oh, where's this jump?
I've slightly changed the physics since those levels were made, so it's possible that other parts are broken too.
Cave Platformer
Root / Submissions / [.]
12Me21Created:
Download:Z3VV3JJVersion:8.5Size:
So... to perform this time save, you have to press against this wall to align the player shown in Image 1.
Next, you need to walk left and perform a full jump off the edge of the ledge. Then, when you are about the hit the door, do another full jump. You should jump on the left of the door shown in image 2.
If you hit the door, you jumped too early off the ledge. If you didn't touch it, you probably jumped too late.
To finish the level, collect the next two keys and fall through the door above the star. Then walk left and unlock the two doors on the ground. Next, collect the only accessible key and unlock the door below the fuel. Finally, jump on top of the door below the star and collect the star.
images
I made some mistakes but here you go
I guess I need to check out this new version! I think it is awesome that anyone bothered to speed run the levels I made.
Maybe I should make a HARD mode level pack. A speed running nightmare :D
Also did you add anything new to the game besides the speed run option?
I added switchable blocks (filled and empty circle) switched by collecting an apple.
The key to finishing the level is to avoid the one door. it's there just to trick you. You simple jump over the area that the door blocks you.
Spoiler
If you collect the first key, there are two options. NOTE: I saved a PNG of this screen shot for this spoiler guide, but ran into trouble uploading it to the post here. PATH A (the fun path) Jump over the door and unlock the upper right room and collect the star and key. Then enter the room below and collect the star there. Jump down into the water and collect the last two keys Open the exit door and climb up to the last star to finish. PATH B (speed run) Rush over to the lower canal door and collect the two keys below first. Open the right door with only the star inside, then jump over the door. Enter the top then the bottom and collect the last star. (This will also reduce the total A count)Replying to:Simeon
The water floating effect is really satisfying, and since all the movement in the game is smooth, it feels high quality.
Good use of simplicity to make a fairly complex set of levels.
Giant_Gamer made this level pack though
12 add him to the page credits you dumbo
Replying to:SwanBot
will you ever add circle pad movement or would that be completely different stuff?
thanks
I'm impressed! Sometimes people really just try to give me the inspiration to learn the coding language, now I'm taking *maybe NINE classes altogether just to go down the path.
Huzzah update
I would like to publicly thank 12ME21 for
A. making a great game, and B. being nice enough to listen to my silly demands. (I really need to study more, so I can create my own stuff)
I am interested if you guys think that HARD.LVL is too easy, just right or way too hard. (It used to be brutaly hard, but I toned it down)
About the cryptogram