Looks pretty cool dude! I like the illusion this makes
Agreed, this is a neat way to represent a rubik's cube. How are you going to handle controls? I feel like the game has such a tactile quality that quick turns,orientation, and row/column changes are required to make this feel right.
Have you considered an unwrapped cube, like a 't' shape, with slight perspective folds( similar to your picture)? I guess the discontinuity might make understanding moves too difficult.
1) If only there was a 3d, flatshaded polygonal rubiks cube...
2) Why/What about the 2x2? I would think, it would be easier to do.
3) Use Circle pad to rotate cube (even in 2-d mode), d-pad+Buttons combo for cube row/column moving. (better for 2x2.)
I don't know why I didn't do a 2x2... I guess because the 3x3 is the original size, and most widely known.
and now that I have the code for turning a 3x3, I might as well make a display for it, rather than starting over with a 2x2x2.
The voxel editor by OBONO has an engine very close to what you were trying to do, but tearing it apart just for the 3D rendering bits would be a bigger hassle than making your own 3D engine.
I'm not even sure if a download key for it is on this website.
I can help you with the 3d code. Iยดll give you some formulas made in PTC (compatible) that would imnediately fit. Just say okay. :)
How about using a 3d engine to make a 3d cube?
You could do six grids of 3x3 and label them. That's all I can think of.