Replying to:NateDogg1232It'd be cool if there was stick controls for some more fine control over the thrusters, but I was looking at the code, and seems kinda hard to implement.
Still, would be kinda cool.
Really cool game, very interesting and fun to get into.
ps:same name? that's so cool
hmm.. yeah ok I think I understand
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
I updated the demo. Can you see if it runs faster than the original?
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
sure! -happy tester here to help!
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
I forgot something... give me a second.
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
I accidentally typed an incorrect variable for the death animation. The page should be updated.
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
well.. lets just say that its VERY fast now (love the 3d level chooser thing btw!) its as I said very very fast
so mission accomplished with adding lots of speed btw
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
I'm going to start to make the game easier...
Replying to:NathanielIf anyone has an old 3DS, can you check to see if the lasers in the second level are flashing?
Fixed (maybe)... You can see if it's easier when you have time.
Replying to:NateDogg1232It'd be cool if there was stick controls for some more fine control over the thrusters, but I was looking at the code, and seems kinda hard to implement.
Still, would be kinda cool.
Really cool game, very interesting and fun to get into.
ps:same name? that's so cool
That's a good idea, but I feel that the less fine controls provide some challenge to the game.
What's that diamond thing in the screenshot?
The world map. It's used to select the levels.
It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
Another idea is to have a quick-but-not-too-quick countdown.
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
Good ideas. I'm also thinking about increasing the air friction to make the game a bit easier.
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
yeah like a startup would be nice, like a 3... 2... 1...
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I've also found that it's easier to avoid obstacles when the shield is broken; it might be easier if you make it smaller.
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I decreased the size of the the shield for the last hit so the player can go through narrow gaps. This will be a mechanic later in the game.
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
Lol, this is a demo, not a full game, stop asking for improvements on the demo and save any requests until it's actually released 12me21. =P
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I like to think of this as helping him with the full game, as a demo (like this) means hes not done making it so its better to say things now than later when it hard to fix