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Celestrium 0.93

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SwanBotCreated:
Download:B5CXEVKV
Version:0.9.3Size:1.4MB about
Introducing Celestrium. This game is all about adventure and fun but in its current versions it is not at Version 1.0 yet meaning many things have not been Added yet. For anyone wondering I have been focusing on my school and getting that done instead of working on this but for now just know you most likely wont get anything from this too soon. I'd love to wrok on this and stuff but juggling doing this and schoolwork (along with other stuff I am doing in my life) is just a bit too hard for me right now. You may have noticed warriors name on here and that is because he is indeed helping though currently working on something else. UPDATE 0.93 IS RELEASED!! Its the nearest thing you will get to Terraria in SmileBasic (but is not to be confused as a Terraria clone!, the engine is very nice and holds worlds 1000x1000 in size but can at the largest be 2000x2000 so i may extend it a bit depending, or add a feature allowing you to choose a larger world in the future. while there been debate i want to firmly state THIS IS NOT A CLONE OF TERRARIA. If you look around sbs you will find no game like terraria in any way other then Petitworld, this is of my own making ONLY, aside from help i get from others (such as random guy and Nathaniel) the whole game is made by me. now to the good stuff. for anyone wondering, the terrain generation is not near done but i got the grass/forest biome working very nicely. Currently it has, 4 biomes, forest, snow, sand and jungle. while they (excluding forest) are not done and pretty much empty in the future i will add all the stuff i can think of, just is hard to add things sometimes the forest biome has *Randomly generated trees *Random grass and flower stuff on the ground *Smooth terrain And more before anyone blabs about copyright for the sprites, every one it has was made solely by me (and the wood by random guy) with no looking or trying to copy terraria sprites, so as i said on chat "grass is grass" there is no copying a 8x8 grass tile unless you really try idk if anyone reads this but yes i know the map and inventory buttons do nothing because they are not added but will be soon

Instructions:

Move using circle pad or Dpad. To place blocks press on the touch screen and tap R to place but it is EXTREMELY UNFINISHED and not intended for mining use as of yet so please dont complain about it as it is being removed and made better anyways. To mine you can press in the direction you want to go and hold x but this is soon to be changed To save world press L. To move item in inventory drag them or push a then move with circle pad or dpad To generate the world Do the stuff your told to do

Notes:

UPDATES

For anyone wondering I have been focusing on my school and getting that done instead of working on this but for now just know you most likely wont get anything from this too soon. I'd love to wrok on this and stuff but juggling doing this and schoolwork (along with other stuff I am doing in my life) is just a bit too hard for me. Update 0.94: Progress 9% complete. Current thing being worked on: Fixing code/bugs and adding crafting/more stuff Upcoming tasks:Add the first crafting menu, Finish new worlds stuff. Warrior has joined DEV as a coder *yay* :) may dev go well and a bit faster maybe idk, but good. Update 0.93 Game (all) updates, Progress:100% complete. Finished:Worlds now take half the space they used to, crashing thing fixed, added new world things, better generation slightly, new sprites, inventory system and item variables+moving items, touch compatibility, deleting items, dynamic graphical animations for moving things, much more improved title screen still in the process of being made with moving, settings, credits, world loading, multiple worlds, multiple characters (still being made), easter eggs, title logos and much more..

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
that would be cool maybe instead of just having beeverse posts, you can also browse beeverse but then again i already said you wouldn't be able to browse it lol

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
Making NPC based on SBS people is a great idea

Replying to:spaceturtles
For making the blocks below the player darker you could try using gfills to fill where a group of blocks are, do a little calculation, and get rid of some of the filled in area based on the calculation and thickness of the group. A form of antialiasing could be used to smooth out the dark but I don't know how to do that. I'm working on a sprite render technique for my game which allows near infinite (or at least more than the allowed sprites) amounts of things that require sprites but are only rendered with them when on screen. That could be useful for making things with light effects but you would have to rewrite your engine to impliment it.
Well to fill in a whole screen with a world made of sprites just render it once then move each or a few blocks each frame when moving instead of updating every single one per frame. Maybe.

Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
nice

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
What does that have to do with shadows?
Spoiler>:]

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
how 'bout DSM is a costume person, kinda like the clothier but better.

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
cool

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
So howd ya get it to work?

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
@space how does the word nice relate to anything other than mm2wood.mid

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
You said so.

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
i dont know how any of this has to do with anything... anyways still working at it but i have like 5 friends here and its hard to program when we are playing smash and sub wars and ISZ and ironfall and just cause 2 and other stuff lol. *aka i never get much time to do this, and there is like 5 3ds/2ds here*

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
In the mean time can i test out what you have atm.

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
can i do the same thing as warrior?

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
Sorry if there is some misunderstanding but its not ready yet and the current set deadline I'm going for is Saturday or Sunday to release, no DEV testing will be needed at this time however when i need it i will ask. So please don't spam with "LET ME TEST PLEASE"

Replying to:SwanBot
Alright after hard work i got all the light effects to work in the grass biome *yay* terrible picture btw, it looks much better. so yeah ima keep doing things
you forgot to update the notes and i forgot to tell you

For some reason parts of the trees are missing along with other stuff in the title. Also it still says petitaria. Looks like I got an older version...?

Replying to:SwanBot
Alright today i got everything needed in the inventory to run properly but am adding a few stuff to make to look all around better. EDIT: done and gosh is looking done, im getting addicted to moving items in my inventory lol Name is official, welcome to the Celestrium [poll=p297][/poll] on more side notes I'll be doing more mining stuff next as its currently not really very good or more like not useful so ill be redoing it to give Y'all a nice feeling of mining.
that would be kewl

Replying to:spaceturtles
For some reason parts of the trees are missing along with other stuff in the title. Also it still says petitaria. Looks like I got an older version...?
the title screen shown on the page will be added in the 0.93 update.