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Virtual Buffalo

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kantackistanCreated:
Download:P3T43E3V
Version:1.0.5Size:736 KB
Virtual Buffalo may look like a pet simulator, but don't be fooled: This bovid is always seconds away from death, and needs all your concentration just to survive another day! Press buttons with matching colors to complete a slog of split-second minigames. But be warned, the controls keep changing the longer you play! Will you be able to remember which button is which when they're all grayed out and switching places with each other?

Instructions:

Supports Circle Pad, D-Pad, ABXY, or Touch controls. Colorblind Accessible Mode: From the main menu, press Down while holding L and R. Pause: Tap the Timer circle. (Takes effect between minigames.) Music Note Button: Toggles all music Speaker Button: Toggles all sound Striped Button: Toggles scan line overlay Lightning Button: Toggles flashing light effects
CHEAT CODEHard, Medium, Easy, Medium, Hard, Medium, Easy, 8, 6, 4, 6, 8, 6, 4, 4, 8, Easy, 4, 8, Easy, Easy, Medium, Hard

Notes:

Cool Features:
    Fully animated characters and objects
  • Procedurally generated music (Medium/Hard difficulty only)
  • Multiple variations on rules per minigame
  • CRT-style scan lines
  • Original NES Font
  • Local leaderboards
  • Asynchronous "lazy loading" system (No loading screens!)
  • Progressive difficulty
  • Ability to toggle individual minigames (Disable the ones you hate, or practice 1 on 1 until you've mastered them)
Credit for the "Lullabye" and "Easy Mode" melodies go to Plastiware and Marjask respectively.

Replying to:IAmRalsei
YOU CANNOT HIDE ARCHERY, SAFECRACK, PONG & SHOWER FROM ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Safecrack had some potential. Can you re-add that one?

Replying to:IAmRalsei
YOU CANNOT HIDE ARCHERY, SAFECRACK, PONG & SHOWER FROM ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Behind the scenes, I keep track of the minigames by their stats. (Number of buttons involved, timing, difficulty, hazards, etc) and the fact of the matter is SAFECRACK was just a substandard, more confusing version of SIMON. From this point on, I've challenged myself to make the "DLC" minigames as unique from the rest as possible. So SAFECRACK probably won't come back unless it has something special to add to the roster.

Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize

Replying to:kantackistan
Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize
you should add them to the description

Replying to:kantackistan
Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize
why does it matter, dasonic?

Replying to:kantackistan
Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize
it's more convenient

Another quality game from Kantackistan! You rock man, I only wish I knew how to make games this well. You got my vote.

Replying to:kantackistan
Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize
I think I'll keep them in the comments: That way subscribers get an update whenever there's patches, but newcomers don't get bogged down with the extra info in the description.

Replying to:Krondelo
Another quality game from Kantackistan! You rock man, I only wish I knew how to make games this well. You got my vote.
Thank you much! If it helps, I usually try to center my games around a specific piece of hardware, or a specific feature of SmileBASIC. This one was an attempt to make a game out of SPCOLOR, so all the gameplay was designed with that in mind.

Replying to:Krondelo
Another quality game from Kantackistan! You rock man, I only wish I knew how to make games this well. You got my vote.
Interesting! Thanks, that makes sense with all the button switching and minigames.

Replying to:kantackistan
Patch Notes:
1.0.2
  • New minigame, SHOWER:
    • Connect 3 pieces of pipe to fix the plumbing
    • Those reusing their previous save file will need to manually activate SHOWER in the Toggle Games menu
  • BRUSH:
    • Fixed sparkle effect not rendering
  • FIRE:
    • Added rare mutation: Buffalo bounces back and forth
  • GUNSLING:
    • Fixed smoke effect not rendering
    • Added rare mutation: Each Buffalo aims at its own head
  • Fixed rendering issues on secret character
    • Fixed decapitation after hitting a pipe in FLAPPY
    • Fixed microtrachely when falling asleep
  • Adjusted volume for specific sound effects and music
  • Added framework in anticipation of future game modes
  • Removed depreciated debug options that would crash the game if activated
  • Reduced overall filesize
chez gooder

Patch Notes:
1.0.3
  • New minigame: JOYRIDE:
    • Dodge incoming traffic on the open road
    • Must be manually activated once if you're reusing your old save file
  • Fixed sound effects not being togglable during SHOWER
  • Added multiple new music tracks for Medium and Hard difficulty
  • Polished several animations
  • Adjusted volume mix
  • Fixed calculation error for unfinished ZPERCENT mode
    • Mode can be manually activated in the code and played, but won't be added to the main menu until after the contest

This is just about the most adorable thing I've seen in a while, and everything I try from Kantackistan steals hours from my day. You are an inspiration :D

Replying to:Sagescript
This is just about the most adorable thing I've seen in a while, and everything I try from Kantackistan steals hours from my day. You are an inspiration :D
Many thanks! Highest praise I can hope for is when someone willingly plays them more than once.

Replying to:JustGreat
Wait, so is this like MyPet but fleshed out?
I don't blame you in the slightest: VBUF is meant to be misleadingly intense despite the premise. That might explain why I never heard of it: if it was deleted out of embarrassment. So thanks for the offer, but I'll decline. (I know too well what it's like to be embarrassed by your older work.)

So, is it just me or is the connect-the-pipes shower icon minigame super-difficult? I think VB is smart enough to know that that one is my weakness as it likes to throw it at me repeatedly- often when I start approaching the high score.

Replying to:Sagescript
This is just about the most adorable thing I've seen in a while, and everything I try from Kantackistan steals hours from my day. You are an inspiration :D
Not only does it have replay value, but a criminal amount. It's hard to get any work done on SB lately, as my wife keeps claiming my DS to play it. I think she plays VB more than Pictoblitz. Can't count on loyalty anymore. *sniff* lol

Replying to:Sagescript
So, is it just me or is the connect-the-pipes shower icon minigame super-difficult? I think VB is smart enough to know that that one is my weakness as it likes to throw it at me repeatedly- often when I start approaching the high score.
It's not just you, SHOWER is definitely the most difficult one! There are at least two upcoming improvements (after voting ends) that will alleviate things a bit, without making it completely easy. Until then, I recommend using as many 90-degree turn pieces as possible. Less room for error.

Replying to:Sagescript
So, is it just me or is the connect-the-pipes shower icon minigame super-difficult? I think VB is smart enough to know that that one is my weakness as it likes to throw it at me repeatedly- often when I start approaching the high score.
I'll try that. I'm far too proud to disable it, so I'll have to improve one way or the other. :)

Replying to:Sagescript
So, is it just me or is the connect-the-pipes shower icon minigame super-difficult? I think VB is smart enough to know that that one is my weakness as it likes to throw it at me repeatedly- often when I start approaching the high score.
You're also welcome to turn every other game off for some 1 on 1 practice. I had to do that for debugging and it definitely helped.