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Virtual Buffalo

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kantackistanCreated:
Download:P3T43E3V
Version:1.0.5Size:736 KB
Virtual Buffalo may look like a pet simulator, but don't be fooled: This bovid is always seconds away from death, and needs all your concentration just to survive another day! Press buttons with matching colors to complete a slog of split-second minigames. But be warned, the controls keep changing the longer you play! Will you be able to remember which button is which when they're all grayed out and switching places with each other?

Instructions:

Supports Circle Pad, D-Pad, ABXY, or Touch controls. Colorblind Accessible Mode: From the main menu, press Down while holding L and R. Pause: Tap the Timer circle. (Takes effect between minigames.) Music Note Button: Toggles all music Speaker Button: Toggles all sound Striped Button: Toggles scan line overlay Lightning Button: Toggles flashing light effects
CHEAT CODEHard, Medium, Easy, Medium, Hard, Medium, Easy, 8, 6, 4, 6, 8, 6, 4, 4, 8, Easy, 4, 8, Easy, Easy, Medium, Hard

Notes:

Cool Features:
    Fully animated characters and objects
  • Procedurally generated music (Medium/Hard difficulty only)
  • Multiple variations on rules per minigame
  • CRT-style scan lines
  • Original NES Font
  • Local leaderboards
  • Asynchronous "lazy loading" system (No loading screens!)
  • Progressive difficulty
  • Ability to toggle individual minigames (Disable the ones you hate, or practice 1 on 1 until you've mastered them)
Credit for the "Lullabye" and "Easy Mode" melodies go to Plastiware and Marjask respectively.

Replying to:Sagescript
This is just about the most adorable thing I've seen in a while, and everything I try from Kantackistan steals hours from my day. You are an inspiration :D
I think the obvious solution is to disguise Pictoblitz as another one of the minigames. Treachery enables treachery, that's what Girl Scouts taught me.

Replying to:Sagescript
This is just about the most adorable thing I've seen in a while, and everything I try from Kantackistan steals hours from my day. You are an inspiration :D
zomg that's brilliant.

Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.

Replying to:Morgan
Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.
Much obliged! Really proud of how those little changes turned out. (Though now the GUNSLING one trips me up every single time they aim at their own heads. Should have never tried to play God...)

I thought I'd join the "I love your games" band here and see whats going on.. do i have to say it though? yes. I LOVE YOUR GAMES I only played the first version of this though (im waiting for the next update after contest to get it.. because.. idk.. not long to wait i guess..) but yee, as that mii game (save mii..? or something) would say.. ONWARDS!!

Replying to:SwanBot
I thought I'd join the "I love your games" band here and see whats going on.. do i have to say it though? yes. I LOVE YOUR GAMES I only played the first version of this though (im waiting for the next update after contest to get it.. because.. idk.. not long to wait i guess..) but yee, as that mii game (save mii..? or something) would say.. ONWARDS!!
that mii game is indeed named save mii.

Replying to:Morgan
Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.
I always feel bad when I make my adorable buffalo friend eat a round. :( Perhaps the buffalo was unhappy...

Replying to:Morgan
Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.
I kept it purposefully vague what happens when you lose. In fact, it's vague as to what the hearts represent. It could be a life bar, or it could be how many times the Buffalo will forgive you before running away to New York and becoming a street busker. That said, future updates might add a very rare chance that the Buffalo explodes in a violent fireball if you lose. That might shatter the illusion a titch...

Replying to:SwanBot
I thought I'd join the "I love your games" band here and see whats going on.. do i have to say it though? yes. I LOVE YOUR GAMES I only played the first version of this though (im waiting for the next update after contest to get it.. because.. idk.. not long to wait i guess..) but yee, as that mii game (save mii..? or something) would say.. ONWARDS!!
I definitely recommend updating as soon as you can. Might take my time to make 1.0.4 more interesting. Plus, if you update now, you get two completely new minigames, and the existing minigames will have more variety.

Replying to:Morgan
Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.
:O Nooooooooo! Poor Buffy. Then again.... steak....

Replying to:SwanBot
I thought I'd join the "I love your games" band here and see whats going on.. do i have to say it though? yes. I LOVE YOUR GAMES I only played the first version of this though (im waiting for the next update after contest to get it.. because.. idk.. not long to wait i guess..) but yee, as that mii game (save mii..? or something) would say.. ONWARDS!!
ah ok then ill get it right away

Replying to:Morgan
Your games are the best! I can tell that you put a lot of thought into the little details of the gameplay, with certain things changing just enough so that it's hard every time you try again.
hahahahahahhahahahahahahahaha gosh Lmao.
SpoilerSteak........

I love the style of this game. It has nice music, It has nice graphics, It has nice minigames, its awesome!

Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
I agree with you

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
I hadn't considered it before now, no. What would you want tutorials about?

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
i want tutorials about: SPRITE MAKING (maybe suggestions about custom GRP editors, or other things about sprite making such as how to make good sprites) How to do kerning and i will edit this if i think of more things

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
Given time I could scrape up some specifics. Off the top of my head, though: basics of time based responsiveness, how to keep track of and update achievements, ummm... i think basic sprite manipulation and collision detection still plagues many. Whichever thing you attempted, though, would likely be fun and stylish enough that people would pick it up quick, I believe.

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
I cant really program, the most advanced game I have submitted to SBS is an alarm clock...so I think I could use a tutorial

Replying to:Sagescript
Your notoriety preceeds you. I love the thematic approach to your design, ie focusing on single SB capabilities. Have you given any thought to making interactive tutorials? If you did, and they were to turn out as stylish as your gamed, I've no doubt you'd advance contributers' skills almost single handedly.
People are having trouble... with collision detection? Sorry, I must be missing something here, because that's just SPHITSP().