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Virtual Buffalo

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kantackistanCreated:
Download:P3T43E3V
Version:1.0.5Size:736 KB
Virtual Buffalo may look like a pet simulator, but don't be fooled: This bovid is always seconds away from death, and needs all your concentration just to survive another day! Press buttons with matching colors to complete a slog of split-second minigames. But be warned, the controls keep changing the longer you play! Will you be able to remember which button is which when they're all grayed out and switching places with each other?

Instructions:

Supports Circle Pad, D-Pad, ABXY, or Touch controls. Colorblind Accessible Mode: From the main menu, press Down while holding L and R. Pause: Tap the Timer circle. (Takes effect between minigames.) Music Note Button: Toggles all music Speaker Button: Toggles all sound Striped Button: Toggles scan line overlay Lightning Button: Toggles flashing light effects
CHEAT CODEHard, Medium, Easy, Medium, Hard, Medium, Easy, 8, 6, 4, 6, 8, 6, 4, 4, 8, Easy, 4, 8, Easy, Easy, Medium, Hard

Notes:

Cool Features:
    Fully animated characters and objects
  • Procedurally generated music (Medium/Hard difficulty only)
  • Multiple variations on rules per minigame
  • CRT-style scan lines
  • Original NES Font
  • Local leaderboards
  • Asynchronous "lazy loading" system (No loading screens!)
  • Progressive difficulty
  • Ability to toggle individual minigames (Disable the ones you hate, or practice 1 on 1 until you've mastered them)
Credit for the "Lullabye" and "Easy Mode" melodies go to Plastiware and Marjask respectively.

Replying to:Vakore
Great game! Love the twist on the buttons! Is there a way the change what color the buttons are though? I'm colorblind, and anything that isnt blue I ussually mess up on. I'm willing to dig into the code if I have to.
I agree, I should have put that information in the game itself. (I was aiming to minimize text/menus for international appeal, went a little overboard in some cases.)

aagh! •>•

Replying to:rando
aagh! •>•
depressing dude why please

Replying to:rando
aagh! •>•
Is this a bug report? (-23 hearts doesn't look correct at first glance)

Replying to:rando
aagh! •>•
not really the -23 hearts stuff is just showing how long I can go while dying a somewhat large amount.

Replying to:rando
aagh! •>•
Haha my bad. Been hard at work on bugs, my mind immediately assumed it was an error. Impressive score - you might have my record beat. (But I've deleted my sav file so many times I can't be sure anymore.)

Replying to:rando
aagh! •>•
I know I beat all the presets. Also, this is on easy and therefore less impressive lol

Replying to:rando
aagh! •>•
Nah if there's one thing I've learned from playtesting it's that even Easy is difficult. I think the next iteration will give you more control over the difficulty, maybe even the tempo.

Replying to:rando
aagh! •>•
I find easy easier than the rest because I have time to think, like how it stops for switching around buttons. The other ones just switch quickly when the next minigame starts and it's kinda hard to check that and complete the minigame, making them harder.

Replying to:rando
aagh! •>•
Don't get me wrong, it's the easiest mode of the 3. But I still wouldn't say it's truly easy, especially for new players.

Replying to:rando
aagh! •>•
Oh, I didn't understand what you were saying lol I guess that's true lol I also like how you incorporated music into this game. Music is a big part of me, and this game really incorporated rythm and all of that stuff, like in the drum minigame. I loved that. And the music is truely amazing Even the random generated stuff. How did you do that?

Replying to:rando
aagh! •>•
Music is pretty good. Did you find tutorials online or did you just use trial and error to make youraelf(props to your friends and well)

Replying to:rando
aagh! •>•
Are you talking to kantackistan? If not, idk what you are talking about.

Replying to:rando
aagh! •>•
The main menu theme was written by Plastiware, and Marjask collaborated with me on the music for Easy difficulty. I did the rest of it though. (No tutorials, I just typed it out. It's not that different from writing sheet music.) The random music generator for Medium/Hard difficulty is... really complicated. Probably can't explain it all in one comment, but in short each snippet of MCA is carefully written to sound good when played alongside every other snippet.

Replying to:rando
aagh! •>•
I think I get it. So you have bits of music that are played randomly, and you have the music set up so that the cords sound good. Sound simple enough lol

Replying to:rando
aagh! •>•
That's the foundation of the idea, but there are a lot more moving parts. A melody is programmed so it's less likely to play twice in a row, only specific instruments are allowed, you have to make sure that the metaphorical pianists never try to play the same metaphorical key at the same time...

Replying to:rando
aagh! •>•
yeah all of the stuff about making it a good song lol

Replying to:rando
aagh! •>•
Except that it's a linear growth thing. I can only add a part if it sounds good with the rest of them, and the list keeps getting longer the more pieces I add. I had to scrap multiple pieces because they only sounded good with 90% of the others. It's 100% or nothing

Replying to:rando
aagh! •>•
nice

Replying to:rando
aagh! •>•