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End of 2017 Programming Contest

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haloopdyCreated:
So i’m at cross roads here. I have a feeling that Star Miner won’t be finished on time. And if it is it would be of poor quality. I could go for a quick raycasting game, dungeon like maybe. Or i could do something with a 3d engine that’s kinda basic. Maybe like a 3d physics playground or something, but that would be hardware intensive...I wanna do something 3d, the 3DS already has too many platforming based 2d games... I would ask for suggestions but knowing what the community likes would be a slight advantage over those who don’t have a community vote. I could continue with Star Miner if i really wanted because i still want to make it, but that is a pretty big game considering i’m still not very far in development. Star Miner development is on hold, i need a new idea that isn’t as big.

So i’m at cross roads here. I have a feeling that Star Miner won’t be finished on time. And if it is it would be of poor quality. I could go for a quick raycasting game, dungeon like maybe. Or i could do something with a 3d engine that’s kinda basic. Maybe like a 3d physics playground or something, but that would be hardware intensive...I wanna do something 3d, the 3DS already has too many platforming based 2d games... I would ask for suggestions but knowing what the community likes would be a slight advantage over those who don’t have a community vote. I could continue with Star Miner if i really wanted because i still want to make it, but that is a pretty big game considering i’m still not very far in development. Star Miner development is on hold, i need a new idea that isn’t as big.
My original idea was going to use the raycaster to create a 3D snowball fight game with optional skins to make it into a zombie shooter, etc. You can take this idea if you want, I'm working on something else.

I know EXACTLY what im going to do >:3

Uuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE

Uuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE
It's because you put SCALE=0 right before the SPSCALE i think

Uuuhhhh, i got some problem with sprite collision, so i have a sprite that is scaled somehow like this
WHILE 1
SCALE=0
SPSCALE 1,30,SCALE
WEND
In this state collision shouldn't work because it's nothing But when i make it bigger and almost after that again nothing it still doesn't work, i need the collision to work while it's SCALE isn't 0 but it doesn't, i hope i told you enough info for you to help me and yes.. i have a code like this on the top
SPCOL 1,TRUE
It's because you put SCALE=0 right before the SPSCALE i think
It's in a loop and if something happens then it gets increased, so it doesn't matter also this is just an example my code is more complex

Okay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...

Okay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...
You can't.

Okay, how do i make a sprite to sprite collision when 1 of the sprites is rotating? Because i found out when i use SPHITSP/SPCOL of whatever and rotate the sprite, the collision box doesn't rotate with it...
You can't.
Oh... That means i have to think of something else :'(

I somehow managed to fix a pretty much hidden softlocking bug yay

I somehow managed to fix a pretty much hidden softlocking bug yay
cool

Announcing Virtual Buffalo - the world's most difficult, most intense, twitch based... pet simulator. Not going to reveal gameplay details just yet, but it's not what you're expecting! Favorite feature so far is that the background music is randomly assembled. Every few seconds the melody, bassline, and percussion are swapped and combined to try and keep things interesting. Here's just a small taste of what the results could sound like: https://youtu.be/-UUx84KNNqI
Do you use a certain program for making your music? Or are you using basic MML commands to make it? It sounds really good and I have no idea how you can do something like that.

Testing the DATA parser for cutscenes. Is the same as the DATA parser for gameplay, with some changes and limitations. The images are sprites loaded from a GRP4 that has 8 segments of pre-rendered scenes, so i can change them on-the-go without any lag. Text could change in the future.

It's ready! https://smilebasicsource.com/page?pid=995 Keep sending me bug reports and I'll keep polishing it and adding new features until the deadline!

It's ready! https://smilebasicsource.com/page?pid=995 Keep sending me bug reports and I'll keep polishing it and adding new features until the deadline!
Remember to use the Programming Contest tag so it can be included on the contest section.

I have an NES font already, but for what I’m making, it doesn’t really look in-place on some parts. Does anyone have a font (any font will do, most likely) that I can use for my game?

Remember to use the Programming Contest tag so it can be included on the contest section.
Phew, thanks for noticing! That would have been really embarrassing come voting time.

Do you use a certain program for making your music? Or are you using basic MML commands to make it? It sounds really good and I have no idea how you can do something like that.
Just basic MML I'm afraid. When I'm composing I use a keyboard, but it would take too long to import so I just type it in like code. It also helps that I write almost exclusively in C Minor, which is normally a bad thing... but here it meant I could reuse a lot of melodies I've written in the past with only some minor tweaks. Hooray for laziness!

Maybe I won't participate in this one. This program is taking me a long time. And by the time a figure out everything, the contest probably would have ended.

Maybe I won't participate in this one. This program is taking me a long time. And by the time a figure out everything, the contest probably would have ended.
No harm in submitting what you've got, even if you keep working on it post contest. I'll still vote for something cool even if it's not finished.