I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)
What do you think of a SmileBASIC video player?
GuzzlerCreated:
I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.
Uuhhhhhhhhh yeah..... You can do that if you like... I wouldn't even know where to start.I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)
HA! I have enough projects on the go that I had to indefinitely postpone my dating sim/visual novel engine.Uuhhhhhhhhh yeah..... You can do that if you like... I wouldn't even know where to start.I was thinking, wouldn't it be cool to have a way to do some sort of cut scenes in your games? Well I don't know how I'd make it, but it would be pretty useful. I'm thinking the best way to do it is to display one custom GRP after another, but that would be terrible. You would probably need to have two settings too; New 3DS and Old 3DS. Because of the New 3DS having more RAM, it would be able to display the GRPs faster. Also, having tons of custom GRPs in the file would make it take forever to download... Anyway, if you have an idea of how to do this better, tell me. Also tell me what you think of the idea to have things like custom cut scenes.Store everything as RGB values in a large (3D) array and manually write the varied pixels to the screen. Easy. (oh, and you need framerate/amount of frames, so add a descriptor of some sort)
*coughgergharghcough*https://www.youtube.com/watch?v=EOaZ830BGwU*coughgergharghcough*