Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
i meant i suggested the program be added to the list
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
(It might differ from your copies)
Uuh... 4912 KB in total!?
Huh...
I guess the size is most likely 'cause in it are a lot of GRPs
As well as huge files, such as the actual starting file. (Ca. 249 KB) or this game here (which actually has 3 GRPs)
Size without GRP: 218 KB)
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Is that Alpha or 3d Parkour?
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Oh, Alpha OS X, the most worked on operating system on SmileBASIC (as of now) made in Japan, the final key was [ EK3E9F ] but Silverblue used the way outdated version 1.5 of 3D parkour, kinda depressing
Dang this 3D Parkour game got popular thanks guys! Well, the incorrectly overlayed graphics sometimes still exist, and "bad controls" but, I've done everything I possibly can that is reasonable to fix, so I'd say 3D Parkour is all done, I wish Silverblue would update the Alpha OS X key..
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
You can just replace the files of the game with the latest version of 3D Parkour. It works perfectly, even when you open the game from Alpha OS X (I personally just open the main game file from the SB menu whenever I want to play the game, even though it's in the Alpha OS X project)! Every time Silverblue updates Alpha OS X but not 3D Parkour, you can always replace the files again as well as transfer your save file. Oh yeah, and if you played the older 3D Parkour (from Alpha OS X) and have a save file, you should delete it, because the levels have changed and shifted since that version of the game (but keep the VIP_KEY, unless you want to start fresh completely).
This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Is Silverblue still working on alpha?
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Doubt it because KEYs were posted on Miiverse and that's dead RIP
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
He posted the key on wiki.hosiken.jp. If he releases any more updates, he’ll probably put the latest key there.
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
On old 3ds it runs so well too and multiplayer is so fun
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
My opinion: this is just a parkour game.
A very good one, but it would just be another $1.99 trash buy on the eShop to waste money on.
It is only really justifiable for gameplay because it was made in SB.
(this is still a nice game, don't hate me pls)
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
$1.99 Games i’ve played only provide like 5 minutes of actually decent gameplay. This one is more than that, but yeah it is only a parkour game, but that’s cool and i like that. Parkour is fun. But we already paid for sb so games like these are technically on the eshop. you just have to get sb first to gain access to it.
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
I kind of agree with everyone on this matter. I agree with chicken that it’s only an amazing experience because it’s on SB, but that it would need more to be acceptable on the eshop; but I also agree with Warrior, because there are some pretty bad games that I’ve bought on the Eshop that were up to $4.99, which I only played maybe 5 times, yet I’ve played 3D parkour countless times, coming back for more of the frustratingly hard levels and enjoyment of it.
I also like HTV’s suggestion of making this a full-on game, which I would definitely enjoy playing.
I wish the best of luck to you Simeon on making more amazing games like this in your future.
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
If it was ported to actual 3DS code and put on the eShop, I’m sure the graphics would look pretty different.
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
Not necessarily. The sb commands manipulate the native 3ds graphics functions etc. so the graphics in sb could be reproduced in whatever languages which could be used to make a game. Unity can reproduce the graphics used in 3d parkour and some 3ds games use the engine.
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
I meant that Simeon would change the game’s graphics to look like a full game worth your money.
Replying to:CyberYoshi64Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
By the way bugs,
Is this normal?:
1. You're in LVL 2. (Jumping Basics)
2. You walk of the first block and holding A while you're falling onto the next block.
3. You keep hold A and jump to the next block.
- During that the screen glitches out for about 6 frames and draws random tiles during that.
- Afterwards everything returns to a normal state.
It does it in Alpha OS X's version and in your newest version.
What is that?
Replying to:HTV04This game deserves to be on the eShop.
I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
Yeah that would make sense. I wonder what kind of graphics would be used.