Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
Also if I can join dev here is an idea for collaboration:
We could have and engine that has all the games codes in user instructions and a program that runs them. That way we can upload an instruction to the dev group and simply add it to the games code and engine.
![](https://smilebasicsource.com/contentapi/images/raw/cnvsbs-avatar-455?size=100&crop=true)
Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
I'm not looking for anyone to collaborate with me RN but if you want you can mess around with the code and if you make any interesting things youd maybe want added ill take a look at it and maybe add it.
But like I said I have a lot of schoolwork and other things going on in my life and a collaboration just wouldnt work out.
anyways tbh ill tell you what i got kinda really got stuck on. so mining blocks, it works but as you can tell it is "iffy" in some spots. idk what causes the differential in locations that make it a tiny bit off some places.
It'd be faily easy to add things once i got that working perfectly. Just a few edits on the inventory and I'd be able to finish my simple system. From there I could pretty simply add something that would allow me to make a very user freindly thing to add things like items and other cool mechanics.
Anyways that one thing kinda threw me off a lot. I tried TONS of ways to make it work but I havent been able to get it to fully work.
Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
Tbh I would just redo the mining system. That is because it's how my mind works, I try something, fix stuff until I can fix no more, and if it still doesn't work, rebuild it. But that's just an idea.
Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
Yes but I mean even rebuilding it doesn't solve the problem because its not a problem with the way its made its with the very specific line that targets which block it being edited on.
*partial edit*
I just had a realization.. the problem i think is based on the player being on an inperfect position in the map (aka x:127.428522... Y:103.4539239... instead of X:127 Y:103) this is obviously because the movement is smooth and not one block at a time. a possible fix if my theory is correct is to simply center the player on the nearest whole number with an open space (i mean open space because it possible i think the whole number may be located in a block, but unlikely i think) when he starts mining. It would simple center you on the nearest block if this works how id expect it to.
I may try this....... maybe......
Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
You'd better try it lol
I'd just have the player lock on a block when stopped, like when you're on the ground it locks your location so you aren't floating or in the ground.
Replying to:
randoHey comment #200
Can I join development? (even though I am working on Alpa as well)
Just looked at this again. You couldn't get stuck in a block when it locks you, because if your collision is set up precisely enough it won't get high enough to round it up.
I am gonna try redownloading this and adding/fixing stuff.
I might make a whole new game from this.
Replying to:
randoI am gonna try redownloading this and adding/fixing stuff.
I might make a whole new game from this.
Thanks
A small update:
I am partially redoing the title screen, game, and sprites/bg, and totally redoing the world generator. The way that the generator will work is that it will generate multiple worlds that are each one biome. The player could hopefully travel through these using portals. I am also fixing bugs and adding stuff like weapons and entities.
Replying to:
randoI am gonna try redownloading this and adding/fixing stuff.
I might make a whole new game from this.
Another update:
I restarted with this project. My main focus was trying to "fix" the map system, even though there isn't really anything wrong with it. Now I have my attention to the inventory system, because of crafting. I am also gonna try to add monsters, an item system (actually using them), and possibly better terrain generation. Is there any sort of crafting menu even just started in 0.93? Right now I'm just gonna make a function for it.