? snail_ ● SmileBASIC Source User

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snail_

snail_

Helper Received for being very helpful around SmileBASIC Source Achievements Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Night Person I like the quiet night and sleep late. Express Yourself First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Forum Leader Hidden Achievements First Week Joined in the very first week of SmileBASIC Source Website RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website this guy sleeps

Submitted Programs (9):

Submitted Resources (4):

  1. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread Twitter's translate is bad so I don't know for sure but they might STILL be trying with Europe...
  2. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread Are you referring to the one OTYA is making? It's a bit iffy. Or is there an official one?
  3. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread I don't think so, but that would be totally killer.
  4. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread Calc and I explored the PC version a bit. It's… eehh.
  5. snail_ snail_ replied to a comment on Nonograms Please make, I beat the included ones.
  6. snail_ snail_ replied to a comment on Propulsion That's the right way to do it :)
  7. snail_ snail_ edited a post on thread Grid help Why use specifically a 1D array for your approach instead of a 2D [Y,X] one like 12Me did? Here...
  8. snail_ snail_ replied to a comment on Propulsion Not a bad approach in a rush, it managed to get your game functional in time :) Also, the fun...
  9. snail_ snail_ posted on thread Grid help Why use specifically a 1D array for your approach instead of a 2D [Y,X] one like 12Me did? Here...
  10. snail_ snail_ commented on Propulsion I'm curious, why is there a loading screen when you reset the level? Surely you wouldn't need al...
  11. snail_ snail_ posted on thread Can a NEW 3DS with homebrew replace a tablet? Most Android mobiles use an ARM SOC, so you could install something like Debian; but I doubt you...
  12. snail_ snail_ posted on thread Can a NEW 3DS with homebrew replace a tablet? If you want to homebrew your own software, Android is a better candidate than unofficial hacked...
  13. snail_ snail_ posted on thread Flight-less Offical thread Do some refactoring and you could build it to dynamically support an infinite amount of stories,...
  14. snail_ snail_ commented on Realistic Raycaster Raytracing* Not to be THAT guy, but raycasting is when you shoot rays into a 2D map to figure o...
  15. snail_ snail_ posted on thread Feature Requests something something https://smilebasicsource.com/editor?type=css
  16. snail_ snail_ posted on thread Spring Programming Contest 2017 It's probably just some copyright troll who gets off on reports. I'm convinced SmileBoom doesn't...
  17. snail_ snail_ posted on thread SNDSTOP doesn't update BGMCHK properly You could have at least kept the original post content, but what you point out now seems like it...
  18. snail_ snail_ posted on thread Feature Requests There is no writing badge what the heck
  19. snail_ snail_ posted on thread Feature Requests At the top of the page.
  20. snail_ snail_ posted on thread Feature Requests The search bar is already there; are you suggesting we change it to a context search, so that...
  21. snail_ snail_ posted on thread Items in a side scroller? This is a very good distinction. "Game time" and "real time" aren't necessarily the same thing...
  22. snail_ snail_ posted on thread Feature Requests A filled-box tool in the chatdraw seems like an odd omission.
  23. snail_ snail_ commented on [RB]Necro's Game Dev Alpha 1 Please use the [i]Talk About Programs[/i] forum topic for programs that are not finished or prop...
  24. snail_ snail_ posted on thread SmileBASIC for Wii U - "Official" Megathread ROM is an antiquated term, it pretty much means nothing now.
  25. snail_ snail_ edited a post on thread Feature Requests -1 +1
  26. snail_ snail_ posted on thread Print array in reverse order Lol no problem. While I'm here Chem used LEN() in his code and didn't mention it. It's a functi...
  27. snail_ snail_ edited a post on thread Print array in reverse order FOR loops count up by one by default. They aren't smart enough to figure out on their own to cou...
  28. snail_ snail_ posted on thread Print array in reverse order FOR loops count up by one bt default. They aren't smart enough to figure out on their own to cou...
  29. snail_ snail_ posted on thread Feature Requests -1 +1
  30. snail_ snail_ posted on thread How do you stop the lag. That's not entirely true. Doing a LOT of floating point math is actually pretty slow, even on...
  31. snail_ snail_ posted on thread MML Bugs Not an expert on music, but I think a slide is played for the duration of both notes, not just...
  32. snail_ snail_ posted on thread MPSEND "" gives error It's true that you can call every builtin (but not keyword) as an OUT without receiver variables...
  33. snail_ snail_ posted on thread Spring Programming Contest 2017 Does space travel count as flight? It's not mechanically the same as how "flight" works on Earth...
  34. snail_ snail_ posted on thread Undocumented functions BGMPRG and BGMPRGA It's not a bug either; thread should be reclassified, or...something. Also, don't bump if you...
  35. snail_ snail_ posted on thread Cannot RETURN from GOSUB inside DEF block. I wouldn't be objected to the idea of adding an EXIT keyword to forcibly terminate the applicati...
  36. snail_ snail_ posted on thread Spring Programming Contest 2017 Oh, flight? That's a good theme. A lot of people can apply that theme to things.
  37. snail_ snail_ posted on thread MPSEND "" gives error It's not a function in SB's eyes, he means. SB could at least TRY to be consistent and call it "...
  38. snail_ snail_ replied to a comment on How To Program #8 - Functions ITT: parsing ambiguities in general.
  39. snail_ snail_ posted on thread RPG Maker FES Sharing Thread Fes isn't actually written in all-caps in the real title. Still don't know what it means.
  40. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. Assuming the code literals and heap are stored in a different space, this isn't as bad a probl...
  41. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. But strings inside the source are already heaped, aren't they? Why waste resources computing t...
  42. snail_ snail_ posted on thread TRUE and #TRUE and 1 are the same speed. No reason this should be the case. If you're already optimizing numeric expressions, then you'...
  43. snail_ snail_ replied to a comment on Games and Programs List yes
  44. snail_ snail_ posted on thread 3DS Game Day? when is this even happening
  45. snail_ snail_ replied to a comment on How To Program #8 - Functions Using keywords for things that produce no return value but have side effects is a very BASIC idi...
  46. snail_ snail_ replied to a comment on How To Program #8 - Functions He's technically correct, but you actually did a pretty good job making the distinction anyway....
  47. snail_ snail_ posted on thread Switching from a 3D to 2D XSCREEN mode shifts the console text Is this...useful? Can we use this?
  48. snail_ snail_ posted on thread 3DS Game Day? I could play Sm4sh but I'm only high-casual so I might get rekt
  49. snail_ snail_ posted on thread Feature Requests The reconnect link on chat should just try to reopen the connection instead of reloading the ent...
  50. snail_ snail_ replied to a comment on a game about anime wow read the notes

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