Rubik's cube 2D display
I am making a virtual Rubik's cube in smilebasic.
At first, I wanted a "true" 3D display, where you could rotate the cube.
However, I don't know how I would make this, and it wouldn't allow you to see all the sides of the cube at once.
I tried using a cross shaped net, but it was bad because adjacent faces didn't always connect.
Then I tried this:
which works, but it's an optical illusion (red is meant to be the front, not the back of the inside).
So, instead of trying to fix this illusion, I used it to my advantage with this design
https://www.dropbox.com/s/0oanqia0ev4rccf/example.png?dl=0
(sorry, all image hosting sites are total shit)
I'm not sure how well it will work though...
which works, but it's an optical illusion (red is meant to be the front, not the back of the inside).
So, instead of trying to fix this illusion, I used it to my advantage with this design
https://www.dropbox.com/s/0oanqia0ev4rccf/example.png?dl=0
(sorry, all image hosting sites are total shit)
I'm not sure how well it will work though...
Agreed, this is a neat way to represent a rubik's cube. How are you going to handle controls? I feel like the game has such a tactile quality that quick turns,orientation, and row/column changes are required to make this feel right.
Have you considered an unwrapped cube, like a 't' shape, with slight perspective folds( similar to your picture)? I guess the discontinuity might make understanding moves too difficult.
http://www.rubiksplace.com/images/2x2BeginnersMethod/rubiks-cube-2x2.PNG
Would you like it to look like that? Rotate it to see each color with d-pad?
http://www.rubiksplace.com/images/2x2BeginnersMethod/rubiks-cube-2x2.PNG Would you like it to look like that? Rotate it to see each color with d-pad?That was my original intent, but every "3D" rubik's cube I've used just feels wrong. even an early version of my 2D display was better. I actually managed to solve the cross at the bottom! :)
...That was my original intent, but every "3D" rubik's cube I've used just feels wrong. even an early version of my 2D display was better. I actually managed to solve the cross at the bottom! :)I agree, no matter how well done a 3D cube is they still all feel wrong to me. I say keep going with this idea. You might actually come up with a playable digital cube, something the 3D versions fail at. (they're slick but nothing like playing a real cube)
