Woo! So 3.3.0 is oficially out in Japan, but does anybody know when it releases overseas? I'm refreshing the eShop like mad right now! HYPE
Also, SB Wii U HYPE
So what do we know about SmileBASIC 3.3?
the IP DLC list:
GALAXIAN - Galaxian PACMAN - Pac-Man XEVIOUS - Xevious GALAGA - Galaga MAPPY - Mappy DIGDUG - Dig Dug DRUAGA - Tower of Druaga B_CITY - Battle City S_LUSTER - Star Luster SKYKID - Sky Kid D_BUSTER - Dragon Buster GENPEI - Genpei Tōma Den BABEL - Tower of Babel A_VALKYRIE - Valkyrie no Bōken YOKAI - Yokai Dochuki W_MOMO - Wonder Momo WAGAN - Wagan Land
Woo! So 3.3.0 is oficially out in Japan, but does anybody know when it releases overseas? I'm refreshing the eShop like mad right now! HYPE Also, SB Wii U HYPE
"We are preparing an update of SmileBASIC along with the JP version. We cannot tell a firm date for the overseas yet but it is coming in Apr." That answers that question then. [Admin Edit] Source: https://twitter.com/smilebasic_com/status/714631865697574915
New english tweet
"Japanese version of SmileBASIC Ver.3.3 has been released in Japan today and the overseas version is coming out very soon."
https://twitter.com/smilebasic_com/status/717618012614832129?lang=en
Since this is what everyone cares about
BGSCREEN layer%,width%,height%{,tilesize%} layer%: target layer width%: new width of layer (tiles) height%: new height of layer tilesize%: width/height of tiles (px) valid values are - 8: tiles are 8x8 tileid range 0-4095 -16: tiles are 16x16 (default) tileid range 0-1023 -32: tiles are 32x32 tileid range 0-255
Since this is what everyone cares aboutYEEEEEEESSSSSSSSS!!!!!! Once I get my hands on this update I can finally being working on the actual game part of my game!BGSCREEN layer%,width%,height%{,tilesize%} layer%: target layer width%: new width of layer (tiles) height%: new height of layer tilesize%: width/height of tiles (px) valid values are - 8: tiles are 8x8 tileid range 0-4095 -16: tiles are 16x16 (default) tileid range 0-1023 -32: tiles are 32x32 tileid range 0-255
3.3 is... Not what I had expected, but it's fine from the way I see it.
Uh... some... updates...
http://smileboom.com/special/ptcm3/dlc/soundunit/ page... added... with source... code...
http://petitcom.net/ updated... with... new commands...
refer... for example... http://petitcom.net/3gou/manual/bgmpause
yes...
In... the Japanese... pop-up help... description... for BGMPAUSE... it... may list... a... "0"... fade value as.. "immediate resume"... when... "immediate suspension"... was meant...
https://twitter.com/nekohachi1/status/717970178642825217
neko800... used the... Galaxian assets... to... create... wherein you... control the aliens...
https://twitter.com/notohoho/status/718239762990153728
Something... about... needing... to... ACLS... after activating... DLC...
Remember my docs project? It's not dead, just in …editing hell. Anyway, here's ARYOP from the Sound Unit pack described to the best of my knowledge. https://github.com/slackerSnail/sbdoc-cc/blob/master/instruction/soundunit/aryop.md
I'll be pushing out new pages of 3.3 stuff. Just for you.
How soon is very soon? It certainly isn't soon enough...
How soon is very soon? It certainly isn't soon enough...Considering that they put up the 3.3 bug list today and a big page explaining Namco in depth, I would hope they're coming close. Let's not be hasty though.
3.3.0 is out in North America.
https://twitter.com/smilebasic_com/status/725134756665380864
Go under eshop/top left corner button/Settings Other/History/Updates to download it!
Sound unit update https://twitter.com/slackerSnail/status/725489378202542081