you, sir, barely made it.
Celestrium 0.93
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SwanBotCreated:
Download:B5CXEVKVVersion:0.9.3Size:1.4MB about
Introducing Celestrium.
This game is all about adventure and fun but in its current versions it is not at Version 1.0 yet meaning many things have not been Added yet.
For anyone wondering I have been focusing on my school and getting that done instead of working on this but for now just know you most likely wont get anything from this too soon. I'd love to wrok on this and stuff but juggling doing this and schoolwork (along with other stuff I am doing in my life) is just a bit too hard for me right now.
You may have noticed warriors name on here and that is because he is indeed helping though currently working on something else.
UPDATE 0.93 IS RELEASED!!
Its the nearest thing you will get to Terraria in SmileBasic (but is not to be confused as a Terraria clone!, the engine is very nice and holds worlds 1000x1000 in size but can at the largest be 2000x2000 so i may extend it a bit depending, or add a feature allowing you to choose a larger world in the future.
while there been debate i want to firmly state THIS IS NOT A CLONE OF TERRARIA. If you look around sbs you will find no game like terraria in any way other then Petitworld, this is of my own making ONLY, aside from help i get from others (such as random guy and Nathaniel) the whole game is made by me. now to the good stuff.
for anyone wondering, the terrain generation is not near done but i got the grass/forest biome working very nicely.
Currently it has, 4 biomes, forest, snow, sand and jungle. while they (excluding forest) are not done and pretty much empty in the future i will add all the stuff i can think of, just is hard to add things sometimes
the forest biome has
*Randomly generated trees
*Random grass and flower stuff on the ground
*Smooth terrain
And more
before anyone blabs about copyright for the sprites, every one it has was made solely by me (and the wood by random guy) with no looking or trying to copy terraria sprites, so as i said on chat "grass is grass" there is no copying a 8x8 grass tile unless you really try
idk if anyone reads this but yes i know the map and inventory buttons do nothing because they are not added but will be soon
i had a heart attack when i saw i forgot to put in "programming contest" so i edited it insanely fast.
gosh scared me
Terrabasic?
yeah thats the other choise for the name.
I'll just change it to that after the contest.
Replying to:ChaseCZ
Great work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
well you never know lol, I have not played it but have been hearing a lot about it recently and it looks really cool.
Spoiler
maybe i will go watch a video to see exactly what it is lol.. yeah ill do that today..Impressive. Can't wait to see this project develop
Replying to:ChaseCZ
Great work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
It's actually a pretty old game
It got announced in 2012 and i have played the beta or something version in 2014 or 2015
Replying to:ChaseCZ
Great work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
wow yeah it looks super cool... even though its old yes, but still REALLY COOL.
Thanks :), yeah lots to come (unless something drastic happens and somehow i lose everything..?).
Replying to:ChaseCZ
Great work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
It really is cool, unfortunately i don't have it... My friend got it,
But i want to buy it sometime
Replying to:ChaseCZ
Great work there! :)
now make something like StarBound
*cough* jk that would be almost impossible
yeah maybe someday when i have a good computer (and money) i will buy it..
so I have been actively working on adding the item system and have made much progress today, so here's how it will work maybe.
you get items, they are in your inventory now and in order you get then.
now if anyone cares i wish to know how much you guys care about moving around items in the inventory other then the ones in your main setup (E.G. the 6 selections as main things, maybe sword, pickaxe, axe, bow, dirt and wood in your main bar)
by this i mean making blocks all at the top by sorting them out or something.
next is the crafting.
i am REALLY excited to try to make this happen finally, ive planned this for a long time and i think Y'all will like it. but again some input required on this, do you guys rather A; you unlock the recipes by gaining the different materials (such as discovering wood and rope) or B; you gain them by having it all in your inventory at the same time (like having both wood and rope at the same time).
the starting size will be 30 slots but will be made bigger later i think, tll me what you all think please!
Replying to:SwanBot
so I have been actively working on adding the item system and have made much progress today, so here's how it will work maybe.
you get items, they are in your inventory now and in order you get then.
now if anyone cares i wish to know how much you guys care about moving around items in the inventory other then the ones in your main setup (E.G. the 6 selections as main things, maybe sword, pickaxe, axe, bow, dirt and wood in your main bar)
by this i mean making blocks all at the top by sorting them out or something.
next is the crafting.
i am REALLY excited to try to make this happen finally, ive planned this for a long time and i think Y'all will like it. but again some input required on this, do you guys rather A; you unlock the recipes by gaining the different materials (such as discovering wood and rope) or B; you gain them by having it all in your inventory at the same time (like having both wood and rope at the same time).
the starting size will be 30 slots but will be made bigger later i think, tll me what you all think please!
I like option A. Yay!
Replying to:SwanBot
so I have been actively working on adding the item system and have made much progress today, so here's how it will work maybe.
you get items, they are in your inventory now and in order you get then.
now if anyone cares i wish to know how much you guys care about moving around items in the inventory other then the ones in your main setup (E.G. the 6 selections as main things, maybe sword, pickaxe, axe, bow, dirt and wood in your main bar)
by this i mean making blocks all at the top by sorting them out or something.
next is the crafting.
i am REALLY excited to try to make this happen finally, ive planned this for a long time and i think Y'all will like it. but again some input required on this, do you guys rather A; you unlock the recipes by gaining the different materials (such as discovering wood and rope) or B; you gain them by having it all in your inventory at the same time (like having both wood and rope at the same time).
the starting size will be 30 slots but will be made bigger later i think, tll me what you all think please!
Yeah, i want the opinion A too
Replying to:SwanBot
so I have been actively working on adding the item system and have made much progress today, so here's how it will work maybe.
you get items, they are in your inventory now and in order you get then.
now if anyone cares i wish to know how much you guys care about moving around items in the inventory other then the ones in your main setup (E.G. the 6 selections as main things, maybe sword, pickaxe, axe, bow, dirt and wood in your main bar)
by this i mean making blocks all at the top by sorting them out or something.
next is the crafting.
i am REALLY excited to try to make this happen finally, ive planned this for a long time and i think Y'all will like it. but again some input required on this, do you guys rather A; you unlock the recipes by gaining the different materials (such as discovering wood and rope) or B; you gain them by having it all in your inventory at the same time (like having both wood and rope at the same time).
the starting size will be 30 slots but will be made bigger later i think, tll me what you all think please!
Alright thanks guys. I'll keep y'all updated.