LoginLogin

3D Parkour

Root / Submissions / [.]

SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

Replying to:12Me21
Dying while inside a spinning water block causes you to respawn in the wrong location: VE5X23H4
Thank you for noticing that, it is a weird bug indeed, and I don't recall ever modifying the players position when in water, so that will be a fun one to debug ( .__.) Thanks though, ill be working on that And thanks for the demo it actually really helps

"A calculator parsing engine" Ooo, what's that?

Replying to:jamieyello
"A calculator parsing engine" Ooo, what's that?
Oh haha its a pretty silly feature for a game like this Yet it's a full on calculator which converts whatever you type in into Reverse Polish Notation https://en.wikipedia.org/wiki/Reverse_Polish_notation then evaluates the expression to get the result. I don't even know why I spend so much time on it :}

You should collab with 12Me and add his AI program into the chat lol

Replying to:ElzoBro
You should collab with 12Me and add his AI program into the chat lol
Lol I should

Replying to:jamieyello
"A calculator parsing engine" Ooo, what's that?
You need to add factorials.

So... A fully 3D rendering engine? (I haven't played the game yet because I don't have my 3DS >_<) Perhaps one day we can render fully 3D models and make a port of Sonic '06... one day...

One thing I noticed is that when I exit the game, it keeps EXPAD on. This bugs me just a little bit... :P

Replying to:h267
So... A fully 3D rendering engine? (I haven't played the game yet because I don't have my 3DS >_<) Perhaps one day we can render fully 3D models and make a port of Sonic '06... one day...
It's sorta like an even better version of the Poly3D engine. There are no textures, just flat colors and wireframes. As for the background, it's a looping image that rotates with the camera.

DANGIT! you beat me to it. i was trying to create a parkour 1st person thing with a 3Dengine someone else made but there was a problem with rendering when you got close to a wall, ceiling, or floor

well now i want a n3ds just for better controls

Replying to:chicken
well now i want a n3ds just for better controls
they're not that much better on the n3DS, the entire game is designed around the original control system, so the second one (which is better on the n3DS, since you can use the c stick to move the camera instead of the D-pad or whatever) isn't actually practical to use most of the time.

any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo

I just made a level!
EXCX4384

I think you should also add in the original SB soundtrack but still keep your new soundtrack.

Replying to:snail_
any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Ooh I will look into it, that sounds interesting, I could probably really improve performance with that! I didn't even know ARYOP existed, and now I will be purchasing the DLC extended features to test it out, thank you!

Replying to:snail_
any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Honestly it's a crime ARYOP (and RINGCOPY too I guess) aren't free. But they make the DLC worth buying maybe so idk

Replying to:snail_
any plans on using sound DLC features (ARYOP in particular) to make more fast? you could always EXTFEATURE AND 1 and then you know if people own it. no reason not to try imo
Yeah, ARYOP apparently runs over 50x faster than using the traditional FOR loop, totally worth it

Replying to:Midnoclose
I just made a level!
EXCX4384
Thanks! I slightly modified it a bit to make it a little nicer on the player, it will be added in the next update.

Replying to:Midnoclose
I just made a level!
EXCX4384
Thank you sooo much!