Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
Also, is it just image compression or is the 16x16 font ugly?uh did you try looking at the source image? It won't be full size on here. But yes it is a bit weird.
EDIT: Something else that most people seem to miss: the Namco DLC will be sold as each game separately, about 100 yen each game IIRC. The first six will come out with 3.3.0, and the rest later.Oops will update.
GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
Now I'm curious how they'll handle the distinction between 8x8 and 16x16 font with the new double-res mode.Well remember that this 16x16 font really only applies to edit mode where they don't have to worry about system cross-compatibility. Judging by the fact that a larger normal console size is specified, I think it will work exactly the same, with 8x8 text in Wii U res mode just being super tiny.
I think Calc84maniac talked about this and being the way they handle sprites is different from the way the handle graphics, and the way they handle graphics doesn't give them access to the 3D?I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
It's probably a user experience choice. Providing a uniform and comfortable experience to the end user is one of the most important aspects of software design, and I don't think native 3D fits in very well with the rest of SmileBASIC. It's supposed to be very much like a revival of classic BASIC.I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
Yeah, this is true. The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.I think Calc84maniac talked about this and being the way they handle sprites is different from the way the handle graphics, and the way they handle graphics doesn't give them access to the 3D?I should've probably checked over there before asking this question, but is there a specific reason why? It seems so useful. Is there a hardware limitation? I'd doubt that, because there are tons of 3D games on the eshop.Will graphics get a revamp in SBv3.3? I was really hoping for 3D graphics, like:3D ain't ever gonna happen. It's written on the GameFAQs OT that there won't be 3D support (which is a great source for info, we should cross-check with what they have).GLINE X1,Y1,Z1,X2,Y2,Z2,RGB(R,G,B)
The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.
Uh? You can just specify directly 3D depth for sprites or BG layers. He means 3D as in images that appear to be three-dimensional (3D models).The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.
Er, yes and no. I mean, yes, what you said is what he meant, and I know that, but it's not what I meant. At some point, someone contacted SmileBOOM asking about 3D GRP. I don't remember who and I can't find the link, but it's somewhere in GameFAQs, probably in the Petit Computer forum (rather than SmileBASIC forum). His phrasing in the email was unclear, but he MEANT to have two different GRP screens, which one being seen by each eye when 3D is turned on. Their response was something along the lines of: we have no plans for this feature, but we will forward this to the development team. However, the phrasing made it sound completely different: having two GRP screens, which would act more like layers. What I'm talking about is his original idea - having a separate GRP for each eye. This would have plenty of advantages (essentially letting us do ANYTHING 3D with SB, albeit limited by execution speed). Hypothetically, you'd have access to draw on a single GRP screen with XY coordinates, or on both at the same time with XYZ which in the background would just translate the Z position to X offsets and call the same command with the calculated X and the original Y for each screen. I know I'm terrible at explaining my thoughts, but the bottom line is that it's absolutely doable if they decide to do it, and it could be fun.Uh? You can just specify directly 3D depth for sprites or BG layers. He means 3D as in images that appear to be three-dimensional (3D models).The GRP layer is just a giant textured poly, and the GRP itself is like a bitmap that you're drawing to. 3D can't be done.Well, I see what you're saying, but I'm not entirely sure that's true... 3D can be done by using a separate GRP for each eye. I remember someone in the GameFAQs forum bringing this up.