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snail_

snail_

QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website LOOP PRINT "PENUS" ENDLOOP Favorite: Sorting algorithm: Counting sort Video game: Super Mario World Sound chip: YM2612 ASCII character: @ Assembly instruction: vsync SmileBASIC function: BGMPRGA Amount of A presses: 1

Submitted Programs (7):

Submitted Resources (6):

  1. snail_ snail_ replied to a comment on [Challenge] Password Protected Program If you read the code you know what the password is. The program on this page is so obfuscated th...
  2. snail_ snail_ replied to a comment on Virtual Buffalo It's really convenient that REMOVED is not a valid key, idk if that was intentional on our part...
  3. snail_ snail_ posted on thread Nintendo Switch Discussion It's actually unclear if the IGZO displays will go into the new revised model launching soon, or...
  4. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Hey, I've played Flappadiddle. Welcome.
  5. snail_ snail_ posted on thread Nintendo Switch Discussion Apparently this new model will use Sharp IGZO displays, which is apparently a big deal (I don'...
  6. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 The interesting thing about that is for constant labels it's very easy to optimize in an absol...
  7. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The interesting thing about that is for constant labels it's very easy to optimize in an absol...
  8. snail_ snail_ edited a post on thread Function Switching Bug I'm willing to bet this is because the world editor leaves a sprite still set which breaks the u...
  9. snail_ snail_ posted on thread Function Switching Bug I'm willing to bet this is because the world editor leaves a sprite still set which breaks the u...
  10. snail_ snail_ posted on thread &B/&H Clarification As I mentioned, a hex literal is an integer is a binary literal is an integer. All three are d...
  11. snail_ snail_ edited a post on thread Why does SmileBASIC use MML instead of MIDIs? SB should support all of the standard General MIDI instruments. Obviously it doesn't support t...
  12. snail_ snail_ posted on thread Why does SmileBASIC use MML instead of MIDIs? SB should support all of the standard General MIDI instruments. Obviously it doesn't support t...
  13. snail_ snail_ edited a post on thread &B/&H Clarification Binary and hexadecimal are just number systems like decimal is. Because of the fact that compute...
  14. snail_ snail_ posted on thread &B/&H Clarification Oops, -32 would not be written as &h20 in hex. I'll edit the original post to correct that. It s...
  15. snail_ snail_ posted on thread &B/&H Clarification Binary and hexadecimal are just number systems like decimal is. Because of the fact that compute...
  16. snail_ snail_ posted on thread Found PTC ROM Dump somewhere! (No link due to piracy) my point was that multiple people on this site (including me) could just rip a copy of PTC on...
  17. snail_ snail_ posted on thread Found PTC ROM Dump somewhere! (No link due to piracy) anyone with cfw can just dump a PTC image off their 3DS in cia/cxi format, doing it for dsi isn'...
  18. snail_ snail_ posted on thread Why is sharing PTC ROMs not Allowed? CYA. We can't get in trouble for piracy if we don't allow people to distribute ROMs. Piracy is u...
  19. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 These are all great features. An option for automatic project updates would be great as well (...
  20. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Well, this at least tells you that the device is definitely being used in handheld mode as opp...
  21. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 No EDIT: Maybe No access rn but it seems like CONTROLLER(1) is 1 when the system is in porta...
  22. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 No
  23. snail_ snail_ edited a post on thread 🅱️ode 🅱️ritique Yes, in SB _ is just a valid identifier that doesn't actually mean anything special. VAR _ =...
  24. snail_ snail_ posted on thread 🅱️ode 🅱️ritique Yes, in SB _ is just a valid identifier that doesn't actually mean anything special. VAR _ =...
  25. snail_ snail_ posted on thread Nintendo Switch Lite Discussion Thread good luck
  26. snail_ snail_ posted on thread Nintendo Switch Lite Discussion Thread this is just a switch but with all of its important features removed
  27. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Yeah, I think the way to go for all parties involved here is to figure out what precision exactl...
  28. snail_ snail_ replied to a comment on Why to Use Option Strict if you type in a variable name wrong your program just refuses to run instead of maybe working u...
  29. snail_ snail_ replied to a comment on Minecraft clone proof of concept Advanced Sound Unit adds a function (ARYOP) often used to give batch calculations (like what you...
  30. snail_ snail_ replied to a comment on Virtual Buffalo From the description: This is certainly easier than editing the code.
  31. snail_ snail_ replied to a comment on Forest And then you can upload them to a kland bucket from the web browser and post them here with the...
  32. snail_ snail_ replied to a comment on Forest Press Select
  33. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Make a Japanese account and buy import eShop credit.
  34. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 The right stick is permanently bound to the virtual mouse. They have it set up so that mouse c...
  35. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 The right stick is permanently bound to the virtual mouse. They have it set up so that mouse c...
  36. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The right stick is permanently bound to the virtual mouse. They have it set up so that mouse c...
  37. snail_ snail_ posted on thread #SPADD Yeah you have to have both SPADD and SPSHOW in the sprite display attribute or the sprite will b...
  38. snail_ snail_ posted on thread BGPUT 0 I think the point is that tiledata of 0 is forced to represent empty transparent space by defaul...
  39. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Does anyone have a USB mouse that actually works with SB4? Can you read the wheel and tell me wh...
  40. snail_ snail_ posted on thread Easy way to transfer from PC to SB4? Since you can use keys from SB3, a hacked 3DS is a very good route right now. Obviously that's n...
  41. snail_ snail_ replied to a comment on Super Bearland If you want to be goofy, you can use LMATRIX tricks to put the display into portrait and force p...
  42. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Ctrl+0 is direct and Ctrl+1-4 is edit slots 0-3. IIRC X on the controller switches between edi...
  43. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The inverse bit seems to be illegal for sprite attributes (Out of range.) If there is one for sp...
  44. snail_ snail_ posted on thread SPCOL id, TRUE not functional? Rotations have never worked unfortunately.
  45. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Hmm, so it's like the trick in SB3 where you set the text foreground to transparent and the text...
  46. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Could you send some example images? This seems really interesting.
  47. snail_ snail_ posted on thread Strange server in maintenance message Every monday
  48. snail_ snail_ posted on thread Where to begin? I feel like it's necessary at this point to clarify what version you're using.
  49. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 They explicitly mentioned that the soundbank is at a much higher quality this time, and it shows...
  50. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 42K3E2KAE Download this one I just made and see how it works. It copies the files from all th...

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