Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I suppose...Just seems like a lot of annoying feedback, but hey, Nathaniel doesn't seem to mind so whatever I guess...
Replying to:12Me21It would be interesting if you could control the thrusters with the volume and 3D sliders, but we don't even know if it's possible to get the volume slider pos.
Anyway, I think it would be a good idea to make the ship hover at the start of the level until you press a button. That way if the level starts and you aren't paying attention you won't die right away.
I don't really mind all of the feedback. Any comment, whether positive or negative, will help improve the final product.
Nice improvements so far. The control feels alot better than before. Good job.
This has to be the best game on SmileBASIC
Everything runs so smoothly
And the game makes very good use of 3D
The particle effects are really nicely designed
I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit
Consider making the game save each level, well, depending on where you're going with this
The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally
Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game
"soon" as in maybe a few more days...
:)
Replying to:SimeonThis has to be the best game on SmileBASIC
Everything runs so smoothly
And the game makes very good use of 3D
The particle effects are really nicely designed
I never found a use for the down button, using the boost, it would be cool if it has a more useful function, like picking up an object, or dropping a bomb, or hovering to let the player relax a bit
Consider making the game save each level, well, depending on where you're going with this
The levels get completed pretty fast, you you should make a lot of levels, introducing new features occasionally
Very fun game, here's your good rating, I hope the rest of SmileBASIC discovers this game
Okay awesome!
45 levels is a lot
You should also atleast consider a randomly generated map
Download the public key [RD5E83Q4] to see what I mean
Does anyone know why my public keys for these demos keep being rejected after about a week?
Replying to:NathanielDoes anyone know why my public keys for these demos keep being rejected after about a week?
Because the graphics are too good to be handmade lol
LEVEL 9 IS SO COOL!
I'll update this so it runs well on the old 3DS.
I love the little "logo" you designed for this, it makes it feel more professional, like a real game!
Replying to:RaichuBenderI love the little "logo" you designed for this, it makes it feel more professional, like a real game!
Thanks! It took me about an hour to make.
Replying to:RaichuBenderI love the little "logo" you designed for this, it makes it feel more professional, like a real game!
Yeah I agree
It looks really nice
The current key "4RY5PEH3" is dead right now....
confirmed^ yeah it doesn't work anymore
It got rejected again... I'll get to it soon.
The game is near completion so I may update this when I finish it.