Is there a particular part of Virtual that you think needs to be updated? That'd be valuable feedback
As in: Will the original still get new minigames, new features, etc?
Did anyone stumble upon the Easter egg when you boot it up on April 1st?
I know that Spoiler
the random intro sequence seemed to occur every time I booted up the game . I couldn't find anything else, though.
Spoiler
Yep that's all there was this time. Glad you noticed.
I can't remember if I activated it or not, but the prequel had one built in where it made the entire pallette turn Gameboy green - including all the buttons. That was the point when I realized I should take it down a notch...
how do I activate it
how do I activate it
For Versus Spoiler
Just boot up on April 1st
For Virtual, it looks like I removed it completely. But I'm not surprised because it wasn't any fun to begin with. It was a step too far
Right, I was asking for specifics. Like, what new features do you want added?
I think I'll add a trailer to mine too.
Replying to:RaichuBenderHaven't played this yet, but from what I saw of it, it seems to be a lot of fun. Looks to be very polished and full of humor.
Sorry, haven't been able to play with my friends yet, and I think I won't be able to for some time. But I'll let you know how it goes when the time comes ;)
Replying to:RaichuBenderHaven't played this yet, but from what I saw of it, it seems to be a lot of fun. Looks to be very polished and full of humor.
No worries, that's perfectly understandable. Luckily it can be played with just one player in a pinch, or a pandemic
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Still any plans on doing this? I've had an idea for a submission for a while now.
Replying to:kantackistan[poll=p674][/poll]
What would be your response if I opened up Versus Buffalo for suggestions when it came to designing new Minigames?
I'm thinking something along the lines of this: You submit your idea as a mocked-up screenshot. No words, no descriptions, just a single image communicating entirely through visuals. Then from that single screenshot, I can tell right away if it's a good fit for a rapid-fire, no-tutorial game like Buffalo. And if it's a good fit, it gets added in with a future update.
Oh whoops, thanks for reminding me! I'll have to make an official post about it soon, but you can submit your ideas any time. There's no limit to how many you can submit, or any deadline. It's kind of like a suggestion box.
All you need to do is post a drawing/screenshot/video/whatever of each Minigame you come up with, without any explanation or words. (I want to see if I can figure the game out immediately the first time I see your mockup, without having to explain the rules. Because then I know it's a good fit for a game that doesn't have tutorials.)
Thanks for your interest and I look forward to seeing your ideas!
Holy God this is so cool
...This makes me excited to play SB Switch again
Replying to:tcmine64Your best Project yet.
wish I could play more awesome projs like this, but demo version of sb4 only let's you download one Project without paying. not worth buying a Japanese edition of a game that will be translated anyway.
What? That was a demo version? Do you really have to pay for the demo or are you guys talking about sth else? Cause I had to pay for the demo and then pay some more for that ticket thingy so i could download more stuff.
Replying to:tcmine64Your best Project yet.
wish I could play more awesome projs like this, but demo version of sb4 only let's you download one Project without paying. not worth buying a Japanese edition of a game that will be translated anyway.
If you have a Japanese eShop account you can download the demo, where you can download 1 project every 8 hours. And you can't upload anything.
Replying to:tcmine64Your best Project yet.
wish I could play more awesome projs like this, but demo version of sb4 only let's you download one Project without paying. not worth buying a Japanese edition of a game that will be translated anyway.
What really sucks about the paid version of SB4 is that it's basically the demo but with saving enabled. You have to pay an additional $5 to get additional functionality for whatever dumb reason.
Replying to:tcmine64Your best Project yet.
wish I could play more awesome projs like this, but demo version of sb4 only let's you download one Project without paying. not worth buying a Japanese edition of a game that will be translated anyway.
It's not the most elegant solution, I admit it. But I respect what they were going for. Here's hoping the demo gets localized, it'd really increase our audience