8 to be exact) if its os and so ong then dissipate it so and so blocks... huh that could work with some work.. ill keep thinking of this and uh try making it or something