Replying to:12Me21Dying while inside a spinning water block causes you to respawn in the wrong location:
VE5X23H4
Thank you for noticing that, it is a weird bug indeed, and I don't recall ever modifying the players position when in water, so that will be a fun one to debug ( .__.) Thanks though, ill be working on that
And thanks for the demo it actually really helps
"A calculator parsing engine"
Ooo, what's that?
You should collab with 12Me and add his AI program into the chat lol
You need to add factorials.
So... A fully 3D rendering engine? (I haven't played the game yet because I don't have my 3DS >_<) Perhaps one day we can render fully 3D models and make a port of Sonic '06... one day...
One thing I noticed is that when I exit the game, it keeps EXPAD on. This bugs me just a little bit... :P
Replying to:h267So... A fully 3D rendering engine? (I haven't played the game yet because I don't have my 3DS >_<) Perhaps one day we can render fully 3D models and make a port of Sonic '06... one day...
It's sorta like an even better version of the Poly3D engine. There are no textures, just flat colors and wireframes. As for the background, it's a looping image that rotates with the camera.
DANGIT! you beat me to it. i was trying to create a parkour 1st person thing with a 3Dengine someone else made but there was a problem with rendering when you got close to a wall, ceiling, or floor
well now i want a n3ds just for better controls
they're not that much better on the n3DS, the entire game is designed around the original control system, so the second one (which is better on the n3DS, since you can use the c stick to move the camera instead of the D-pad or whatever) isn't actually practical to use most of the time.
any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
I think you should also add in the original SB soundtrack but still keep your new soundtrack.
Replying to:snail_any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Ooh I will look into it, that sounds interesting, I could probably really improve performance with that! I didn't even know ARYOP existed, and now I will be purchasing the DLC extended features to test it out, thank you!
Replying to:snail_any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Honestly it's a crime ARYOP (and RINGCOPY too I guess) aren't free. But they make the DLC worth buying maybe so idk
Replying to:snail_any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Yeah, ARYOP apparently runs over 50x faster than using the traditional FOR loop, totally worth it
Thanks! I slightly modified it a bit to make it a little nicer on the player, it will be added in the next update.