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📣 End of 2017 Programming Contest

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  • #141 ✎ 283 Picy3 Halloween 2017 Contest Runner Up I placed 2nd in the SmileBASIC Source Halloween 2017 Contest! Programming Contest Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Banana For Scale Hidden Easter Eggs Very good looking Posted
  • #142 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    Map/Level select lol
    Try adding different terrain things like beaches and trees and maybe a cliff somewhere.
    there are trees, but the other things would be cool.
    I'll maybe add something later
    Very good looking
    Thanks
    Posted
  • #143 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself I've got some problems with importing some of RWIIUG's songs. When i set 2 of his songs with BGMSETD 204,@BGM77 BGMSETD 154,@BGMSET27 It shows this error And i don't know what that means... And how to fix it EDIT: Oh, hey... I fixed it, time to move on Posted Edited by ChaseCZ
  • #144 ✎ 124 ProKuku Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Pokemon Is Awesome! I love Pokemon! Express Yourself
    I've got some problems with importing some of RWIIUG's songs. When i set 2 of his songs with BGMSETD 204,@BGM77 BGMSETD 154,@BGMSET27 It shows this error And i don't know what that means... And how to fix it EDIT: Oh, hey... I fixed it, time to move on
    The way I was told to fix that is just by adding DATA 0 as the last line for every @BGM77 etc. but it looks like you already figured that out.
    Posted Edited by ProKuku
  • #145 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    I've got some problems with importing some of RWIIUG's songs. When i set 2 of his songs with BGMSETD 204,@BGM77 BGMSETD 154,@BGMSET27 It shows this error And i don't know what that means... And how to fix it EDIT: Oh, hey... I fixed it, time to move on
    The way I was told to fix that is just by adding DATA 0 as the last line for every @BGM77 etc. but it looks like you already figured that out.
    Yes, i did. But thanks
    Posted
  • #146 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself But i got another question. How do i make a knockback? Posted
  • #147 ✎ 124 ProKuku Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Pokemon Is Awesome! I love Pokemon! Express Yourself
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    Posted
  • #148 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Posted
  • #149 ✎ 124 ProKuku Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Pokemon Is Awesome! I love Pokemon! Express Yourself
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    Posted
  • #150 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    A'ight, guess i'll have to think of something else if nobody helps me.
    Posted
  • #151 ✎ 32 cujo1992
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    A'ight, guess i'll have to think of something else if nobody helps me.
    Hey ChaseCZ In the Bashful's Nightmare http://smilebasicsource.com/page?pid=933 game I built a knockback function into every enemy type for when they got hit. Depending on the enemy the code will invert the direction and apply a number of backward steps until complete. If the enemy hits a wall I had the motion stop rather than ricochet as in your drawing. I used a simplification for direction "scheme" such that east=90 and west =-90. This way the knockback works okay without any complex trigonometry. If the enemy is heading at 70 degrees then a knockback of -70 doesnt look so bad. Very little attacking occurs north/south. One of the 2nd level enemies has no movement knockback at all ... The main character Bashful doesnt have a movement-based knockback. She only pauses and jumps Punchline. There are many ways to approach knockback. They dont need to be complex to be effective.
    Posted Edited by cujo1992
  • #152 ✎ 93 PetNet
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    A'ight, guess i'll have to think of something else if nobody helps me.
    Hey ChaseCZ In the Bashful's Nightmare [url= http://smilebasicsource.com/page?pid=933] [url]http://smilebasicsource.com/page?pid=933 game I built a knockback function into every enemy type for when they got hit. Depending on the enemy the code will invert the direction and apply a number of backward steps until complete. If the enemy hits a wall I had the motion stop rather than ricochet as in your drawing. I used a simplification for direction "scheme" such that east=90 and west =-90. This way the knockback works okay without any complex trigonometry. If the enemy is heading at 70 degrees then a knockback of -70 doesnt look so bad. Very little attacking occurs north/south. One of the 2nd level enemies has no movement knockback at all ... The main character Bashful doesnt have a movement-based knockback. She only pauses and jumps Punchline. There are many ways to approach knockback. They dont need to be complex to be effective.
    TIP: Don't post links like that. They are a pain, at least for me. Post (space)LINK(Space) and you should be fine.
    Posted
  • #153 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    A'ight, guess i'll have to think of something else if nobody helps me.
    Hey ChaseCZ In the Bashful's Nightmare http://smilebasicsource.com/page?pid=933 game I built a knockback function into every enemy type for when they got hit. Depending on the enemy the code will invert the direction and apply a number of backward steps until complete. If the enemy hits a wall I had the motion stop rather than ricochet as in your drawing. I used a simplification for direction "scheme" such that east=90 and west =-90. This way the knockback works okay without any complex trigonometry. If the enemy is heading at 70 degrees then a knockback of -70 doesnt look so bad. Very little attacking occurs north/south. One of the 2nd level enemies has no movement knockback at all ... The main character Bashful doesnt have a movement-based knockback. She only pauses and jumps Punchline. There are many ways to approach knockback. They dont need to be complex to be effective.
    Sure, i'll check that out, thanks but right now i'm working on something else and knockback isn't really necessary because when you touch a monster you get an inviciblity for 3 seconds. Picy3 I was looking at the code from Afterwar (yes... Again xd) and i don't understand the code when shooting in the dorections you're facing, because i can't do this I got another idea. I got the rotating but not the shooting... EDIT: Looks like i made my own code. I also used a little bit of trigonometry even through i don't even know what trigonometry is lol EDIT2: It wasn't even necessary LMAO. Oh god why am i so dumb? Lel
    Posted Edited by ChaseCZ
  • #154 ✎ 259 random_guy Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself Halloween 2017 Contest Participant I participated in the SmileBASIC Source Halloween 2017 Contest! Programming Contest
    But i got another question. How do i make a knockback?
    Could you verify what you mean by knockback?
    When i touch a monster i jump a little back. Also do you (or somebody) know how to make something that doesn't apply gravity on (sorry if it's wrong irdk) bounce off walls and go the opposite direction it went before? Like this: Red ball it that "something" and those blue arrows are obvious + black wall lol
    Sorry, doing something like that would require a good knowledge of trigonometry which I don’t really have. though there are plenty of other people that do know that kind of stuff here.
    A'ight, guess i'll have to think of something else if nobody helps me.
    Hey ChaseCZ In the Bashful's Nightmare http://smilebasicsource.com/page?pid=933 game I built a knockback function into every enemy type for when they got hit. Depending on the enemy the code will invert the direction and apply a number of backward steps until complete. If the enemy hits a wall I had the motion stop rather than ricochet as in your drawing. I used a simplification for direction "scheme" such that east=90 and west =-90. This way the knockback works okay without any complex trigonometry. If the enemy is heading at 70 degrees then a knockback of -70 doesnt look so bad. Very little attacking occurs north/south. One of the 2nd level enemies has no movement knockback at all ... The main character Bashful doesnt have a movement-based knockback. She only pauses and jumps Punchline. There are many ways to approach knockback. They dont need to be complex to be effective.
    Sure, i'll check that out, thanks but right now i'm working on something else and knockback isn't really necessary because when you touch a monster you get an inviciblity for 3 seconds. Picy3 I was looking at the code from Afterwar (yes... Again xd) and i don't understand the code when shooting in the dorections you're facing, because i can't do this I got another idea. I got the rotating but not the shooting... EDIT: Looks like i made my own code. I also used a little bit of trigonometry even through i don't even know what trigonometry is lol EDIT2: It wasn't even necessary LMAO. Oh god why am i so dumb? Lel
    ur not dumb
    Posted
  • #155 ✎ 4 JacboyX Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Night Person I like the quiet night and sleep late. Express Yourself Video Games I like to play video games! Hobbies Well crap. I got nothing and I still need to figure out the 2d platforming bits which is still a pain. Posted
  • #156 ✎ 283 Picy3 Halloween 2017 Contest Runner Up I placed 2nd in the SmileBASIC Source Halloween 2017 Contest! Programming Contest Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Banana For Scale Hidden Easter Eggs idk if ill still be able to enter after losing all my stuff i had made.. if you dident know there was an accident and my sprites bg tiles and all my code i had make for the game got deleted so im at square one Posted
  • #157 ✎ 124 ProKuku Avatar Embargo I didn't change my avatar for 90 days Website OSP Contest 1 Contest Participant I participated in the first SmileBASIC Source OSP Contest! Pokemon Is Awesome! I love Pokemon! Express Yourself
    idk if I’ll still be able to enter after losing all my stuff i had made... If you didn't know, there was an accident; and my sprites, BG tiles, and all my code I had made for the game got deleted; so I'm at square one.
    It’s starting to sound like there will be maybe two or three projects to vote on after all these announcements of not knowing what to do or losing stuff etc. Hopefully you can make good progress if you feel like trying it back up again.
    Posted Edited by ProKuku
  • #158 ✎ 93 PetNet I think I might try to do a simple compiler as a contest entry. Posted
  • #159 ✎ 119 ChaseCZ Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Video Games I like to play video games! Hobbies Zelda Is Awesome! I love The Legend Of Zelda! Express Yourself
    idk if ill still be able to enter after losing all my stuff i had made.. if you dident know there was an accident and my sprites bg tiles and all my code i had make for the game got deleted so im at square one
    Ahh, what a shame but I think you'll think of something, you got 26 days left, that's enough to make at least something good
    It’s starting to sound like there will be maybe two or three projects to vote on after all these announcements of not knowing what to do or losing stuff etc. Hopefully you can make good progress if you feel like trying it back up again.
    Don't forget that there are people that don't post anything to the thread but they join the contest anyway
    I think I might try to do a simple compiler as a contest entry.
    Great idea!
    Posted
  • #160 ✎ 49 kitesinpowerlines Avatar Block I didn't change my avatar for 30 days. Website Avatar Embargo I didn't change my avatar for 90 days Website Avatar Taboo I didn't change my avatar for 180 days Website
    idk if I’ll still be able to enter after losing all my stuff i had made... If you didn't know, there was an accident; and my sprites, BG tiles, and all my code I had made for the game got deleted; so I'm at square one.
    Sorry to hear about that, Picy3, happened to me with a game I was pretty committed to about a year ago, so I know the feeling! I've got some ideas if you (or anyone else I suppose) want to start fresh on the competition.
    It’s starting to sound like there will be maybe two or three projects to vote on after all these announcements of not knowing what to do or losing stuff etc. Hopefully you can make good progress if you feel like trying it back up again.
    I think people are just waiting. I'm sure there'll at least be 4. I am working on one now but this post is the first time I've mentioned it.
    Posted
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