? MZ952 ● SmileBASIC Source User

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MZ952

MZ952

Intermediate Programmer I can make programs, but I still have trouble here and there. Programming Strength Drawing I like to draw! Hobbies Reading I like to read books! Hobbies Avatar Taboo I didn't change my avatar for 180 days Website Second Year My account is over 2 years old Website Avatar Embargo I didn't change my avatar for 90 days Website First Year My account is over 1 year old Website OSP Contest 2 Contest Participant I participated in the second SmileBASIC Source OSP Contest! RNG Hidden Easter Eggs Forum Contributor Hidden Achievements Good Page Hidden Achievements Avatar Block I didn't change my avatar for 30 days. Website Amateur programmer. I do art sometimes too.

Submitted Programs (6):

Submitted Resources (2):

  1. MZ952 MZ952 edited a post on thread Touch Screen Collision? @ProKuku Do these tiles fall into a fixed position grid (are they all aligned)? Do these tiles o...
  2. MZ952 MZ952 posted on thread Touch Screen Collision? @ProKuku Do these tiles fall into a fixed position grid (are they all aligned)? Do these tiles o...
  3. MZ952 MZ952 posted on thread Touch Screen Collision? You may want to store the sprite coordinates when the program first detects a collision and not...
  4. MZ952 MZ952 edited a post on thread Random garbage Wow, you'd think we were discussing politics (Lord let us never do that). A lot of teachers have...
  5. MZ952 MZ952 posted on thread Random garbage Wow, you'd think we were discussing politics (Lord let us never do that). A lot of teachers have...
  6. MZ952 MZ952 posted on thread Algorithm for rectilinear spiral motion https://codegolf.stackexchange.com/q/173869/81375
  7. MZ952 MZ952 commented on Unfinity's 3D Raycast Engine I suggest you include screenshots, it's well-done. I can definitely learn something from this
  8. MZ952 MZ952 posted on thread Algorithm for rectilinear spiral motion This is so shockingly simple and easy to follow
  9. MZ952 MZ952 posted on thread Algorithm for rectilinear spiral motion I think I'll have to get in touch with my good friend Petit Modem first haha Thanks for your...
  10. MZ952 MZ952 posted on thread Spooky Scary Programming Contest 2018 To everyone saying "I'll retype my code by hand, not copy and paste," and "I'll redraw my assets...
  11. MZ952 MZ952 posted on thread How do Graphic, Map, and Fade layers stack? Did you try messing around with GPRIO?
  12. MZ952 MZ952 edited a post on thread Algorithm for rectilinear spiral motion I may not have described this well enough, so I drew a picture hopefully explaining this a littl...
  13. MZ952 MZ952 posted on thread Algorithm for rectilinear spiral motion I may not have described this well enough, so I drew a picture hopefully explaining this a littl...
  14. MZ952 MZ952 posted on thread Algorithm for rectilinear spiral motion Each "circle" starts one unit above where the last one ended, though, if it's any simpler starti...
  15. MZ952 MZ952 edited a post on thread Algorithm for rectilinear spiral motion Can't wrap my head around this one. I'm trying to get an algorithm to read/write from/on a set o...
  16. MZ952 MZ952 created a new thread: Algorithm for rectilinear spiral motion Can't wrap my head around this one. I'm trying to get an algorithm to read/write from/on a set o...
  17. MZ952 MZ952 edited comment on RPG assets @ToadIsTheBest It used to be multiple Edit: I misinterpreted the vote bar, it is single lol
  18. MZ952 MZ952 replied to a comment on RPG assets @ToadIsTheBest It used to be multiple
  19. MZ952 MZ952 commented on RPG assets Why the downvotes? This seems more constructive than anything.
  20. MZ952 MZ952 posted on thread Map DATA array with comas So, you want to use numbers in string format, though have their values be larger than 9? Do you...
  21. MZ952 MZ952 posted on thread Text colors: What the actual crap is going on? A picture's worth a thousand lines of code. The method just seems odd to me, but when I step...
  22. MZ952 MZ952 edited a post on thread Text colors: What the actual crap is going on? I'm pretty sure that at one point I knew how to do this, but I guess I forgot it, because I'm in...
  23. MZ952 MZ952 created a new thread: Text colors: What the actual crap is going on? I'm pretty sure that at one point I knew how to do this, but I guess I forgot it, because I'm in...
  24. MZ952 MZ952 posted on thread Map DATA array with comas There is no link in your original post.
  25. MZ952 MZ952 posted on thread Map DATA array with comas You'll have to do it better I reckon. Do you mean like DATA? DATA 4,5,9,0,8,1,...
  26. MZ952 MZ952 edited a post on thread Putting ASCII chr's into an array and converting it... Okay, I understand this a little better now. The ASCII characters embedded in the MAP$ array con...
  27. MZ952 MZ952 posted on thread Putting ASCII chr's into an array and converting it... Okay, I understand this a little better now. The ASCII characters embedded in the MAP$ array is...
  28. MZ952 MZ952 posted on thread Putting ASCII chr's into an array and converting it... I think they are attempting to make a stage level kind of set up, like a dungeon and chests sort...
  29. MZ952 MZ952 posted on thread Putting ASCII chr's into an array and converting it... So, in essence, you want to represent different kinds of tiles with different ASCII characters?...
  30. MZ952 MZ952 posted on thread Feature Requests How about a programming contest where there are no winners, just losers
  31. MZ952 MZ952 commented on PaintTool 「juhsy」Ver207d Hory crap "Okay, they created a drawing with the program, that's nice, really demonstrates the...
  32. MZ952 MZ952 posted on thread Frostyware Games Signup thread Hi5
  33. MZ952 MZ952 posted on thread Algorithmically finding whether a point lies within a freeform shape? Wow, this method is wicked fast. The winding number idea is efficient, and it might actually ser...
  34. MZ952 MZ952 edited a post on thread Algorithmically finding whether a point lies within a freeform shape? During my research, I was surprised that the answer to the title query was very simple: Draw...
  35. MZ952 MZ952 created a new thread: Algorithmically finding whether a point lies within a freeform shape? During my research, I was surprised that the answer to the title query was very simple: Draw...
  36. MZ952 MZ952 commented on Top Touch I wonder what forces drew this from the dead.
  37. MZ952 MZ952 edited page Collision Library Removed the public key
  38. MZ952 MZ952 edited page Mock Library Removed the public key
  39. MZ952 MZ952 edited page Physics and Gravity Removed the public key
  40. MZ952 MZ952 edited page Flight Removed the public key
  41. MZ952 MZ952 edited a post on thread Feature Requests Just, like, message a moderator. It'd basically be the same effect I'd think.
  42. MZ952 MZ952 posted on thread Feature Requests Just, like, message a moderator. It'd basically the same effect I'd think.
  43. MZ952 MZ952 posted on thread Blonde-Haired Girl If we keep this up, outsiders will think this is a weebo site and we'll be blacklisted
  44. MZ952 MZ952 edited a post on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't owned anything lower than the DS Lite. Ano...
  45. MZ952 MZ952 edited a post on thread PUSH/UNSHIFT on uninitialized strings in arrays. COPY seems to do it too. During my fiddling, I found that RINGCOPY doesn't treat strings as arra...
  46. MZ952 MZ952 posted on thread PUSH/UNSHIFT on uninitialized strings in arrays. COPY seems to do it too. During my fiddling, I found that RINGCOPY doesn't treat strings as arra...
  47. MZ952 MZ952 edited a post on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't owned anything lower than the DS Lite. Ano...
  48. MZ952 MZ952 posted on thread Good Nintendo Games? Right, I actually didn't quite know that, I haven't own anything lower than the DS Lite. Anoth...
  49. MZ952 MZ952 posted on thread Good Nintendo Games? Star Wars Battlefront: Elite Squadron (DS Lite) I have been searching for this game at every Ga...
  50. MZ952 MZ952 posted on thread Finding the Angle of Reflection Great example! I'll have to mull over it a little to figure out why it works and what makes it d...

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