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3D Parkour

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SimeonCreated:
Download:WR3XX3RJ
Version:1.9Size:3.82mb
Dive into the ultimate parkour playground, a thrilling 3D adventure where your agility takes center stage. Powered by a custom engine with seamless physics integration, this game elevates parkour into an immersive art form. Traverse varied landscapes, filled with jumps, glides, and acrobatics. Test your skills against dynamic challenges like rotating blocks, zero-gravity zones, and springy trampolines, customizing the environment to your style. Enhanced by an intricate level editor, explore endless parkour possibilities. With a Japanese translation included, international players are warmly welcomed to discover the sheer joy of movement in a vibrant, physics-driven world.

Instructions:

Game Features Include:

  • 66 levels
  • 124 music tracks
  • 15 block types
  • Local multiplayer up to 4 players
  • Toggle between Japanese and English
  • A messaging system
  • Built-in level editor once the game gets completed
  • Built-in sky building tool
  • A gazillion options to choose from
  • 10,632 lines of code, made with love
  • Delete any files to save space, and the game will still work
SpoilerIf you would like to cheat to the end to try the game so that nothing is locked for you, download the VIP_KEY at [RKCE3EKE] and place it in the directory with the game.

Notes:

Version history:

Version 1.9

  • The game now works with BIG (multiplayer features disabled).
  • I've included the very first versions of 3D Parkour, as well as the UI before it was implemented into the game.
  • A few new levels have been added to the end.
  • Minor graphical changes, such as starting out in B&W, sky tinting, and submarine sprites.

Version 1.8.5

  • This update just deals with behind-the-scenes improvements and small tweaks to improve the gaming experience.
  • There have been slight level modifications.
  • Level 8 has been replaced and made less frustrating.
  • Changed the way 3D Parkour communicates with other files, behind the scenes.
  • The Sky building tool has undergone many improvements and bug fixes, both skies in each file can now be loaded and reused.
  • Everything from this version now works inside Alpha OS X with no errors.

Version 1.8

  • Added an in-game sky-building tool (a compatible version of Fractal Canvas).
  • The game now starts up immediately, and loads in all the music for the first few seconds while the user is playing in order to provide a better gaming experience.
  • Added player coloring customization.
  • When flying, the player can now fly out of bounds, but cannot dismount unless inside the bounds.
  • Loading a new level causes a particle explosion.
  • Credits look much better.
  • Added option to turn and jump while in the air.
  • Added option to adjust fly and adjust flying speed.
  • Added the option to fly upside down.
  • Added an option to make the platform the player is on follow the player to ensure the player does not fall off... just try it (the bottom of menu #4).
  • FOV can now go negative.
  • The game still functions normally after deleting the music file and all the SKY graphics pages (this is to save space if necessary).
  • Menu icons have been modified.
  • The game does not lag anymore when scrolling a menu with the stylus, this is a huge improvement.
  • Added levels 60 and 62 and modified other various levels to make use of more features.
  • Improved Japanese translation.
  • Many performance enhancements.

Version 1.7.5

  • Fixed many bugs such as changing FOV or camera distance.
  • Added more sound effects such as different noises depending on how hard you hit the ground.
  • Added levels 48, 51, 54, 61.
  • Many other minor tweaks that improve performance and the overall stability of the game.

Version 1.7

  • The game should run much smoother on the original 3DS.
  • Added a level selection menu containing a level search option as well as much quicker navigation. You can type a substring and it will list every level containing that string and a 3D preview of each result.
  • Elytra givers have customizable velocities by modifying their rotational velocity variable.
  • Flying feels more realistic due to the camera and particle effects.
  • Elytra now goes double as fast when holding X.
  • Added toggleable speed GUI in menu 3.
  • Units have been globalized, and set to meters.
  • Default FOV has been tweaked to match the new unit globalization.
  • Fixed the calculator so that it functions properly.
  • Greatly improved Japanese translation.
  • Added many more levels.
  • Many other improvements and modifications, this version has been extremely polished and tested.

Version 1.6.5

  • Added elytra wings for flying.
  • Added world flipper block to rotate the world upside down.
  • Added flashing spheres.
  • Added backward compatibility for older-level files so that they are not detected as corrupt.
  • Changed menu Icons.
  • Fixed glitches during multiplayer.

Version 1.6

  • Added spheres as well as trampoline spheres.
  • Added particles when the player hits the ground.
  • Added world view distance option to allow larger levels.
  • Added player trail to visualize where the player travels and velocity.
  • Zoom speed has been slightly slowed down.
  • Menu scrolling and rotating the camera while paused have been improved.
  • Added toggleable GUIs in menu 3.
  • The nearly impossible levels have been modified to not rely on luck as heavily.
  • Pressing L will fire a particle bullet (for fun).
  • Improved Japanese translation.
  • Cheat codes in the chat are more overpowered ("/L+ /L+ /L+ /L+ " is now equivalent to /L++++).
  • Improved vision while underwater.
  • Skyboxes can now be added and deleted by the user without any issues. Simply add or remove a "SKY#" graphics page.
  • Lots more levels added.

Version 1.5

  • The entire game has been translated into Japanese.
  • New menu added (for camera filters).
  • The editor is much easier to use (sliders specifically).
  • A chat bubble appears above a player talking.
  • More sound effects.
  • Colors are more vibrant.
  • Level tweaks to make the game more enjoyable.
  • The lower screen was redesigned a bit.

Version 1.4

  • More levels.
  • Many songs were added, replacing the previous lower-quality ones.
  • Added brightness and grayscale (at the bottom of menu 2).
  • Exiting the game via the Exit button will reset all system settings and extended features that were modified.
  • The flickering stripes glitch has been worked around.
  • Various other small tweaks.

Version 1.3

  • Two new backgrounds.
  • Graphics render properly with back-face culling.
  • New custom font.
  • The menu is wider.
  • Menu items were slightly reordered and tweaked.
  • Improved the 2nd control scheme, easier to use.
  • The chat talks back to you.
  • Fixed random teleportation-in-water bug.
  • The sandwich level is a tiny bit easier and the graphics upgrade makes it look much better.
  • Removed default SmileBASIC beeps/sounds.
  • A few other minor adjustments.

Version 1.2

  • Player shadow is always visible when above an object.
  • Finally removed the annoying player rotation animation which was the cause of countless deaths.
  • Platform sliding has been slightly lowered.
  • Minor adjustments to resolve too easy/too difficult levels.
  • Now introducing a new control scheme where the circle pad controls player movement, try it out by going to the orange menu, and tell me what you think.
  • Also a slight performance boost.

Version 1.1

  • Many levels added.
  • Other various improvements.

Version 1.0

  • The game is finally out of beta.

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
You guys stop omg, this game is popular enough lol, every comment makes this get featured on the SBS homepage I don't want attention The 3DS Dev kit for Unity is roughly $5000. The contract to be a Nintendo Dev is free https://developer.nintendo.com/register Using Unity to render 3D graphics would immediately open up the opportunity for much more sophisticated, longer, enjoyable levels Or even all the levels in one world, with checkpoints to each If I were to do this, I'd add an easier way to make, share, and receive levels That's a lot of work I kindof wanted to make this for Android first Using OpenGL let's me choose the pixel color for every pixel in a polygon while still running at a high framerate Wouldn't that be cool? If built right, all my premade levels would be in the middle of a 3D Parkour world, then player-made levels would appear further out, and the world will just expand further and further, players could claim a section for their level to be in the game forever. And be able to teleport to any checkpoint they've been to

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
If you were to make this game for android, you should definitely (If possible) add in controller support, considering the fact that touch screen controls on Phone games never seem to be comfortable (for me at least).

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Oh well. I discovered something else which might be just a glitch coming from my buggy SD Card:
Show the description anyway!I launch the game, play for about 1 hour and then my 3DS crashed and the HOME Menu wasn't working. After I left my DS turned off for a day, SB always crashes with the error code: 000-0000

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Have you tried using a different sd card? If a new card doesn't work then a software repair might work.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
˙ Well, it turns out the file system on my SD Card was corrupted... I formatted it to NTFS and it was finally fixed!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
why is there two shows and two hides? and how do you do it?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
[ spoiler = Anything ] Randomness [ / spoiler ] This can be stacked. (How far I don't know.)

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
I don’t think 3DS systems support the NTFS file format, considering it’s made by Microsoft for PCs running the Windows NT operating system (these include the latest versions of Windows, like Windows 10). You should format it back to FAT32, if it doesn’t corrupt your SD card again. If the card is larger than 32 GB and you don’t get the option to format it to FAT32, try using guiformat or something similar (DO NOT DOWNLOAD IT FROM SOFTONIC OR ANY OTHER SHAREWARE-ISH WEBSITES). If you need the link, I’ll post it in another comment, just ask.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
i knew about the name thing, but...you didn't explain how to stack them

Replying to:HTV04
This game deserves to be on the eShop. I'm being dead serious here. If you made this with Unity or something (I'm not saying you should port it unless you want to, but SB games aren't allowed on the eShop without SmileBoom porting the games manually and publishing them) and sent it in for publishing by Nintendo, if they still had their "Official Seal of Quality," this game would be both accepted and given that. It's that good. The game doesn't even have any glitchy collision. I don't know if it's because I have a New 3DS XL, but the game runs really well (hey that rhymes)! I sometimes play this in my free time like my other games (outside of SmileBASIC, but I sometimes play other SB games too, and I especially play this one). I don't know how you did this, but this is amazing. It's mindblowing. And it'll only get more mindblowing in the future, from what I've seen. Thanks for making such an awesome game, Simeon!
+1 for controller support on a theoretical game!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Just put spoilers inside spoilers. (So many times till the textbox is full XD)

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Won't a 3ds format its card if it has the wrong file system and no files?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
My 3DS doesn't recognize the card at all if it is FAT32. It only shows an error and doesn't format it by its own.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
A 3DS that supports NTFS but not FAT32? Have you ever installed homebrew or something? It should be the reverse.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
HTV04: A 3DS that supports NTFS but not FAT32? Have you ever installed homebrew or something? It should be the reverse. I don't do so, my 3DS crashes when I try to reset it to factory defaults!

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
does that mean it was homebrewed then re-packaged and returned to the store where you bought it?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Honestly, I would send your 3DS in for repair if it isn’t working correctly. If you didn’t homebrew it, then you should tell them that your 3DS’s data may have been altered somehow. A 3DS that supports NTFS but not FAT32 and crashes when you try to factory reset it is not normal.
unrelated questionThis has nothing to do with the topic (sorry), but when you refer to my comments, why do you call me HTV09?

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
Unfortunately,factory repairs are available for new 3ds systems only. They stopped supporting the old ones. If you have a new one you should be fine.

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
HTV04: This has nothing to do with the topic but when you refer to my comments, why do you call me "HTV09"? I misspelled your name over again...
BackgroundI am calling you "HTV09" 'cause one guy in my class seems to copy your name but he uses a 9 instead of a 4 at the end of the name though.
I'm sorry about that mistake...

Replying to:CyberYoshi64
Well, I copied the already present VIP key from Alpha OS X and that key is indeed compatible with your newest version of the game... XP
spaceturtles: Factory repais are available for New 3DS systems only. -- snip -- ToadIsTheBest: Does that mean it was homebrewed then repackaged and returned to the store where you bought it? spaceturtles: My 3DS is an old 2DS. I just refer it as "3DS" 'cause it's probably the same. Also the old ones were discontinued now like you told it! ToadIsTheBest: It was a normal 2DS, not homebrewed at all. I was the guy who homebrewed it. Not with the Homebrew channel though.