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SmileBASIC 4 Discussion「プチコン4」

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MZ952Created:
Yeah, but that changes the whole screen. Sometimes you want, for example, a score display in the corner using a small font, and a big timer in the middle, in a larger font. .. as a purely hypothetical example.

You could change the tile size of text screen 0, or just use TSCALE
does t scale work for normal print commands? CLS dosent clear TPRINT for some reason. and i couldnt find a command that did.

(Other than ACLS)

iirc CLS accepts a screen parameter, so if you're using TPRINT with screen 3 you would do "CLS 3" (i haven't used SB4)

okay so when i use TPRINT =and scale it down the locate throws a code out of range at a point. thats the one problem with TSCALE

For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT and so on use, is text screen 4. "CLS" is the same as "CLS 4".
okay so when i use TPRINT =and scale it down the locate throws a code out of range at a point. thats the one problem with TSCALE
Set the number of rows and columns of the text screen with TSCREEN.

For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT and so on use, is text screen 4. "CLS" is the same as "CLS 4".
okay so when i use TPRINT =and scale it down the locate throws a code out of range at a point. thats the one problem with TSCALE
Set the number of rows and columns of the text screen with TSCREEN.
appreciate the help. thanks. i have also tried using SPCOLOR to change the over all color of my green health bar to yellow but it just hides the sprite or makes it black. i have tried using RGB color codes as well as #C_YELLOW color codes. and yes i know how RGB color codes work

For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT and so on use, is text screen 4. "CLS" is the same as "CLS 4".
okay so when i use TPRINT =and scale it down the locate throws a code out of range at a point. thats the one problem with TSCALE
Set the number of rows and columns of the text screen with TSCREEN.
appreciate the help. thanks. i have also tried using SPCOLOR to change the over all color of my green health bar to yellow but it just hides the sprite or makes it black. i have tried using RGB color codes as well as #C_YELLOW color codes. and yes i know how RGB color codes work
Draw a white health bar instead. SmileBASIC multiplies the sprite's base color with the SPCOLOR. Here's an image that demonstrates how multiplied colors affect different base colors.

For the record, there are five text screens, numbered 0 to 4. The main text screen, which PRINT and so on use, is text screen 4. "CLS" is the same as "CLS 4".
okay so when i use TPRINT =and scale it down the locate throws a code out of range at a point. thats the one problem with TSCALE
Set the number of rows and columns of the text screen with TSCREEN.
appreciate the help. thanks. i have also tried using SPCOLOR to change the over all color of my green health bar to yellow but it just hides the sprite or makes it black. i have tried using RGB color codes as well as #C_YELLOW color codes. and yes i know how RGB color codes work
Draw a white health bar instead. SmileBASIC multiplies the sprite's base color with the SPCOLOR. Here's an image that demonstrates how multiplied colors affect different base colors.
appreciate that thank you.

alright. new question. how do you position the graphics screen around now that GOFS dosnt work

alright. new question. how do you position the graphics screen around now that GOFS dosnt work
This page is a really good resource. Note that there's a new constant, called #G_SPRITE. If you do SPOFS on that, it moves the graphics screen!

Could someone help me transfer these images over to SB?
I tried using Petit Modem to transfer them to my 3DS so I could transfer it to my switch but I think my audio splitter stopped working.

What's the resolution of those photos? They looks insanely detailed.

I tried using Petit Modem to transfer them to my 3DS so I could transfer it to my switch
SB3 GRPs are incompatible with SB4.

What's the resolution of those photos? They looks insanely detailed.
512 by 512 pixels each
I tried using Petit Modem to transfer them to my 3DS so I could transfer it to my switch
SB3 GRPs are incompatible with SB4.
Here's a little trick I learned:
LOADG "DAT:SB3GRP",0
SAVEG "GRP:SB4GRP",0

I tried using Petit Modem to transfer them to my 3DS so I could transfer it to my switch
SB3 GRPs are incompatible with SB4.
Here's a little trick I learned:
LOADG "DAT:SB3GRP",0
SAVEG "GRP:SB4GRP",0
That'll save some time with my SB4 ports of SB3 games.

LOL.. *continues to code entire games, weekly, without transferring any assets along the way*

That's nice. GOOD NEWS! I MAY BE GETTING A SWITCH SOON! NOT SO GOOD NEWS! I'M GONNA WAIT FOR AMERICAN RELEASE!

GOOD NEWS! lorem ipsum

Could someone help me transfer these images over to SB?
I tried using Petit Modem to transfer them to my 3DS so I could transfer it to my switch but I think my audio splitter stopped working.
Nevermind. I troubleshooted a different mic port and got it to work at 1200bps.