BTW PLEASE DONT MAKE WEAPONS BREAK ITS SO ANNOYING!!!
Nothing breaks in Terraria...
i know, i just dont want that in case it might be a plan. it happens in games like minecraft, cube creator, other minecraft clones.
i say terraria is not a minecraft clone.
I believe he's stated that he's making this as close to Terraria as possible, so fear not. I, for one, am happy about that as I much prefer Terraria to 2D Minecraft. I agree as well, in terraria not being a MC clone, as in many, many ways its far superior.
PC edit:(He or she, whichever the case may be)
"Its the nearest thing you will get to Terraria in SmileBasic"...
That wasn't a self-quote it's literally a few inches above in the description. Furthermore, most things I find on the forums are highly derivative of other things, such as the wario-ware like virtual buffalo that I love to pieces, but most still manage to find their own flavor.
And none of that debate robs this project from the effort that clearly went into it.
weapons dont break in terraria, but on a side note i think maybe we should make something so they dont break but get say old or rusty idk making them less powerful over time, they can be like fixed by an NPC by paying them to fix your weapons back to full power.
how does anyone feel about this, it would give weapons less of a "always powerful" look and more of a over time they get run down instead of just randomly breaking.
oh and coins *ding ding" there should be machines to make money for you sometimes if you feed it with say the right ores.
but i think i cool idea would be to randomly get coins from digging near the surface and having only to clean them once you find them to use them.
and lastly, the TILE darkness (getting darker in the world tiles like not letting you see until light is there) is currently not known how i am gonna do it (i even asked Nathaniel and he did not know)but worry not i am trying to find a way to do it still.
EDIT: woah like 7 comments were made let me read these
EDIT2: ok so i get what you guys are saying about copyright and being too close to terraria which is why im trying as much as possible not to copy it, but some things like grass is, well grass..
I will say though yeah if i get copyright violations I will try to change whatever i think may be doing it, but aside from the tiles (which were all made by me no reference to terraria ones) that may look close to terraria there is nothing other then the engine and movement that could be considered the same.
anyways by theme what do you mean @shelly.
when you say that i assume you mean as in the way it will prgress E.G; terraria progresses by beating bosses.
so kind of like reforgeing items, but they slowly de-modefy. i like that idea.
after voting ends ill design boss sprites and u can program what they do and whatnot.
Ive not played terraria before... So I found myself clicking randomly and trying to figure out what to do. Perhaps things will be more clear for me as the project evolves.
Replying to:ChaseCZGreat work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
starbound was once called the spiritual succesor to terraria after terraria had gotten cancelled after the 1.1 update
after that, terraria was un-cancelled for the 1.2 update! (woo-hoo!)
and after THAT happened terraria and starbound were both in development at the same time (starbound was in beta at around that time)
eventually starbound got a 1.0 release! (AKA Cheerful giraffe i think)
and starbound has gotten quite a few updates since then (it's on 1.3.3 right now)
oh sorry you didn't want the history of starbound and terraria 1.1 and 1.2 did you?
Replying to:ChaseCZGreat work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
So this finally intrigued me to look up Starbound and I am quite sad I knew nothing about this game and am pretty sure it will be stealing lots of my time in the very near future.
Replying to:ChaseCZGreat work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
I've played over a hundred hours of it so i can say for sure it's a great game
Using scaled sprites is probably the best way.
You should have an extra array to store the light level of each tile, so you can only update the array when lighting changes, rather than having to recalculate it every frame.
How about modular weapons and things? Say you find a random chest/box/whatever and you get a gun part or two and a blade. You go to your crafting station and assemble a custom weapon with your new parts and ones you found earlier and make a weird sword/gun thing. Too hard?
Replying to:ChaseCZGreat work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
yeah, (though maybe a bit off topic) i do enjoy a nice games history. (if only i could play the game lol)
Replying to:cujo1992Ive not played terraria before... So I found myself clicking randomly and trying to figure out what to do. Perhaps things will be more clear for me as the project evolves.
yes, sorry about the not really knowing what to do, i was going to try to add a little tutorial but in the long end i had no time to add one, but yes in newer updates it will be much simpler to use
@12Me, how do i make the sprite from the array?
oh and @Turtles, i mean its possible but i think that would be a bit hard, at least to start with, but yeah weapons parts would be a good idea for things like making mods, but they wou'ld be set mods instead of user created mods (i think the engineer would like to help you on this "modding" :)