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SmileBASIC 4 Discussion「プチコン4」

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  • #441 ✎ 189 seggiepants Thanks for the translation help. Still not sure what to make for the contest. I do however have another set of questions. Has anyone ported Sim30n's Sim3D to SmileBasic 4? I was thinking of maybe trying to get my Combat 3d game going again. That runs on Sim3D, and I didn't want to redo work or step on someone's toes if they would rather I not take a stab at it. Considering the free time I have, someone else might start after me and finish faster too. I was also wondering if using another person's library would be frowned on for the contest. Fixing up my Find the Exit game as a new platformer was another idea I had. If anyone has a preference of game let me know. I am guessing an English language text adventure would fare poorly. I was also thinking maybe a side scrolling shmup. Posted
  • #442 ✎ 215 niconii Video Games I like to play video games! Hobbies Expert Programmer Programming no longer gives me any trouble. Come to me for help, if you like! Programming Strength Drawing I like to draw! Hobbies A while back, I did take a few minutes to try porting this Minecraft clone proof of concept, and though I didn't actually finish it (mostly because it makes use of the touch screen and so on), I did get it mostly working, enough for me to say that Sim3D wouldn't be hard to port at all. The bulk of it wouldn't need to be changed. Graphics commands are largely the same, ARYOP and friends still exist. It's just minor things like replacing TRUE with #TRUE, replacing old commands like GPAGE, things like that. Posted
  • #443 ✎ 258 TheV360 Pokemon Is Awesome! I love Pokemon! Express Yourself First Day Joined on the very first day of SmileBASIC Source Website Night Person I like the quiet night and sleep late. Express Yourself
    A while back, I did take a few minutes to try porting this Minecraft clone proof of concept, and though I didn't actually finish it (mostly because it makes use of the touch screen and so on), I did get it mostly working, enough for me to say that Sim3D wouldn't be hard to port at all. The bulk of it wouldn't need to be changed. Graphics commands are largely the same, ARYOP and friends still exist. It's just minor things like replacing TRUE with #TRUE, replacing old commands like GPAGE, things like that.
    Honestly I kinda wish there was a tool for suggestion compatibility changes like that. Something like this: And you could click a button and bam, a to-do list would be generated and saved. The reason why I'm not making it right now is because I'm both busy and I suck at writing things that parse things
    Posted Edited by TheV360
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