SmileBASIC for Wii U - "Official" Megathread
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That involves an actual Switch release, doesn't it? Pix-.. uh... prac-... running BIG on the Switch won't mean it can detect the environment. I wouldn't get too excited for a Switch release just yet. Words are hard to rememberValue for HARDWARE on BIG is 2 https://miiverse.nintendo.net/posts/AYMHAAADAAB2V0fgEgm3iA Those of you just using IF HARDWARE will need to patch your code maybe.Switch will be 3, calling it.
Any chance somebody is working on a translated function guide for this? I'm sure it's not too different from the 3DS version but, I'd hate to drop a bunch of money on a Japanese Wii U and spend most of my time deciphering google translate nonsense.
Any chance somebody is working on a translated function guide for this? I'm sure it's not too different from the 3DS version but, I'd hate to drop a bunch of money on a Japanese Wii U and spend most of my time deciphering google translate nonsense.It's really not all that different. I've gleaned pretty much all of the info required through Google Translate.
I really hope this comes out in the US.
I don't want to keep programming in SmileBASIC on a tiny screen with a keyboard not really meant for programming (a.k.a. a horrible experience for programming).
Plus, it'd be exciting to try out SmileBASIC programs with a PC-like experience (if you put your Wii U on a desk and hook it to a PC monitor).
I really hope this comes out in the US. I don't want to keep programming in SmileBASIC on a tiny screen with a keyboard not really meant for programming (a.k.a. a horrible experience for programming). Plus, it'd be exciting to try out SmileBASIC programs with a PC-like experience (if you put your Wii U on a desk and hook it to a PC monitor).i'd imagine it would still only support one key at a time for input, even with a usb keyboard.