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petitminer

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chickenCreated:
Download:3K33E5LP
Version:2.0Size:1060.2KB
A crappy mixture of stuff to make a bootleg PetitWorld. It uses the console as its main display. Falling is slow because it has to render (cls then print) every step down.

changelog!

V2 (current) -New (better) textures -Survival inventory -Saving -Multitool that gets upgrades so you don't do everything so fast -Doors and door openers -Ladders -Incredibly late V1 (old) -Launch stuff

Instructions:

Generate worlds using the LAME-TERRAIN program first. Launch PETITMINER to play your worlds. Select the world with D-Pad up and down, press A to start.

ingame

YOU MAY NOT MINE CERTAIN MATERIALS UNTIL YOU HAVE COLLECTED ENOUGH TO UPGRADE. Circle pad to move left and right. X to jump. Touch the left of the touch screen to choose a block. B to place the block or open the door. D-Pad to move the block placement marker. A to save and possibly exit.

but ill still try it anyways-

It's not a bad game, in fact it's quite fun.

Replying to:Simeon
It's not a bad game, in fact it's quite fun.
yeah

jumping must be fixed falling out of the world is fun from the bottom pretty cool and fun

Replying to:Joshuaham123
jumping must be fixed falling out of the world is fun from the bottom pretty cool and fun
i *can't* fix jumping much more than what it already is without using the console as a mask for a real physics engine which would take a lot more time that i'm not willing to put into this game sorry

Replying to:Joshuaham123
jumping must be fixed falling out of the world is fun from the bottom pretty cool and fun
though you might add bedrock..? or something

Bedrock would probably be helpful in a game like this.

Replying to:ProKuku
Bedrock would probably be helpful in a game like this.
oh btw idk if you know this but there's a reply button that's useful for things like these

Replying to:ProKuku
Bedrock would probably be helpful in a game like this.
I'll just make it so you can't fall out of the bottom instead. I don't want to put bedrock around the whole map just to keep realism

cough cough the next update might be coming soon once i make a title screen

Replying to:chicken
cough cough the next update might be coming soon once i make a title screen
cpough cough a little late

how do you actually mine things?

Replying to:IAmRalsei
how do you actually mine things?
Nevermine it's B

i have no idea what type of world this uses but i assume its text based..É

Replying to:SwanBot
i have no idea what type of world this uses but i assume its text based..É
Only the character is text-based everything else (at least appears) sprite-based

Replying to:SwanBot
i have no idea what type of world this uses but i assume its text based..É
no, only the character is spritebased

Replying to:SwanBot
i have no idea what type of world this uses but i assume its text based..É
huh

This is a good attempt at recreating Petit World, but contolling was extremely hard, and controlls are weird. Good try.

Replying to:NecroStudios
This is a good attempt at recreating Petit World, but contolling was extremely hard, and controlls are weird. Good try.
Uh, not to be mean here, but your 'Good try' sounds a little condescending, and I don't see anything you've done that backs up that sort of confidence. Also, this started out as a way to view my crappy terrain generation. I like the time it takes to make graphics and would never play this game myself.

Replying to:NecroStudios
This is a good attempt at recreating Petit World, but contolling was extremely hard, and controlls are weird. Good try.
So you just slapped a bunch of code together assuming it would work?