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3D Parkour

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SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

I know I keep saying that this game is super pretty, but thats because its true! Still pictures seriously dont do justice to it. It's so much better in motion. Just spinning the camera around is so much fun to look at. Speaking of the game, could someone modify the game into a Sonic type speed platformer? That would be a bit of a feat, but I can really see it. I really hope people use this engine to make some other games!

I can't say that the Sports Tag makes much sense with this. Neither does Adventure but to a lesser extent; You guys do police Tag stuff dontcha? (Looks at own pages lol)

Could you make a library using this kind of 3d rendering? Or possibly make a resource for this kind of rendering? That would be great for one of the projects I am working on.

I'm addicted

Well, I went and beat it in one sitting. Shame on me. The standard controls worked well enough for me. Also, I noticed some neat possible custom level making tools that I may get into now that I have a (legitimate) VIP key.

My biggest critique comes from the sliders in the option menus. They're intuitive for some things, but precision is not one of them.

Replying to:Midnight
Ooh, nice. I like the control changes. Once again, the graphic interface or whatever is in the settings is so beautiful. [EDIT]: I love the other control option. Also, assuming you removed the requirement of saving in between stages on my behalf, thank you. I actually "gave the game a chance" and, gosh, it's so amazing. I have, yet, another control suggestion. It's assigning the music changing button in control option 2 to R rather than ZL. Users without a New 3DS will be able to use that feature in the second option of controls (also R seems to be doing ABSOLUTELY nothing in that option so I'm... really thinking it's a good idea, maybe). [EDIT 2]: I wish automatic scrolling for the camera could be turned off in control option 2. I want to mention that I love the layout of settings all that is in there (I tried to crash the calculator thing, actually, but you seemed prepared). Also, on a POSSIBLY unrelated note, I may despise the number 6 and anything related to sandwiches.
I agree that the sandwhich level is a little silly. It forces the player to take advantage of something that doesnt look right/looks like a glitch, to proceed, and I feel thats not very good level design.

Any tips on beating level 7? I still cant get through...

Replying to:Midnight
Ooh, nice. I like the control changes. Once again, the graphic interface or whatever is in the settings is so beautiful. [EDIT]: I love the other control option. Also, assuming you removed the requirement of saving in between stages on my behalf, thank you. I actually "gave the game a chance" and, gosh, it's so amazing. I have, yet, another control suggestion. It's assigning the music changing button in control option 2 to R rather than ZL. Users without a New 3DS will be able to use that feature in the second option of controls (also R seems to be doing ABSOLUTELY nothing in that option so I'm... really thinking it's a good idea, maybe). [EDIT 2]: I wish automatic scrolling for the camera could be turned off in control option 2. I want to mention that I love the layout of settings all that is in there (I tried to crash the calculator thing, actually, but you seemed prepared). Also, on a POSSIBLY unrelated note, I may despise the number 6 and anything related to sandwiches.
Even though it relies on a glitch, the intended path is pretty easy to see (It's the longest route), so it wasn't that hard for me.

There are three bugs in control system 2: 1: the camera tilts when you are moving in a direction that isn't straight 2: sometimes, the camera will try to move to behind the player, but it will rotate in the wrong direction. 3: moving backwards doesn't work Additionally, I would prefer that L and R be used to jump/prevent sliding, to allow the camera to be more easily adjusted. Perhaps there could be an option for what system to use for moving and adjusting the camera, and separate options for the other controls (jump, change music, reset player, etc.)

Dying while inside a spinning water block causes you to respawn in the wrong location: VE5X23H4

Replying to:ElzoBro
Any tips on beating level 7? I still cant get through...
Describe that one, please.

Replying to:ElzoBro
Any tips on beating level 7? I still cant get through...
It's the first level where you Glide.

Replying to:ElzoBro
Any tips on beating level 7? I still cant get through...
Oh. I'm stuck on that one, too.

Replying to:ElzoBro
Any tips on beating level 7? I still cant get through...
Spoileryou just have to hold X lol

Replying to:ElzoBro
Any tips on beating level 7? I still cant get through...
Spoileror press forward, depending on your controller configuration. the block to the right is relevant

Yeah I noticed the precision thing too, there isn't really a simple solution to it, so what I did was I added buttons above the crucial sliders, which allows you to use the calculator to input the exact value for the slider. The movement sliders are just there to give a general idea of where an object should go, then the buttons to finalize the position... that was my way of looking at it atleast.

Replying to:ElzoBro
I know I keep saying that this game is super pretty, but thats because its true! Still pictures seriously dont do justice to it. It's so much better in motion. Just spinning the camera around is so much fun to look at. Speaking of the game, could someone modify the game into a Sonic type speed platformer? That would be a bit of a feat, but I can really see it. I really hope people use this engine to make some other games!
Heh thank you .v. A racing/Sonic type platformer would be amazing with this engine :o

Replying to:Midnight
Ooh, nice. I like the control changes. Once again, the graphic interface or whatever is in the settings is so beautiful. [EDIT]: I love the other control option. Also, assuming you removed the requirement of saving in between stages on my behalf, thank you. I actually "gave the game a chance" and, gosh, it's so amazing. I have, yet, another control suggestion. It's assigning the music changing button in control option 2 to R rather than ZL. Users without a New 3DS will be able to use that feature in the second option of controls (also R seems to be doing ABSOLUTELY nothing in that option so I'm... really thinking it's a good idea, maybe). [EDIT 2]: I wish automatic scrolling for the camera could be turned off in control option 2. I want to mention that I love the layout of settings all that is in there (I tried to crash the calculator thing, actually, but you seemed prepared). Also, on a POSSIBLY unrelated note, I may despise the number 6 and anything related to sandwiches.
Hm, thanks for the feedback, never really thought about it like that but its true (for the sandwich level)... hm Ill work a bit more on the second control scheme, it still doesn't super usable

Replying to:12Me21
I love the new control system There's a bug(?) where the camera still rolls when you push the circle pad sideways
Yeah at first I thought it was a good idea, but I think it would be best to remove the camera roll thing for the circle pad