Spring Programming Contest 2017
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haloopdyCreated:
Has the English WiiU version come out? (I haven't paid that much attention... but I thought it was still Japan e-shop only)
And other then playing Breath of the wild, I've not really played much else (or even looked at the wii U e-shop) due to lack of Hard Drive space.
EDIT: As an old3DS XL owner I will be disappointed if I can't play an entry, but as a Wii U owner I would be happy to buy Smile basic and play it there. (if it really is available)
EDIT2: So from what I can tell... Smile BASIC BIG has not come out on the Region 1 e-shop. (unless it was renamed?) And there are several concerns that because of the current Nintendo Blockade for software that would make the Wii U a better console then the NSwitch, and the various reports of several Kickstarters being forced by Nintendo to drop Wii U ports, it looks like all hope is lost for the port of Smile BASIC BIG.
EDIT2: So from what I can tell... Smile BASIC BIG has not come out on the Region 1 e-shop. (unless it was renamed?) And there are several concerns that because of the current Nintendo Blockade for software that would make the Wii U a better console then the NSwitch, and the various reports of several Kickstarters being forced by Nintendo to drop Wii U ports, it looks like all hope is lost for the port of Smile BASIC BIG.Woah, if possible would you be able to provide links to this information on the SmileBIG thread?
Is there a way to test how a program functions on an o3ds if I don't have one?
If you're wondering if there's a command for this, then no. But, you can have me or anyone else with an old 3DS playtest the program.I didn't think there was, but I didn't know if there was a way to program a handicap or if there are known limits I could avoid.
Does SB use the new 3DS's processing speeds? If so (and you had homebrew), couldn't you run it through HANS with the processor speed set lower?If you're wondering if there's a command for this, then no. But, you can have me or anyone else with an old 3DS playtest the program.I didn't think there was, but I didn't know if there was a way to program a handicap or if there are known limits I could avoid.
Here is the previously teased Asterogue beta Title Screen.
Here is the previously teased Asterogue beta Title Screen.Check this out. http://smilebasicsource.com/page?pid=467
I don't know enough about the 3ds, homebrew, or HANS to answer this question.Does SB use the new 3DS's processing speeds? If so (and you had homebrew), couldn't you run it through HANS with the processor speed set lower?If you're wondering if there's a command for this, then no. But, you can have me or anyone else with an old 3DS playtest the program.I didn't think there was, but I didn't know if there was a way to program a handicap or if there are known limits I could avoid.
HANS is able to manually set the clock speed.I don't know enough about the 3ds, homebrew, or HANS to answer this question.Does SB use the new 3DS's processing speeds? If so (and you had homebrew), couldn't you run it through HANS with the processor speed set lower?If you're wondering if there's a command for this, then no. But, you can have me or anyone else with an old 3DS playtest the program.I didn't think there was, but I didn't know if there was a way to program a handicap or if there are known limits I could avoid.
My keys for my demos keep being rejected after about five days. What should I do if this were to happen during the voting period?Maybe it's the name? Unless you've hidden something else in there. The only reason I can think that it would get rejected is because it's named "Thrust". Oh if it gets removed during the voting period, just resubmit it and let me know the new key. I'll update the poll.
Maybe change the file name to Booster, and have the "in game" name be Thrust. (alt leave out some letters. example: "RUST" or "THRST" )
EDIT: My game (if I can fix enough of the bugs before the deadline) will not use the full title as the file name. it's simply "ASTER"
(Seriously I though programing a projectile on a grid would be easy enough to do! The UFO detects the hit except when it is in the corner of the play field, even though the upper left corner in this case is at "location 6,6". So I might post my problem If I can't solve it by Thursday.)
EDIT2: I think I remember this not being a thing, but is there a command that lets you write text to the bottom line of the screen with out scrolling the rest of the text on the screen? My text based animated opening is plagued by a single line on the bottom that is always empty. It's something I can ignore but it would help the first time viewer, to be able to get into the game better.
EDIT2: I think I remember this not being a thing, but is there a command that lets you write text to the bottom line of the screen with out scrolling the rest of the text on the screen? My text based animated opening is plagued by a single line on the bottom that is always empty. It's something I can ignore but it would help the first time viewer, to be able to get into the game better.If you put a semicolon at the end of your print statement, it won't make a new line.
I won't be publishing my entry because I fell ill and was plagued with real life events and was unable to make anything representing a game. My apologies.
lol found the problem. I started with printing out the values for the UFO X and Y cords. then I noticed when the bug occurred, the Y cord was not a solid number! This occurred every time the UFO spawned from the left and right side.
Novicetip: Don't make typo's when tapping in code.
U1Y=RAD(11)is completely different from
U1Y=RND(11)I remeber now what happened... I started to spell out random, and then clicked on the only three letter shortcut, it didn't help that it's format when doing so is just like RND. And because I copied the left code, and renumbered it for use for the right spawn it was messed up both times. Now I can focus adding UFO 2-4 and testing them out, and finishing the game.
I won't be publishing my entry because I fell ill and was plagued with real life events and was unable to make anything representing a game. My apologies.I'm sorry to hear that. well I hope you take a little time and post the finished game at some point down the road.
Clearly I have put a lot of effort into the stories and stuff for my game, so if I crack a joke in the game about it being only for the badge, is that acceptable? I just want to make sure that it's still an entry and that it's ok if I act/crack jokes about me making it for the badge.I think breaking the 4th wall adds to the humor and I don't think the guidelines say anything about it (then again, I'm not the one who deems what's acceptable and unacceptable)?