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3D Parkour

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SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
Sure, give me a bit I'll also upload my new version too, which has a couple new levels, graphics tweaks, and works on the BIG.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
Almost got a palindrome key :[

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
That stupid letter J. I wish is was a W now.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
Oh, also I forgot to delete the SKY4 file (it's just generated from a fractal) ... But it's too late now, semi-palindrome keys don't come around too often Two out of eight skies will be ugly, enjoy!

The sky needs more space, still a fun old game though

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
Wow, I was WAY off. Version 1.0 is a lot more different than I expected!

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
What versions are all of the included archives? In order from 1 - 5 I mean, what are the version numbers!

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
Well I can assure you that 1 is before version 1.0, and 2 is version 1.0. Then 3 and 4 are somewhere in between (not quite sure, haha), 5 is version 1.8.5.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
I still have an old version (Folder called "3D_PARKOR_B3") (modified for a custom level)

I love it very much! It's fine to do this! In other words, all those stuff in the game is very cool. Thanks! :)

I think I'm gonna make 3D Parkour in JavaScript. It would be accessible everywhere, and a lot more powerful, less buggy. Obviously there's a lot of things to do, but I have a little demo
demohttp://s1meon.art/Parkour/
And if anyone wants to help later, it would be greatly appreciated. I think it's got potential to be a decent game, assuming I don't run into any major issues. If I figure out how to use WebSockets then multiplayer would work, but then it might turn into Roblox. We do not want that

Replying to:Simeon
I think I'm gonna make 3D Parkour in JavaScript. It would be accessible everywhere, and a lot more powerful, less buggy. Obviously there's a lot of things to do, but I have a little demo
demohttp://s1meon.art/Parkour/
And if anyone wants to help later, it would be greatly appreciated. I think it's got potential to be a decent game, assuming I don't run into any major issues. If I figure out how to use WebSockets then multiplayer would work, but then it might turn into Roblox. We do not want that
Look into supporting the Gamepad API and it's a win

Replying to:Simeon
I think I'm gonna make 3D Parkour in JavaScript. It would be accessible everywhere, and a lot more powerful, less buggy. Obviously there's a lot of things to do, but I have a little demo
demohttp://s1meon.art/Parkour/
And if anyone wants to help later, it would be greatly appreciated. I think it's got potential to be a decent game, assuming I don't run into any major issues. If I figure out how to use WebSockets then multiplayer would work, but then it might turn into Roblox. We do not want that
the demo is neat!

Replying to:Simeon
I think I'm gonna make 3D Parkour in JavaScript. It would be accessible everywhere, and a lot more powerful, less buggy. Obviously there's a lot of things to do, but I have a little demo
demohttp://s1meon.art/Parkour/
And if anyone wants to help later, it would be greatly appreciated. I think it's got potential to be a decent game, assuming I don't run into any major issues. If I figure out how to use WebSockets then multiplayer would work, but then it might turn into Roblox. We do not want that
A gamepad API huh? Alright I'll try that

i have deleted the key from the 3d parkour big, since it now works with this version

Um... There's a crash in every version (even V1.9) that has the calculator built-in and no one seems to ever noticed that. Simply type in a single dot and then press Enter. It will crash due to a PUSH command. I'll come back and tell you where the line is at.

Replying to:CyberYoshi64
Um... There's a crash in every version (even V1.9) that has the calculator built-in and no one seems to ever noticed that. Simply type in a single dot and then press Enter. It will crash due to a PUSH command. I'll come back and tell you where the line is at.
IF INPUT$=="." THEN
 DONTBREAK()
ENDIF
Jk but I'll look into it, I never noticed, so thanks! You don't need to give a line number, I'll do some testing.

Replying to:Ertas
i have deleted the key from the 3d parkour big, since it now works with this version
Oh yeah, I forgot about that version

Replying to:CyberYoshi64
Um... There's a crash in every version (even V1.9) that has the calculator built-in and no one seems to ever noticed that. Simply type in a single dot and then press Enter. It will crash due to a PUSH command. I'll come back and tell you where the line is at.
Typing in 2 or more dots makes the game THROW "More than one result." Typing in .5, for example, it returns 0.5 just fine. The reason I found the bug was that I start writing 0s as dots. And when I typed in a dot rather than a 0 it crashed. At line 4453:
PUSH STACK,GETFUNCTION(OUTPUT$[I],N1,N2,N3)
The GETFUNCTION function returns nothing (or blank). You should add that to the DEF or somewhere in the calculating process:
...
ELSEIF F$=="." THEN RETURN 0
...
ENDIF
EDIT: Я не знаю...

I have decided a long time ago, to port 3D Parkour onto the PC Platform with unity.