? snail_ ● SmileBASIC Source User

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snail_

snail_

QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! Helper Received for being very helpful around SmileBASIC Source Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Amazing Contributor Someone thinks I'm an awesome person who has done so much for the community! Achievements Third Year My account is over 3 years old Website Avatar Taboo I didn't change my avatar for 180 days Website First Day Joined on the very first day of SmileBASIC Source Website Helper Received for being very helpful around SmileBASIC Source Achievements Second Year My account is over 2 years old Website Forum Leader Hidden Achievements Avatar Embargo I didn't change my avatar for 90 days Website First Week Joined in the very first week of SmileBASIC Source Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! OSP Contest 3 Contest Participant I participated in the third SmileBASIC Source OSP Contest! QSP Contest 1 Contest Participant I participated in the first SmileBASIC Source QSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Query Denied Hidden Easter Eggs Disguised Hidden Website Avatar Block I didn't change my avatar for 30 days. Website Banana For Scale Hidden Easter Eggs First Month Joined in the very first month of SmileBASIC Source Website 'this function is scary :( Favorite: Sorting algorithm: Counting sort Video game: Super Mario World Sound chip: YM2612 ASCII character: @ Assembly instruction: vsync SmileBASIC function: BGMPRGA Amount of A presses: 1

Submitted Programs (7):

Submitted Resources (6):

  1. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Maybe. We might also want to choose a standard key shortcut that kills the subprogram.
  2. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Alt+tab causes a space to be inserted in the editor so we should choose a different one maybe. I...
  3. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Alt+tab causes a space to be inserted in the editor so we should choose a different one maybe
  4. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Oh and for people confused about downloading: It's the right-hand tab in the play menu. Normall...
  5. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 My wireless mouse isn't working, and the website says that a lot of wireless mice don't work rig...
  6. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I'm at a loss to find a way to voluntarily toggle focus between editor and subprogram. If someon...
  7. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 It seems like you just need a ticket and a Japanese Nintendo Account to upload, not necessarily...
  8. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 It seems like you just need a ticket and a Japanese Nintendo Account to upload, not necessarily...
  9. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Apparently you arent paying attention because the japanese may 23rd release date was announced a...
  10. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 If you pay really close attention to certain screenshots it's clear that the soft keyboard isn...
  11. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I think the point is that subprograms are primarily tools to be used with the editing environmen...
  12. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 There's actually two reference pages on the wiki that describes subprograms and their exclusive...
  13. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 niconii suggested to me that you could probably make a live graphics editor tool you can use fro...
  14. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 [urlhttps://smilebasicsource.com/user/niconii]niconii suggested to me that you could probably ma...
  15. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Subprograms are the greatest mystery because it's unclear what they can and can't do and how t...
  16. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Wow! I figured some of these effects would be possible in this version, but actually seeing them...
  17. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Has anyone asked about localization/multiregion situation?
  18. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 One thing that bothers me to no end is that they seemingly haven't elaborated much on vertical m...
  19. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 The first video looks like it could be for a SB4-based clone of the PC-8000 similar to the Pas...
  20. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The first video looks like it could be for a SB4-based clone of the PC-8000 similar to the Pas...
  21. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers (WIP) The dock has USB A ports, and I assume the USB C port on the device will work as well
  22. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 The Switch capture button is basically the same thing but substantially better quality.
  23. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers (WIP) The way GRP layers are handled is that the currently displayed GRP layer is actually just displa...
  24. snail_ snail_ replied to a comment on SmileBASIC 4 for SmileBASIC 3 geezers (WIP) The layer system is something completely separate from the GRP system. It's a heirarchy system t...
  25. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 I doubt every function is constant folded so it's probably just the ones included.
  26. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 They mention RGB in ENUM since that's the only constant function that is an int and only ints...
  27. snail_ snail_ edited a post on thread SmileBASIC 4 Discussion「プチコン4」 Something of interest is that the definition of a constant expression has been expanded, but it'...
  28. snail_ snail_ posted on thread SmileBASIC 4 Discussion「プチコン4」 Something of interest is that the definition of a constant expression has been expanded, but it'...
  29. snail_ snail_ posted on thread Nintendo Switch Discussion I want a new thread One with SB views One that won't talk about the Switch Or give me FUZE Sw...
  30. snail_ snail_ replied to a comment on CHRVEC_2 The CHR$(1)s are just what happens when a unicode character doesn't have an associated glyph in...
  31. snail_ snail_ replied to a comment on CHRVEC_2 For potential future-proofing of whatever weird font or SB implementation there is, you should j...
  32. snail_ snail_ replied to a comment on SmileBASIC API Since the code view is really just for presentation, you could add a toggleable word wrap button...
  33. snail_ snail_ commented on CHRVEC_2 Could it be possible to tweak the generator to take a font GRP of any size? Primarily I want to...
  34. snail_ snail_ replied to a comment on CHRVEC I take it your vectorizing algorithm was to make straight strokes between adjacent pixels and co...
  35. snail_ snail_ replied to a comment on SmileBASIC file format
  36. snail_ snail_ posted on thread Division by 0 error in my program What line number or function is stated in the error message? That would help more.
  37. snail_ snail_ replied to a comment on SmileBASIC file format Compression was seemingly introduced in an update
  38. snail_ snail_ replied to a comment on SmileBASIC file format The GRPs on BIG are smaller than they should be normally so there is definitely compression of s...
  39. snail_ snail_ replied to a comment on SmileBASIC file format either way now we know
  40. snail_ snail_ replied to a comment on SmileBASIC file format oh jeez... y and record figured out it was a sha1hmac independently in chat recently but the de...
  41. snail_ snail_ edited a post on thread BIG font TTF? There's a TTF version of the SmileBASIC font available (in fact it is used for code on this very...
  42. snail_ snail_ created a new thread: BIG font TTF? There's a TTF version of the SmileBASIC font available (in fact it is used for code on this very...
  43. snail_ snail_ replied to a comment on Yttria's Keyboard Adapter for Citra SmileBASIC One thing that sucks about citra is that it doesn't emulate new 3DS. And certain things lag extr...
  44. snail_ snail_ posted on thread ACLS doesn't reset certain propreties Yeah I've noticed some of these before but never wrote it down or did further testing. XSCREEN 4...
  45. snail_ snail_ edited page snail_ Grab Bag More programs
  46. snail_ snail_ edited a post on thread IF THEN speed? Micro optimizations like this are not worth it at the cost of how terrible your code style and...
  47. snail_ snail_ posted on thread IF THEN speed? Micro optimizations like this are not worth it at the cost of how terrible your code style and...
  48. snail_ snail_ posted on thread IF THEN speed? To spin this away from optimization and into code quality: IF ELSEIF ENDIF blocks by design eval...
  49. snail_ snail_ commented on Realistic Raytracer Why doesn't it work anymore?
  50. snail_ snail_ replied to a comment on AY-3-8910 sound chip emulator You forgot to change the EXECs before releasing again

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