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What do you think of a SmileBASIC video player?

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GuzzlerCreated:
I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.

I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.
Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)

I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.
Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)
Uuhhhhhhhhh yeah..... You can do that if you like... I wouldn't even know where to start.

I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.
Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)
Uuhhhhhhhhh yeah..... You can do that if you like... I wouldn't even know where to start.
HA! I have enough projects on the go that I had to indefinitely postpone my dating sim/visual novel engine.

Buffer frames with GLOAD blockwrites and some kind of interlaced frame storage. You'd need an on the fly decompresser and some good timing code though.

Wanted to do this, and found out it's been done already. AENK3CJ I think there is definitely room for improvement if some methods from the 8088 Domination demo were to be utilized. Color might be tough within the required size limits.

Wanted to do this, and found out it's been done already. AENK3CJ I think there is definitely room for improvement if some methods from the 8088 Domination demo were to be utilized. Color might be tough within the required size limits.
Holy crap, what?!

the way it goes so fast is 1: it uses sprites 2: only updates the pixels that change between frames (which only really works when you have a few different colors, so large areas stay te same between frames)

the way it goes so fast is 1: it uses sprites 2: only updates the pixels that change between frames (which only really works when you have a few different colors, so large areas stay te same between frames)
What about the way it does sound? I mean, voices in SB for crying out loud.

it uses WAVSET to create a custom MML instrument with like, a second of sound, then plays MML, and redefines the instrument

I have been wondering about Voice Acting in SB. Idk how to use WAV Stuff though...

I have been wondering about Voice Acting in SB. Idk how to use WAV Stuff though...
Same.

I really want to learn though, if I can use it for VA-ing!

*coughgergharghcough*https://www.youtube.com/watch?v=EOaZ830BGwU*coughgergharghcough*