Love the improvements you made since the demo you sent me! This'll definitely be one of my go-to party games when I have friends around.
I can't wait to get SB4 just for this!
Looks impressive. I'll have to try this.
This is great, but it seems very hard to introduce the mechanics to people who haven't played Virtual. Playing solo is the easiest way to learn. Will there be a Virtual port?
Replying to:snail_This is great, but it seems very hard to introduce the mechanics to people who haven't played Virtual. Playing solo is the easiest way to learn. Will there be a Virtual port?
Sorry if I wasn't clear - You can still play Versus Buffalo solo. At which point it behaves just like a Switch-remake of Virtual.
it would be really difficult to do multiplayer mode and singleplayer would just be virtual buffalo 1 again
Rgames, early on there were some experiments on adding netplay to the original version. The end result was... underwhelming. There were more than enough sprites to go around, but at 240p the screens were too small to share with other players. and if you couldn't see what everyone else was up to, it really didn't feel like multiplayer.
Most importantly, there just wasn't a "market" for it. The demographic of "I have 1-3 friends in the room who also have Smilebasic on their 3DS" is really small. And if you really did want to compete with them, all you would have to do is press start at the same time.
Replying to:NathanielLove the improvements you made since the demo you sent me! This'll definitely be one of my go-to party games when I have friends around.
Glad to hear it! I think that demo was so premature that I was still using the food bowl as a placeholder for the swimming pool...
Ah man, so glad I decided to check in here. I love Virtual Buffalo, excited to try this out!
Replying to:mystman12Ah man, so glad I decided to check in here. I love Virtual Buffalo, excited to try this out!
That is some excellent timing and high praise! Hope it lives up to expectations
[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Not sure whether or not I would participate, but I think you should hold the contest.
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Definitely host it. I don't know if I'd be able to participate since I'm waiting for NA release of SB4 and also probably lacking programming knowledge in general, but I'd like to see what others come up with.
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
To be clear, I wasn't looking for anyone to program their own Minigame. You could if you wanted, but for the contest I just wanted a picture of your idea.
Draw your idea for a minigame (on a napkin, in MS Paint, whatever) and post it without any words or description. If I really like your idea, I'd do the rest of the work.
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Cool, sounds like a resounding "do the contest!" I'll get it set up soon and reply here with the link
is there a story behind Stella?
It's also a mild prank on my part. Those familiar with Stella wouldn't expect her to make cameos, especially compared to the more popular characters. Thematically she's coming out of left field.
It would be like casting a Piranha Plant as a playable fighter... but ignoring everyone else from Super Mario.