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Might make SBS readonly: thread

Virtual Buffalo

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kantackistanCreated:
Download:P3T43E3V
Version:1.0.5Size:736 KB
Virtual Buffalo may look like a pet simulator, but don't be fooled: This bovid is always seconds away from death, and needs all your concentration just to survive another day! Press buttons with matching colors to complete a slog of split-second minigames. But be warned, the controls keep changing the longer you play! Will you be able to remember which button is which when they're all grayed out and switching places with each other?

Instructions:

Supports Circle Pad, D-Pad, ABXY, or Touch controls. Colorblind Accessible Mode: From the main menu, press Down while holding L and R. Pause: Tap the Timer circle. (Takes effect between minigames.) Music Note Button: Toggles all music Speaker Button: Toggles all sound Striped Button: Toggles scan line overlay Lightning Button: Toggles flashing light effects
CHEAT CODEHard, Medium, Easy, Medium, Hard, Medium, Easy, 8, 6, 4, 6, 8, 6, 4, 4, 8, Easy, 4, 8, Easy, Easy, Medium, Hard

Notes:

Cool Features:
    Fully animated characters and objects
  • Procedurally generated music (Medium/Hard difficulty only)
  • Multiple variations on rules per minigame
  • CRT-style scan lines
  • Original NES Font
  • Local leaderboards
  • Asynchronous "lazy loading" system (No loading screens!)
  • Progressive difficulty
  • Ability to toggle individual minigames (Disable the ones you hate, or practice 1 on 1 until you've mastered them)
Credit for the "Lullabye" and "Easy Mode" melodies go to Plastiware and Marjask respectively.

lol stop replying about my background

Also, how do you get a background in SBAPI

Why does this happen though? It's clearly available, so something is messed up in the SiteJS.

@random_god It's a theme for the whole site, not just SBAPI. You can make a custom theme here. @HTV04 IDK but it's even available in the GUI so it can't be SBAPI itself.

I think it has to do with the key parser at the beginning.

Nope. (highlighted text matches the expression)

It's really convenient that REMOVED is not a valid key, idk if that was intentional on our part or not

Why doesn't the key work then? It seems very odd.

I got it working! It may f up dead keys but at least this key shows up properly now. I replaced:
if (info == null || !info.available) {
with
if (info == null) {
This is line 25 of the code if you happened to only have this JS script in SiteJS.

I guess the issue is server-side then. Glad you found a fix, but I don't really want to apply it if it messes up the dead key message.

It's kinda strange. I've taken down my old Win6Mix project and for some reason, SBAPI keeps the information of its key though it doesn't exist anymore. I was perfectly able to look at all files and download a zip containing them though you cannot download the project anymore. Look at it yourself. Though I guess SBAPI will notice it and delete the info as it refreshes the info, like download times every day. (Speculation!!!) The REMOVED "key" will just lock up saying something like "Loading..." (I've changed the text on my SiteJS.)

Probably because the data is still on the server, either that or your computer has a copy of the project in its cache. Either way, should be fully deleted soon.

Would it save a lot of time/effort if I just reuploaded it as a new key?

Try it, maybe it works?

Do you have a link? I'm unfamiliar with the exact part of sbapi you're using. (I mostly just review my source code from there, and that's always worked.)

SiteJS script found on the page for SBAPI (on this site, not the SBAPI website).

The SiteJS (which I used) can be found here and has to be pasted to the SiteJS editor. EDIT: Found JS file to link...

Ah, that would explain it. I'm strictly browsing mobile for the time being. I guess keep me posted if it continues to be a problem and I'll see what I can do

Yay SBAPI is fixed for this game

Replying to:HTV04
Yay SBAPI is fixed for this game
sbapi is fixed for all game >:]