LoginLogin
Might make SBS readonly: thread

3D Parkour

Root / Submissions / [.]

SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
OH and also there's a quote thing
super explanation 64 DS[ quote]message[ /quote] (remove spaces) also you add and = after the first quote for who said it [ quote=a person]message [ /quote] now we remove spaces and it says this:
message
you can add a quote to the end of your post in the forums automatically by clicking on "quote"

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Ah, I see (about the name), it’s cool, I assumed it may have been similarities between 4 and 9, but I wasn’t entirely sure until you told me. About the homebrew, I guess you must’ve applied some sort of patch to change SD card compatibility. Since you have homebrew though, I guess you could get a NAND installer and reinstall the 2DS’s firmware to its factory state. Also, you said that your 2DS crashes whenever you try to reset it. What exactly happens? Does the normal multi-color screen crash occur, or does the 2DS show some sort of error handler?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
... I guess you could get a NAND installer and reinstall the original firmware to its factory state. Also, you said that your 2DS crashes whenever you try to reset it. What exactly happens? ...
1. I couldn't find the original firmware. The antivirus on my father's PC denies access to nearly every website. (Best thing: He can't remove that! XD) 2. Sometimes it shows garbaged graphics and flashes in every color. Otherwise the homebrew crash handler recognizes this first and shows a crash report. The dump comin' out of the crash handler is the best in terms of being USELESS!!! It contains binary information that no computer understands... Notepad shows Kanji when loading this as text. I couldn't launch it as any media, not even as a source code. My sister's tablet can't even load it without crashing.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Are you able to remove the antivirus’s whitelist for websites (instead of the antivirus itself, unless you meant that you can’t remove the whitelist)? I couldn’t imagine having something like that on my devices, lol. It seems like a firmware reset for your 2DS is necessary with all the errors going on 😂.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Are you able to remove the antivirus's whitelist for websites (...)? ... It seems like a firmware reset for your 2DS is necessary with all the errors going on.
1. The problem: That was a trial version but the website for upgrading this doesn't exist and without it I cannot access the whitelist. 2.
Too private!I think I need to lend a jailbroken DS cartridge from my friend, I guess...

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Try uninstalling the antivirus and using Windows Defender until you can get another one (Windows Defender is VERY reliable, trust me). Then see if you can download a NAND dump. If anything happens, please PM me (I feel like I’m spamming everyone, lol).

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Try uninstalling that antivirus using the Windows Defender until you can get another one. (...). Then see if you can download a NAND dump.
That antivirus disabled Windows Defender and its firewall too. (That what you said would count but it doesn't, sry.) I and my dad tried to remove it in so many ways but it always failed. This means: Bad AV still there = No way

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Try running the computer in safe mode then remove the junk. Also I suggest doing that with it disconnected from the internet until you have windows firewall running.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Already have done so... Turns out it wrote itself into the registry which lauches this even in safe mode... Unlike Android's safe mode Windows allows 3rd party apps to lauch in safw mode. BTW I suggested to delete it using CMD but it wasn't helping either.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
What "antivirus" is it? It sounds exactly what it says it isn't.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
"G DATA Trial version" It's the best antivirus, because it isn't!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Are you able to use pms?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
AU ABLE2USE "PM"s?
How2?
Reason: joke replyA serious error has been occured!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Oh. Try revo uninstaller or something that does what does for free.

I imagine SIM.3D came about partly because you wanted to build a "better" general-purpose 3D engine. Because I'm curious, will you be making a new version using SIM.3D as the rendering engine? Would the performance or code quality be any better?

Replying to:snail_
I imagine SIM.3D came about partly because you wanted to build a "better" general-purpose 3D engine. Because I'm curious, will you be making a new version using SIM.3D as the rendering engine? Would the performance or code quality be any better?
I’d imagine the code would be more streamlined and easy to understand using an engine

Replying to:snail_
I imagine SIM.3D came about partly because you wanted to build a "better" general-purpose 3D engine. Because I'm curious, will you be making a new version using SIM.3D as the rendering engine? Would the performance or code quality be any better?
Yes

Can I have the Version 1.0? I wanna see what the game used to be like.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
I don’t have version 1.0, but I believe it’s pretty much the same thing, just with a lot less levels and a buggy engine. I do have an old version, but the only difference is that the player is just white instead of colored in, and there are less levels.

Replying to:RGamesOffical
Can I have the Version 1.0? I wanna see what the game used to be like.
The AlphaOS version? I have it too.