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So what do we know about SmileBASIC 3.3?

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mystman12Created:
Also, is it just image compression or is the 16x16 font ugly?
uh did you try looking at the source image? It won't be full size on here. But yes it is a bit weird.
EDIT: Something else that most people seem to miss: the Namco DLC will be sold as each game separately, about 100 yen each game IIRC. The first six will come out with 3.3.0, and the rest later.
Oops will update.

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)

Yeah, I looked at the source image to make sure I was seeing it right and it really doesn't look that good. Hopefully they clean it up before release. It needs to have thicker strokes or something, and a lot of it feels "un-uniform". Now I'm curious how they'll handle the distinction between 8x8 and 16x16 font with the new double-res mode. Will they use the 16x16 font or just have really small 8x8 characters? How will GRPF be handled? So many questions, so little answers.

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).
I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.

Now I'm curious how they'll handle the distinction between 8x8 and 16x16 font with the new double-res mode.
Well remember that this 16x16 font really only applies to edit mode where they don't have to worry about system cross-compatibility. Judging by the fact that a larger normal console size is specified, I think it will work exactly the same, with 8x8 text in Wii U res mode just being super tiny.

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).
I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.
I think Calc84maniac talked about this and being the way they handle sprites is different from the way the handle graphics, and the way they handle graphics doesn't give them access to the 3D?

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).
I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.
It's probably a user experience choice. Providing a uniform and comfortable experience to the end user is one of the most important aspects of software design, and I don't think native 3D fits in very well with the rest of SmileBASIC. It's supposed to be very much like a revival of classic BASIC.

Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).
I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.
I think Calc84maniac talked about this and being the way they handle sprites is different from the way the handle graphics, and the way they handle graphics doesn't give them access to the 3D?
Yeah, this is true. The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.

The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.
Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.

The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.
Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.
Uh? You can just specify directly 3D depth for sprites or BG layers. He means 3D as in images that appear to be three-dimensional (3D models).

The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.
Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.
Uh? You can just specify directly 3D depth for sprites or BG layers. He means 3D as in images that appear to be three-dimensional (3D models).
Er, yes and no. I mean, yes, what you said is what he meant, and I know that, but it's not what I meant. At some point, someone contacted SmileBOOM asking about 3D GRP. I don't remember who and I can't find the link, but it's somewhere in GameFAQs, probably in the Petit Computer forum (rather than SmileBASIC forum). His phrasing in the email was unclear, but he MEANT to have two different GRP screens, which one being seen by each eye when 3D is turned on. Their response was something along the lines of: we have no plans for this feature, but we will forward this to the development team. However, the phrasing made it sound completely different: having two GRP screens, which would act more like layers. What I'm talking about is his original idea - having a separate GRP for each eye. This would have plenty of advantages (essentially letting us do ANYTHING 3D with SB, albeit limited by execution speed). Hypothetically, you'd have access to draw on a single GRP screen with XY coordinates, or on both at the same time with XYZ which in the background would just translate the Z position to X offsets and call the same command with the calculated X and the original Y for each screen. I know I'm terrible at explaining my thoughts, but the bottom line is that it's absolutely doable if they decide to do it, and it could be fun.

For those who would like to have two displays, one for each eye, I suggest going to Miiverse and "Yeah!"ing https://miiverse.nintendo.net/replies/AYQHAAABAACXVHhn86TxKQ

SmileBoom's response makes it seem like they tried and it was too hard to handle, but it was vague as to the actual intent of the message. It was written and responded to in rather unclear language.

Could you maybe, you know, provide the source? I've spent my entire time for the wiki interpreting unclear translations.

Updated OP with some minor things: [li]unit changes[/li] [li]extra detail on Namco DLC[/li] [li]forgot to talk about DLCOPEN[/li] [li]MILLISEC[/li] [li]more sources[/li] [li]better information on sound DLC[/li]

Could you maybe, you know, provide the source? I've spent my entire time for the wiki interpreting unclear translations.
Tried looking for the emails but I honestly can't remember where they are. Sorry.

PTC Big (Wii U version - tentative title) [2] ... * Some features have to be removed due to hardware, including - Microphone access - Local wireless - 3D visuals
The 3ds version 3.3 will still have microphone support, right?

That info is only for BIG, so yes. What, do you think SmileBoom is the kind of company to just pull features on us?custom console text colors, remember those?

* Some features have to be removed due to hardware, including - Microphone access
The 3ds version 3.3 will still have microphone support, right?
Right. It won't be accessible in BIG presumably because of not all possible controllers having access to a microphone.