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PictoBlitz

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SagescriptCreated:
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A brick-breaking ball game in the spirit of arkanoid and break-out. Clear stages to reveal pixel art and unlock the next stage. Clearing all 72 will enable you to make your own stages so that the fun never stops! *This game contains flashing visuals that may trigger various health complications. The FEB update will include a setting disabling such effects.* I've had a blast coding and playing this game, and hope others may enjoy it too. Sorry for crappy screenshots, I'll find a better solution at some point.

Instructions:

Run Pictoblitz file. (Not the pictobits file, that is an older version I forgot to delete. )
  • #LEFT and #RIGHT, or Circle Pad to move paddle.
  • #A to release the ball or to fire missiles when paddle is activated and flashing.
  • #Y to pause the game.
Tips & things I didn't make obvious on the stage select screen tips area:
  • Your Multiplier is increased by not going too long without clearing a bit.
  • If the ball flashes, or loses its trail, it means your multiplier is reset to 1.
  • You can keep your multiplier alive by clearing bits with missiles!
  • Balls can be deflected with a stream of missiles, helping to steer it into gaps.
  • Your paddle will flash, and activate, if you go into a Rush (signified by the rainbow background animation), or raise your multiplier to x5. Abusing the combination of the 2 triggers can make clearing stages much faster.
  • Once you've gone into a Rush, the ball will stick once again to the paddle. Your multiplier will remain and only start to cool off once you've released the ball.
  • Firing the ball from an activated paddle results in a straight, vertical path due to the ball colliding with the missiles that are shot at the same time.
  • To remove a custom stage you've made, open the "CUSTOM" file and delete the corresponding @label and the data underneath it, then save.
  • If, for any reason, you desire to start from scratch on unlocking everything, go to the direct terminal after running the game and run the following without quotes: "UNLOCKED%=0:SAVE_MEM"
Reported bugs
  • Ball occasionally gets stuck in a corner and invariably goes downward upon moving paddle
  • Level editor will save without asking for a name. (For now, simply save again and make sure you've named it)
Thanks, all, for playing my game! I am completely open to advice, new ideas, and constructive criticism.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Nothing in SB falls under fair use...

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
"this will likely get taken down for copyright. the pickaxe is fine and not copyrighted but the pokéball is, which means it is incredibly likely this will be taken down." Absolutely not true. Some of you folks display a breathtaking capacity to read a wall of text and completely miss its point. Problems arise when money is being made, or when something is close enough to IP to prevent its sales success. I went above and beyond necessary measures to underline the reality that this is not the case. You should do more research before you make such comments. When compared to other projects on this forum, a paltry picture of an intentionally non-accurate pokeball pales in comparison to, let's say, naming a project paper minecraft and using the game's copywritten logo for its splash, or any of the other much older projects around here that don't even bother to disguise their plagiarism. If what you claim were even remotely true many popular titles on this forum would be removed, including VB for the rock-band/guitar-hero minigame that by your logic is a copyright violation, ditto Celestrium for obvious reasons, etc- the list goes on. Whomever is in control of making those decisions is clearly using common sense as opposed to the min-maxing reality you are proposing. To make myself utterly, inarguably clear- I followed the examples I see around me. If lenience applies to so many other projects that toe the line, it should apply to mine as well or all other submissions that violate the rules should be removed. And since we are already on the topic, it may interest you to learn that you have to do more than copy a copywritten image's shape and dimensions to incur liability- you also have to exactly match its coloring. I live in GA, but I'm sure this applies to many other states and local areas, and people are constantly making money off of sports logo merchandise legally by avoiding its copywritten pallette. Copyright violation is not a simple matter to fully understand or decide; there is a lot of wiggle room. Again, though, do your research ;)

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Also, a quick google search confirms that the pickaxe is most definitely protected by the standard blanket that includes any and all unique content and material associated with MC -this is fairly typical coverage that companies tend to use in such cases, but I digress.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
That's clearly my point. Are you serious? You have just disqualified yourself from being in an intellectual conversation about this matter- put your head back down :( Edit: this was in response to a moronic reply from DSM that he wisely removed. I don't blame him.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
by that logic, there is no copyright rule and i can make sonic touched as an actual sonic game as long as sonic is red lol also you should delete that reply in response to a reply i deleted.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Omg dude. I'll soon gain a concussion from the sheer force of the face-palming you cause me. I don't even know where to begin, so I won't. The odds of you making anything of any functional value are slim to none as it is, so knock yourself out. To quote ERB- "You're the P.B.S. version of Nickelback."

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Sonic is blue this version of sonic is red i got this past the copyright filter due to copyright requiring the right color

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
SmileBoom really isn't that consistent with their content removal. We've seen projects be removed for containing the word "hell" and "thrust," and, while using copyrighted assets/names is definitely against their rules (the reason we have a server distribution system at all now is because of pressure from Nintendo), SmileBoom isn't there to make a judgement about legality. They take things down if it they think there's any possibility of legal problems arising from its distribution. They don't have the time to fully audit every submission and research it, which leads to policies like compressed programs being removed (no real data for this is available) and longer programs being able to get crap past the radar--especially if it's unfamiliar to a Japanese company. The point is, they're not really concerned with excuses like fair use, they just want to be safe from any legal problems. All that said, I've never heard of them being unreasonable where there is no questionable language and the submission features actual effort and doesn't contain blatantly copied sprites. You're fine.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Thanks, Lumage. I appreciate your voice of reason in an environment that was beginning to make me question my own sanity.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
thanks lumage. i was beginning to think smileboom was going to take this down that's still possible though

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
Thrust was removed for being similar to another existing game with the same title.

Replying to:Sagescript
I have received a complaint for having items related to other popular games as levels. My first release of this game did not, and the update added a few (such as the diamond pickaxe, pokeball, etc.), and somehow this violates other's feelings in some way? Well, sorry not sorry. Looking around this forum I see projects that do the very same, and even more than a few that are blatant rip-offs of commercial games. Notice how those projects have not been taken down... I intend to follow suit. It is my personal opinion that this game maintains it's own unique identity, admittedly similar in design to commercial successes as Break-out and Arkanoid, but painstakingly different from those commercial titles in every way outside of concept. I am neither making any money from Pictoblitz, nor preventing the sale of the aforementioned titles. The same logic applies to the subject of licensed material within its levels. In no way whatsoever does a diamond pickaxe level interfere with the sale and success of Minecraft products, nor does the inclusion of an obvious pokeball affect the pokemon franchise. I'd wager that apart from this message tipping others off, very few people have even seen those levels, and am utterly baffled how they could offend anyone in any way. I included the aforementioned levels due to my appreciation of the games they hearken from, and for no other reason. If I were milking the success of those titles for the sake of propagating Pictoblitz, don't you think I'd have pointed them out in its description or included screenshots of their inclusion? Give me a break. If you are complaining to other devs on this site over similar issues, I suggest you give them a break as well. I wonder if Kantackistan gets harassed over minigames that clearly show a nod to commercial titles such as fruit ninja... If so it's ridiculous. I would point out, again, that nobody is making any money for their projects here outside of the rare contest awards which are essentially chump change. What are you even upset about? In summation, I regret that you (I'm talking to any who somehow have this problem) have an issue with my design decisions, but they were intentional and this game's content will remain the way it is unless the game companies themselves ask me to change it. I wish you good luck, lots of love, and success with however much money it will cost for the surgery to remove your head from your backside.
I thought that was the case. I originally wanted to call this Pictobits, and had for a while before someone alerted me to the fact that there was already a DS game with that title. Glad I changed it. Regrettable, though, as PictoBits fits the game perfectly

Debugging dungeon and its enemy AI hijinks is a nightmare, but none the less the next version of Pictoblitz should be posted sometime around Valentine's Day. Within a week or so I should also have released a custom stage export type addon so that easy sharing can be done. In fact, once that is released, a mini contest of sorts will be open. Those interested in participating will be able to post their stages and the best received will be included in the next update, along with the proper credits. (Any pertaining to your basic RPG'esque enemies or items will likely be included, regardless, to help flush out that pesky Dungeon mode. Those in particular would be highly appreciated.) The only advice I have for any wishing to contribute a Dungeon-mode compatible stage is to utilize shading or a design that naturally uses a variety of color slots as they are integral to the procedural spawning of Dungeon's enemies, traps and items. To the two of you who have still commented/complained about the maybe licensed-maybe not licensed stages within this game: I've said quite a lot on the subject, and all that I intend to below. My position hasn't changed. To everyone else: I wish you Love, Peace, and Chicken Grease :3

Replying to:Sagescript
Debugging dungeon and its enemy AI hijinks is a nightmare, but none the less the next version of Pictoblitz should be posted sometime around Valentine's Day. Within a week or so I should also have released a custom stage export type addon so that easy sharing can be done. In fact, once that is released, a mini contest of sorts will be open. Those interested in participating will be able to post their stages and the best received will be included in the next update, along with the proper credits. (Any pertaining to your basic RPG'esque enemies or items will likely be included, regardless, to help flush out that pesky Dungeon mode. Those in particular would be highly appreciated.) The only advice I have for any wishing to contribute a Dungeon-mode compatible stage is to utilize shading or a design that naturally uses a variety of color slots as they are integral to the procedural spawning of Dungeon's enemies, traps and items. To the two of you who have still commented/complained about the maybe licensed-maybe not licensed stages within this game: I've said quite a lot on the subject, and all that I intend to below. My position hasn't changed. To everyone else: I wish you Love, Peace, and Chicken Grease :3
cool cant wait.

So many unfulfilled plans with this. Completely lost track of my 3ds. At any rate, still a pretty good game and worth a download- not sure why the key got rejected but i've put it back up for others to enjoy. Love, Peace, & Chicken Grease