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Celestrium 0.93

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SwanBotCreated:
Download:B5CXEVKV
Version:0.9.3Size:1.4MB about
Introducing Celestrium. This game is all about adventure and fun but in its current versions it is not at Version 1.0 yet meaning many things have not been Added yet. For anyone wondering I have been focusing on my school and getting that done instead of working on this but for now just know you most likely wont get anything from this too soon. I'd love to wrok on this and stuff but juggling doing this and schoolwork (along with other stuff I am doing in my life) is just a bit too hard for me right now. You may have noticed warriors name on here and that is because he is indeed helping though currently working on something else. UPDATE 0.93 IS RELEASED!! Its the nearest thing you will get to Terraria in SmileBasic (but is not to be confused as a Terraria clone!, the engine is very nice and holds worlds 1000x1000 in size but can at the largest be 2000x2000 so i may extend it a bit depending, or add a feature allowing you to choose a larger world in the future. while there been debate i want to firmly state THIS IS NOT A CLONE OF TERRARIA. If you look around sbs you will find no game like terraria in any way other then Petitworld, this is of my own making ONLY, aside from help i get from others (such as random guy and Nathaniel) the whole game is made by me. now to the good stuff. for anyone wondering, the terrain generation is not near done but i got the grass/forest biome working very nicely. Currently it has, 4 biomes, forest, snow, sand and jungle. while they (excluding forest) are not done and pretty much empty in the future i will add all the stuff i can think of, just is hard to add things sometimes the forest biome has *Randomly generated trees *Random grass and flower stuff on the ground *Smooth terrain And more before anyone blabs about copyright for the sprites, every one it has was made solely by me (and the wood by random guy) with no looking or trying to copy terraria sprites, so as i said on chat "grass is grass" there is no copying a 8x8 grass tile unless you really try idk if anyone reads this but yes i know the map and inventory buttons do nothing because they are not added but will be soon

Instructions:

Move using circle pad or Dpad. To place blocks press on the touch screen and tap R to place but it is EXTREMELY UNFINISHED and not intended for mining use as of yet so please dont complain about it as it is being removed and made better anyways. To mine you can press in the direction you want to go and hold x but this is soon to be changed To save world press L. To move item in inventory drag them or push a then move with circle pad or dpad To generate the world Do the stuff your told to do

Notes:

UPDATES

For anyone wondering I have been focusing on my school and getting that done instead of working on this but for now just know you most likely wont get anything from this too soon. I'd love to wrok on this and stuff but juggling doing this and schoolwork (along with other stuff I am doing in my life) is just a bit too hard for me. Update 0.94: Progress 9% complete. Current thing being worked on: Fixing code/bugs and adding crafting/more stuff Upcoming tasks:Add the first crafting menu, Finish new worlds stuff. Warrior has joined DEV as a coder *yay* :) may dev go well and a bit faster maybe idk, but good. Update 0.93 Game (all) updates, Progress:100% complete. Finished:Worlds now take half the space they used to, crashing thing fixed, added new world things, better generation slightly, new sprites, inventory system and item variables+moving items, touch compatibility, deleting items, dynamic graphical animations for moving things, much more improved title screen still in the process of being made with moving, settings, credits, world loading, multiple worlds, multiple characters (still being made), easter eggs, title logos and much more..

NEWS UPDATES!!!!! In contest round one I got 2nd place (aside from the two winners of 1st) BUT THERE IS A ROUND TWO! SHOW YOUR SUPPORT, WE CAN STILL GET TO OFFICIAL 2ND PLACE! -that and so the contest will end and i can release new content for this game lol-

Replying to:SwanBot
NEWS UPDATES!!!!! In contest round one I got 2nd place (aside from the two winners of 1st) BUT THERE IS A ROUND TWO! SHOW YOUR SUPPORT, WE CAN STILL GET TO OFFICIAL 2ND PLACE! -that and so the contest will end and i can release new content for this game lol-
grats picy3

Replying to:SwanBot
NEWS UPDATES!!!!! In contest round one I got 2nd place (aside from the two winners of 1st) BUT THERE IS A ROUND TWO! SHOW YOUR SUPPORT, WE CAN STILL GET TO OFFICIAL 2ND PLACE! -that and so the contest will end and i can release new content for this game lol-
Thanks :)

I am currently STILL working on the inventory as I've hit a small snag. after long work somehow its not working, i though i had got it working but apparently not. EDIT: somehow my code changed (maybe i pressed undo accidentally then saved..?) I literally redid my entire code AGAIN to fine one variable flipped, tested and stacking now works. I think. I hope. If it does not then I give up!!! (ok no im joking i would not do that guys, im just a bit mad because for the past about 6 hours ive been trying to figure this out)

Replying to:ChaseCZ
Great work there! :) now make something like StarBound *cough* jk that would be almost impossible
Actually Terraria is 1.3.5.3

Replying to:ChaseCZ
Great work there! :) now make something like StarBound *cough* jk that would be almost impossible
^^^yeah^^^

Replying to:ChaseCZ
Great work there! :) now make something like StarBound *cough* jk that would be almost impossible
and terraria 3ds is *spleeegghh*

Replying to:ChaseCZ
Great work there! :) now make something like StarBound *cough* jk that would be almost impossible
btw to make something like starbound first make something like terraria then make the world loop back to the beginning like in sbound (ie instead of stopping at the edge you go to the other but not vertically XD) then allow the loading of multiple worlds one at a time and now you have something like starbound! But some mechanics would be hard to recreate though

Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
Should the name hopefully stick, spaceturtles should get an NPC for the awesome contribution :P He could sell a vanity pet, like a turtle wearing an astronaut helm lol

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
yees he should and ill make my own NPC if all right with picy3 because im still helping him(not during the contest though!) and yeah. ill make NPCs. if all right with picy3.

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
Shhhh... you weren't supposed to say that out loud!! (I guess its fine to admit now most of the NPC characters will be based off of SBS people and people who help make this game by either giving ideas or helping in general) speaking of, random guy I'll be giving you the spritesheet to make the characters, I will stress that they have to be the size of the white cube thingy that will be at the beginning and for you not to clear every sprite on the page as there are a few i might use for color reference (but mainly the ones on the bottom) and also to put them by eachother! -very important- if you want to make animations you can but all i need is left and right basically and i can make the rest, so its up to you, if possible i want them done by saturday otherwise take your time its not like super important. ill pm you the key

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
will i be an NPC?

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
maybe

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
well he's iconic for being DaSonicMario so why not?

For making the blocks below the player darker you could try using gfills to fill where a group of blocks are, do a little calculation, and get rid of some of the filled in area based on the calculation and thickness of the group. A form of antialiasing could be used to smooth out the dark but I don't know how to do that. I'm working on a sprite render technique for my game which allows near infinite (or at least more than the allowed sprites) amounts of things that require sprites but are only rendered with them when on screen. That could be useful for making things with light effects but you would have to rewrite your engine to impliment it.

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
you could be the trash guy maybe.. you pickup random junk the player does not want or something lol. or i might make you a name NPC which just means you dont have a sprite you have a number

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
i don't want to be either of those. i would much rather be the guy who would make a fake post to miiverse showing a picture then you can't see the post after you make it because miiverse is dead RIP it would be a memorial to miiverse

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
oh i think you mean beeverse, named after the bee colony that created internet

Replying to:spaceturtles
For making the blocks below the player darker you could try using gfills to fill where a group of blocks are, do a little calculation, and get rid of some of the filled in area based on the calculation and thickness of the group. A form of antialiasing could be used to smooth out the dark but I don't know how to do that. I'm working on a sprite render technique for my game which allows near infinite (or at least more than the allowed sprites) amounts of things that require sprites but are only rendered with them when on screen. That could be useful for making things with light effects but you would have to rewrite your engine to impliment it.
easily would have done this but to fill it in each block on the screen requires a for loops that causes lag, and sprites while probably not better (i never tried) would be the only other way i would do it but i think i finally found a way to do it, more info later